Advanced HUD for ESX & QBCore - modern customizable HUD interface for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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-- { 17movement.net } --
Config = {}
Config.Autoinstall = true -- Automatic install to another scritps (qb-core, ex_extended)
Config.UseMPH = false
Config.CompassFollowGameCam = true
Config.SoundVolume = 1.0
Config.DefaultVoiceMode = 2
Config.MaxVoiceMode = 3
Config.EnableSpeedometer = true -- If you want to disable speedometer for aby reason just set it to false
Config.MaxNotifyStack = 5 -- Max ammount of notifcations per once. All notifications above this number wait until the old ones disappear
Config.ShowDateIfTimeIsReal = false -- If you set time type to real does should also display date?
Config.SeatBelts = {
Enable = true, -- You can just disable whole system
Key = B, -- Fasten key
AllowExit = true, -- If belts fasten player should be able to exit from vehicle?
BlacklistedClasses = { 8, 13, 14 }, -- In this classes there is no seatbelts
BlacklistedModels = {}, -- Enter here models that doesn't have seatbelts. Example: BlacklistedModels = { `sultan`, `zentorno` },
Warning = true, -- Should play *beep* *beep* when player driving with not fasten belts
WarningVolume = 30, -- Volume of warning sound Scale: <0-100>
WarningSpeed = 15, -- Speed above you will hear a warning
TogglingSound = true, -- Play soung if toggle betls
TogglingSoundVolume = 30, -- Volume of toggling sound
TogglingSoundIsGlobal = false, -- Every player in nearby should hear sound or only player that toggling?
TogglingSoundIsGlobalDistance = 5.0, -- If global function enabled then you can specify distance here
}
Config.DarkModeStartsAt = 21:00
Config.DarkModeEndsAt = 6:00
Config.SettingsKeybind = U
Config.BigRadarKey = nil -- You can add possiblity to open big radar when holding key. Key is not a KeyMapping, but the control index from fivem docs.
Config.ShowRadarIfHidden = true -- If radar is hidden and you set Config.BigRadarKey then key also show radar
-- Stress system
Config.EnableStress = false -- Use build-in stress system
Config.AddStressWhileShooting = true -- Should add stress while shooting?
Config.StressingSpeed = 100 -- Speed above which you start to get stressed
Config.MinimumStressForEffects = 50 -- Minimum Stress amount to start effects
Config.EnableRadarZoom = true -- If your minimap is blurred, set this to true.
Config.RadarZoom = 1000 -- Radar Zoom
Config.ComponentsToHide = { 2, 6, 7, 8, 9, 22 }
-- Here you can add vehicle by models in which speedometer doesn't appear
Config.BlacklistedVehicleModels = {
-- Just add as much as you want like bellow:
-- `sultan`,
}
-- Here you can add vehicle classes in which speedometer doesn't appear
Config.BlacklistedVehicleClasses = {
-- 0, -- Compacts
-- 1, -- Sedans
-- 2, -- SUVs
-- 3, -- Coupes
-- 4, -- Muscle
-- 5, -- Sports Classics
-- 6, -- Sports
-- 7, -- Super
-- 8, -- Motorcycles
-- 9, -- Off-road
-- 10, -- Industrial
-- 11, -- Utility
-- 12, -- Vans
13, -- Cycles
-- 14, -- Boats
-- 15, -- Helicopters
-- 16, -- Planes
-- 17, -- Service
-- 18, -- Emergency
-- 19, -- Military
-- 20, -- Commercial
-- 21, -- Trains
-- 22, -- Open Wheel
}
Config.StressEffects = {
{
Min = 50,
Max = 60,
Timeout = math.random(50000, 60000),
Blur = 1500,
},
{
Min = 60,
