Enhance your FiveM server's realism with ESX Standing HUD, a modern and intuitive heads-up display that keeps players informed about their character's vital ...
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Enhance your FiveM server's realism with ESX Standing HUD, a modern and intuitive heads-up display that keeps players informed about their character's vital statistics. This lightweight yet feature-rich script provides essential information without cluttering the screen, maintaining the perfect balance between functionality and immersion. Built specifically for ESX framework, it integrates seamlessly with esx_status and esx_basicneeds systems.
The HUD intelligently adapts to different gameplay scenarios. It automatically hides during cutscenes and cinematic moments, adjusts opacity when aiming down sights for clearer targeting, fades out during menu interactions to reduce clutter, and can be toggled on/off based on player preference using configurable keybinds. The minimalist design ensures maximum visibility while providing all necessary information at the right time.
Built with optimization in mind using efficient update cycles and minimal resource consumption. The script runs at less than 0.01ms in idle state and peaks at only 0.03ms during active updates (health changes, stamina depletion), ensuring zero impact on gameplay performance even on lower-end systems. Uses client-side caching to reduce network traffic and implements delta updates to only refresh changed values.
Works seamlessly with popular ESX resources including esx_status (required), esx_basicneeds for hunger/thirst, esx_ambulancejob for injury states, pma-voice or saltychat for voice indicators, and custom status scripts through export functions. Supports both old ESX 1.2 and new ESX Legacy frameworks.
Comprehensive config.lua file allows server owners to customize every aspect of the HUD. Set update intervals for each status type, configure color schemes and thresholds (when bars turn yellow/red), define which elements are visible by default, set positioning coordinates for all components, customize animation timings and effects, and configure integration with specific ESX resources.
Includes translation files for multiple languages making it perfect for international communities. Pre-configured languages include English, Spanish, French, German, Portuguese, Polish, Russian, and more. Easy to add custom translations through simple JSON structure.
Simple installation with detailed configuration file. Download and extract to resources folder, import SQL file if database storage is needed, configure settings in config.lua, adjust positioning and colors to match your server theme, add to server.cfg, and restart server. No additional dependencies beyond ESX framework and esx_status.
The HUD displays various status effects with unique icons and colors. Show when player is drunk with blurred vision indicator, display bleeding status with red pulsing icon, indicate fractures or injuries affecting movement, show positive buffs from consumables or abilities, and display environmental effects like cold, heat, or radiation.
Server owners can force certain HUD settings server-wide, lock specific elements from player customization, set minimum/maximum sizes for UI scaling, restrict color options to maintain branding consistency, and monitor HUD performance across all connected players through debug commands.
Clean, well-documented code with export functions for integration with custom scripts. Trigger custom status displays, add new status bars programmatically, modify colors and positions via events, and create custom HUD elements that integrate with the existing framework. Includes example scripts and integration guides.
Visual notifications for status changes - warning when hunger/thirst reach critical levels, alerts when health drops below threshold, notifications when gaining or losing buffs, and customizable messages for server-specific events. All notifications respect the minimalist design philosophy.
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