Max = 70,
Timeout = math.random(40000, 50000),
Blur = 2000,
},
{
Min = 70,
Max = 80,
Timeout = math.random(30000, 40000),
Blur = 2500,
},
{
Min = 80,
Max = 90,
Timeout = math.random(20000, 30000),
Blur = 3000,
},
{
Min = 90,
Max = 100,
Timeout = math.random(10000, 20000),
Blur = 3500,
RagdollTime = 2000,
},
}
-- Here you can confugure some notifications when status if lower/bigger than the set value
Config.StatusNotifications = {
-- {
-- status (Status type): string[Health, Vest, Hunger, Thirst, Stress, Oxygen, Stamina]
-- lowerThan (Show notification when status is lower than): number<0, 100>
-- biggerThan (Show notification when status is bigger than): number<0, 100>
-- notifyTitle (Notify title): string
-- notifyMessage (Notify message): string
-- },
{
status = Thirst,
lowerThan = 10,
notifyTitle = Thirsty,
notifyMessage = You are feeling thirsty. Drink something,
},
{
status = Hunger,
lowerThan = 10,
notifyTitle = Hungry,
notifyMessage = You are feeling hungry. Eat something,
},
}
-- Default HUD colors. NOTE: colors must be specified as 8 character hex code (first 6 letters = color, 2 last letters = opacity)
Config.DefaultColors = {
['light'] = {
[--color-primary] = #679bffff,
[--color-secondary] = #ffffffff,
[--color-text-primary] = #ffffffff,
[--color-text-secondary] = #ffffffb0,
[--color-transparent] = #c2c2c24c,
},
['dark'] = {
[--color-primary] = #679bffff,
[--color-secondary] = #ffffffff,
[--color-text-primary] = #ffffffff,
[--color-text-secondary] = #ffffffb0,
[--color-transparent] = #0000004c,
}
}
-- Here you can disable some settings, or disable the whole command with keybind
Config.EnableSettings = false
Config.CommandString = openHudSettings
Config.Settings = {
[positions] = true,
[colors] = true,
[theme] = true,
[timeType] = true,
[speed] = true,
[minimap] = true,
[cinematic] = true,
[volume] = true,
[healthAndVest] = true,
[food] = true,
[stress] = true,
[oxygen] = true,
[stamina] = true,
[voice] = true,
[location] = true,
[radio] = true,
[time] = true,
[cash] = true,
[dirt_money] = true,
[society_money] = true,
[bank] = true,
[weapon] = true,
[serverId] = true,
[job] = true,
}
-- Default HUD settings
Config.DefaultSettings = {
['AutoTheme'] = true, -- Values: [true, false]. Enables that theme work in automatic mode (depends from time)
['DarkMode'] = true, -- Values: [true, false]. If AutoTheme is false, then the hud theme will be set to this value
['Time'] = server, -- Values: ['server', 'real']. Should display server time or real time?
['SpeedUnits'] = kmh, -- Values: ['kmh', 'mph']. Default speed units. (NOTE: DO NO TOUCH! Sets automatically from Config.UseMPH)
['Map'] = true, -- Values: [true, false, 'inCar']. When radar should be displayed
['CinematicMode'] = false, -- Values: [true, false]. Is that CinematicMode enabled
['NotifyVolume'] = 50, -- Values: <0, 100>. Default notifications sounds volume
['healthAndVest'] = true, -- Values: [true, <0,1>]. Displaying Health and Vest componenets. True - show always. Number - Show only is lower than
['food'] = true, -- Values: [true, <0,1>]. Displaying Hunger and Thirt componenet. True - show always. Number - Show only is lower than
['stress'] = true, -- Values: [true, <0,1>]. Displaying Stress componenet. True - show always. Number - Show only is lower than
['oxygen'] = true, -- Values: [true, <0,1>]. Displaying Oxygen component. True - show always. Number - Show only is lower than
['stamina'] = true, -- Values: [true, <0,1>]. Displaying Stamina component. True - show always. Number - Show only is lower than
['voice'] = true, -- Values: [true, false]. Show Microphone component
['location'] = true, -- Values: [true, false, 'inCar']. Show location component
['radio'] = true, -- Values: [true, false]. Show radio component
['time'] = true, -- Values: [true, false]. Show time component
['cash'] = true, -- Values: [true, false]. Show cash component
['dirt_money'] = true, -- Values: [true, false]. Show dirt_money component
['society_money'] = true, -- Values: [true, false]. Show society_money component
['bank'] = true, -- Values: [true, false]. Show bank component
['weapon'] = true, -- Values: [true, false]. Show weapon component
['serverId'] = true, -- Values: [true, false]. Show server id component
['job'] = true, -- Values: [true, false]. Show job component
}
-- Default HUD components positions
Config.DefaultPositions = {
-- Values: [false, { x = <0,1>, y = <0,1> }]
-- False - default position. Table with numbers - percent of screen that component will be placed
-- Ex. { x: 0.5, y: 0.5 } will place component at center of screen
[location] = { x = 0.165, y = 0.97 },
[time] = { x = 0.165, y = 0.915 },
[radio] = { x = 0.01, y = 0.135 },
[bank] = false,
[cash] = false,
[dirt_money] = false,
[society_money] = false,
[weapon] = { x = 0.01, y = 0.08 },
[healthAndVest] = false,
[food] = false,
[voice] = false,
[stress] = false,
[oxygen] = false,
[stamina] = false,
[vehicle] = false,
[helpNotification] = false,
[notifications] = false,
[serverId] = false,
[job] = false,
}
-- Here you can absolutly remove some components from HUD. Values: [true, false]
Config.Components = {
[health] = true,
[healthAndVest] = true,
[oxygen] = true,
[stamina] = true,
[food] = true,
[stress] = true,
[radio] = true,
[weapon] = true,
[ammo] = true,
[voice] = true,
[cash] = true,
[dirt_money] = true,
[society_money] = true,
[bank] = true,
[time] = true,
[location] = true,
[serverId] = true,
[job] = true,
}
-- Your langugage
Config.Lang = {
[DefaultNotification] = Notifikacija,
['DefaultProgressBar'] = Progress bar,
['AddingStress'] = You are feeling more stressed,
['RemovingStress'] = You are feeling more relexed,
[CancelProgressHint] = Pritisnite ~INPUT_VEH_DUCK~ da otkazete.,
[KeybindDescription] = Otvori HUD opcije,
[Location] = Lokacija,
[NUI_SERVER_TIME] = Vreme,
[NUI_RADIO_FREQUENCY] = Radio MHz,
[NUI_BANK] = Banka,
[NUI_CASH] = Novac,
[NUI_DIRT_MONEY] = Prljav novac,
[NUI_SOCIETY_MONEY] = Firma novac,
[NUI_MPH] = MPH,
[NUI_KMH] = KMH,
[NUI_SERVER_ID] = Vas ID,
[NUI_DEFAULT_NOTIFICATION_TITLE] = Notifikacija,
[NUI_DEFAULT_NOTIFICATION_MESSAGE] = This is example notification,
[NUI_DEFAULT_HELP_NOTIFICATION] = This is ~INPUT_CONTEXT~ example help notification,
[NUI_SETTINGS_HEADER] = HUD <strong>Opcije</strong>,
[NUI_SETTINGS_HEADER_DESCRIPTION] =
Here you can change some main hud features,
[NUI_SETTINGS_EXIT] = 'Pritisnite <span class=button>ESC</span> da izadjete.',
[NUI_SETTINGS_POSITIONS] = Promeni Icons <strong>Pozicije</strong>,
[NUI_SETTINGS_POSITIONS_SELECT_BTN] = Adjust,
[NUI_SETTINGS_POSITIONS_RESET_BTN] = Resetuj,
[NUI_SETTINGS_POSITIONS_CANCEL] = Pritisnite <span>ESC</span> da otkazete.,
[NUI_SETTINGS_POSITIONS_SAVE] = Pritisnite <span>Enter</span> da sacuvate.,
[NUI_SETTINGS_COLORS] = HUD <strong>Boje</strong>,
[NUI_SETTINGS_COLORS_SELECT_BTN] = Izaberi Boje,
[NUI_SETTINGS_CHOOSE_THEME] = Izaberi <strong>Temu</strong>,
[NUI_SETTINGS_THEME_AUTO] = Auto,
[NUI_SETTINGS_THEME_LIGHT] = Light,
[NUI_SETTINGS_THEME_DARK] = Dark,
[NUI_SETTINGS_TIME] = Time Component,
[NUI_SETTINGS_SERVERTIME] = Game Time,
[NUI_SETTINGS_REALTIME] = Real Life Time,
[NUI_SETTINGS_SPPED_UNIT] = Speed Unit,
[NUI_SETTINGS_DISPLAY_MINIMAP] = Display Minimap,
[NUI_SETTINGS_SHOW] = Show,
[NUI_SETTINGS_HIDE] = Hide,
[NUI_SETTINGS_ONLY_IN_CAR] = Only in car,
[NUI_SETTINGS_SHOW_IF_UNDER] = Show if under,
[NUI_SETTINGS_SHOW_IF_ABOVE] = Show if above,
[NUI_SETTINGS_CINEMATIC_MODE] = Cinematic Mode,
[NUI_SETTINGS_VOLUME] = Notification Volume,
[NUI_SETTINGS_STATUS_HEADER] = Hud <strong>Status Elements</strong>,
[NUI_SETTINGS_STATUS_HEADER_DESCRIPTION] =
Here you can change some display related settings,
[NUI_SETTINGS_HEALTH_AND_ARMOR] = Health and Armor,
[NUI_SETTINGS_HUNGER_AND_THIRST] = Hunger and Thirst,
[NUI_SETTINGS_STRESS] = Stress,
[NUI_SETTINGS_OXYGEN] = Oxygen,
[NUI_SETTINGS_STAMINA] = Stamina,
[NUI_SETTINGS_MICROPHONE] = Microphone,
[NUI_SETTINGS_STREET_NAMES] = Street names,
[NUI_SETTINGS_RADIO] = Radio,
[NUI_SETTINGS_GAME_TIME] = Game time,
[NUI_SETTINGS_CASH] = Cash,
[NUI_SETTINGS_DIRT_MONEY] = Dirt Money,
[NUI_SETTINGS_SOCIETY_MONEY] = Society Money,
[NUI_SETTINGS_BANK] = Bank money,
[NUI_SETTINGS_JOB] = Job,
[NUI_SETTINGS_SERVER_ID] = Server ID,
[NUI_SETTINGS_WEAPON] = Current Weapon,
[NUI_SETTINGS_WANT_TO_SAVE] = Do you want to save settings?,
[NUI_SETTINGS_SAVE] = Save,
[NUI_SETTINGS_CANCEL] = Cancel,
[NUI_SETTINGS_RESET] = Reset,
[NUI_COLORS_HEADER] = Hud <strong>Edit Colors</strong>,
[NUI_COLORS_HEADER_DESCRIPTION] =
Here you can change colors for choosed theme,
[NUI_COLORS_CHOOSE_THEME] = Choose <strong>Theme</strong>,
[NUI_COLORS_SELECT_COLORS] = Select Colors,
[NUI_COLORS_WANT_TO_SAVE] = Do you want to save?,
}
-- List of weapons. You can edit names and ammo displaying
Config.Weapons = {
[`weapon_dagger`] = {
label = Antique Cavalry Dagger,
displayAmmo = true,
},
[`weapon_bat`] = {
label = Baseball Bat,
displayAmmo = false,
},
[`weapon_bottle`] = {
label = Broken Bottle,
displayAmmo = false,
},
[`weapon_crowbar`] = {
label = Crowbar,
displayAmmo = false,
},
[`weapon_flashlight`] = {
label = Flashlight,
displayAmmo = false,
},
[`weapon_golfclub`] = {
label = Golf Club,
displayAmmo = false,
},
[`weapon_hammer`] = {
label = Hammer,
displayAmmo = false,
},
[`weapon_hatchet`] = {
label = Hatchet,
displayAmmo = false,
},
[`weapon_knuckle`] = {
label = Brass Knuckles,
displayAmmo = false,
},
[`weapon_knife`] = {
label = Knife,
displayAmmo = false,
},
[`weapon_machete`] = {
label = Machete,
displayAmmo = false,
},
[`weapon_switchblade`] = {
label = Switchblade,
displayAmmo = false,
},
[`weapon_nightstick`] = {
label = Nightstick,
displayAmmo = false,
},
[`weapon_wrench`] = {
label = Pipe Wrench,
displayAmmo = false,
},
[`weapon_battleaxe`] = {
label = Battle Axe,
displayAmmo = false,
},
[`weapon_poolcue`] = {
label = Pool Cue,
displayAmmo = false,
},
[`weapon_stone_hatchet`] = {
label = Stone Hatchet,
displayAmmo = false,
},
[`weapon_candycane`] = {
label = Candy Cane,
displayAmmo = false,
},
[`weapon_pistol`] = {
label = Pistol,
displayAmmo = true,
},
[`weapon_pistol_mk2`] = {
label = Pistol Mk II,
displayAmmo = true,
},
[`weapon_combatpistol`] = {
label = Combat Pistol,
displayAmmo = true,
},
[`weapon_appistol`] = {
label = AP Pistol,
displayAmmo = true,
},
[`weapon_stungun`] = {
label = Stun Gun,
displayAmmo = false,
},
[`weapon_pistol50`] = {
label = Pistol .50,
displayAmmo = true,
},
[`weapon_snspistol`] = {
label = SNS Pistol,
displayAmmo = true,
},
[`weapon_snspistol_mk2`] = {
label = SNS Pistol Mk II,
displayAmmo = true,
},
[`weapon_heavypistol`] = {
label = Heavy Pistol,
displayAmmo = true,
},
[`weapon_vintagepistol`] = {
label = Vintage Pistol,
displayAmmo = true,
},
[`weapon_flaregun`] = {
label = Flare Gun,
displayAmmo = true,
},
[`weapon_marksmanpistol`] = {
label = Marksman Pistol,
displayAmmo = true,
},
[`weapon_revolver`] = {
label = Heavy Revolver,
displayAmmo = true,
},
[`weapon_revolver_mk2`] = {
label = Heavy Revolver Mk II,
displayAmmo = true,
},
[`weapon_doubleaction`] = {
label = Double Action Revolver,
displayAmmo = true,
},
[`weapon_raypistol`] = {
label = Up-n-Atomizer,
displayAmmo = false,
},
[`weapon_ceramicpistol`] = {
label = Ceramic Pistol,
displayAmmo = true,
},
[`weapon_navyrevolver`] = {
label = Navy Revolver,
displayAmmo = true,
},
[`weapon_gadgetpistol`] = {
label = Perico Pistol,
displayAmmo = true,
},
[`weapon_stungun_mp`] = {
label = Stun Gun,
displayAmmo = false,
},
[`weapon_pistolxm3`] = {
label = WM 29 Pistol,
displayAmmo = true,
},
[`weapon_microsmg`] = {
label = Micro SMG,
displayAmmo = true,
},
[`weapon_smg`] = {
label = SMG,
displayAmmo = true,
},
[`weapon_smg_mk2`] = {
label = SMG Mk II,
displayAmmo = true,
},
[`weapon_assaultsmg`] = {
label = Assault SMG,
displayAmmo = true,
},
[`weapon_combatpdw`] = {
label = Combat PDW,
displayAmmo = true,
},
[`weapon_machinepistol`] = {
label = Machine Pistol,
displayAmmo = true,
},
[`weapon_minismg`] = {
label = Mini SMG,
displayAmmo = true,
},
[`weapon_raycarbine`] = {
label = Unholy Hellbringer,
displayAmmo = true,
},
[`weapon_tecpistol`] = {
label = Tactical SMG,
displayAmmo = true,
},
[`weapon_pumpshotgun`] = {
label = Pump Shotgun,
displayAmmo = true,
},
[`weapon_pumpshotgun_mk2`] = {
label = Pump Shotgun Mk II,
displayAmmo = true,
},
[`weapon_sawnoffshotgun`] = {
label = Sawed-Off Shotgun,
displayAmmo = true,
},
[`weapon_assaultshotgun`] = {
label = Assault Shotgun,
displayAmmo = true,
},
[`weapon_bullpupshotgun`] = {
label = Bullpup Shotgun,
displayAmmo = true,
},
[`weapon_musket`] = {
label = Musket,
displayAmmo = true,
},
[`weapon_heavyshotgun`] = {
label = Heavy Shotgun,
displayAmmo = true,
},
[`weapon_dbshotgun`] = {
label = Double Barrel Shotgun,
displayAmmo = true,
},
[`weapon_autoshotgun`] = {
label = Sweeper Shotgun,
displayAmmo = true,
},
[`weapon_combatshotgun`] = {
label = Combat Shotgun,
displayAmmo = true,
},
[`weapon_assaultrifle`] = {
label = Assault Rifle,
displayAmmo = true,
},
[`weapon_assaultrifle_mk2`] = {
label = Assault Rifle Mk II,
displayAmmo = true,
},
[`weapon_carbinerifle`] = {
label = Carbine Rifle,
displayAmmo = true,
},
[`weapon_carbinerifle_mk2`] = {
label = Carbine Rifle Mk II,
displayAmmo = true,
},
[`weapon_advancedrifle`] = {
label = Advanced Rifle,
displayAmmo = true,
},
[`weapon_specialcarbine`] = {
label = Special Carbine,
displayAmmo = true,
},
[`weapon_specialcarbine_mk2`] = {
label = Special Carbine Mk II,
displayAmmo = true,
},
[`weapon_bullpuprifle`] = {
label = Bullpup Rifle,
displayAmmo = true,
},
[`weapon_bullpuprifle_mk2`] = {
label = Bullpup Rifle Mk II,
displayAmmo = true,
},
[`weapon_compactrifle`] = {
label = Compact Rifle,
displayAmmo = true,
},
[`weapon_militaryrifle`] = {
label = Military Rifle,
displayAmmo = true,
},
[`weapon_heavyrifle`] = {
label = Heavy Rifle,
displayAmmo = true,
},
[`weapon_tacticalrifle`] = {
label = Tactical Rifle,
displayAmmo = true,
},
[`weapon_mg`] = {
label = MG,
displayAmmo = true,
},
[`weapon_combatmg`] = {
label = Combat MG,
displayAmmo = true,
},
[`weapon_combatmg_mk2`] = {
label = Combat MG Mk II,
displayAmmo = true,
},
[`weapon_gusenberg`] = {
label = Gusenberg Sweeper,
displayAmmo = true,
},
[`weapon_sniperrifle`] = {
label = Sniper Rifle,
displayAmmo = true,
},
[`weapon_heavysniper`] = {
label = Heavy Sniper,
displayAmmo = true,
},
[`weapon_heavysniper_mk2`] = {
label = Heavy Sniper Mk II,
displayAmmo = true,
},
[`weapon_marksmanrifle`] = {
label = Marksman Rifle,
displayAmmo = true,
},
[`weapon_marksmanrifle_mk2`] = {
label = Marksman Rifle Mk II,
displayAmmo = true,
},
[`weapon_precisionrifle`] = {
label = Precision Rifle,
displayAmmo = true,
},
[`weapon_rpg`] = {
label = RPG,
displayAmmo = true,
},
[`weapon_grenadelauncher`] = {
label = Grenade Launcher,
displayAmmo = true,
},
[`weapon_grenadelauncher_smoke`] = {
label = Grenade Launcher Smoke,
displayAmmo = true,
},
[`weapon_minigun`] = {
label = Minigun,
displayAmmo = true,
},
[`weapon_firework`] = {
label = Firework Launcher,
displayAmmo = true,
},
[`weapon_railgun`] = {
label = Railgun,
displayAmmo = true,
},
[`weapon_hominglauncher`] = {
label = Homing Launcher,
displayAmmo = true,
},
[`weapon_compactlauncher`] = {
label = Compact Grenade Launcher,
displayAmmo = true,
},
[`weapon_rayminigun`] = {
label = Widowmaker,
displayAmmo = true,
},
[`weapon_emplauncher`] = {
label = Compact EMP Launcher,
displayAmmo = true,
},
[`weapon_railgunxm3`] = {
label = Railgun,
displayAmmo = true,
},
[`weapon_grenade`] = {
label = Grenade,
displayAmmo = true,
},
[`weapon_bzgas`] = {
label = BZ Gas,
displayAmmo = true,
},
[`weapon_molotov`] = {
label = Molotov Cocktail,
displayAmmo = true,
},
[`weapon_stickybomb`] = {
label = Sticky Bomb,
displayAmmo = true,
},
[`weapon_proxmine`] = {
label = Proximity Mines,
displayAmmo = true,
},
[`weapon_snowball`] = {
label = Snowballs,
displayAmmo = true,
},
[`weapon_pipebomb`] = {
label = Pipe Bombs,
displayAmmo = true,
},
[`weapon_ball`] = {
label = Baseball,
displayAmmo = true,
},
[`weapon_smokegrenade`] = {
label = Tear Gas,
displayAmmo = true,
},
[`weapon_flare`] = {
label = Flare,
displayAmmo = true,
},
[`weapon_acidpackage`] = {
label = Acid Package,
displayAmmo = true,
},
[`weapon_petrolcan`] = {
label = Jerry Can,
displayAmmo = true,
},
[`weapon_fireextinguisher`] = {
label = Fire Extinguisher,
displayAmmo = true,
},
[`weapon_hazardcan`] = {
label = Hazardous Jerry Can,
displayAmmo = true,
},
[`weapon_fertilizercan`] = {
label = Fertilizer Can,
displayAmmo = true,
},
}
-- { 17movement.net } --
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