0R Fishing - Advanced Fishing System with Progression and Minigames
The 0R Fishing script transforms fishing from a simple press E and wait activity into an engaging progression system with skill development, equipment upgrades, interactive minigames, and rewarding gameplay loops. This isn't just a way to earn money between jobs - it's a complete fishing career path with rod leveling, fish rarity systems, task-based achievements, fishing net deployments, and a polished UI that makes the entire experience feel like a feature rather than a filler activity. Perfect for servers wanting to give players legitimate non-criminal income sources with actual gameplay depth.
What makes this fishing system special is the progression mechanics that create long-term engagement. Players start with basic rods catching common fish, but as they level up their fishing skill, they unlock better equipment, access to rarer fish species, and advanced techniques like net fishing. The interactive minigame during each catch keeps the activity engaging rather than AFK-farmable, while the task and reward system provides goals and milestones that encourage continued participation. It's fishing designed with the same care most developers put into job systems.
What's Included
You receive a complete fishing ecosystem with rod progression system, fish species database with rarity tiers, interactive catching minigame, skill leveling mechanics, fishing net functionality, task/achievement system, reward distribution, sell/trade mechanisms, and a clean modern UI for all interactions. The package includes pre-configured fishing locations, fish data, progression curves, and economy balancing that you can adjust to match your server's economic scale. All systems are optimized for performance with efficient database queries and client-side caching.
Fishing Rod Level System
- Progressive Rod Tiers - Multiple rod types from basic bamboo poles to professional deep-sea equipment, each with different catch rates and fish access
- Rod Purchase Requirements - Better rods require achieving specific fishing levels, creating clear progression goals for dedicated anglers
- Rod Statistics - Each rod type has unique durability, catch speed, rare fish chance, and specialty bonuses (freshwater vs. saltwater, etc.)
- Equipment Management - Rod inventory system with condition tracking, repair mechanics, and upgrade paths for long-term investment
- Bait Compatibility - Different rods support different bait types, adding strategic depth to fishing preparation
- Visual Variety - Each rod tier has unique prop models so other players can visually see your fishing skill level
Fish Level System and Species
- Tiered Fish Rarity - Common, uncommon, rare, epic, and legendary fish with dramatically different sell values and catch difficulties
- Species Diversity - Dozens of fish types with unique models, names, descriptions, and market values creating collection incentives
- Location-Based Spawning - Different fishing spots have different fish tables - ocean fishing yields different catches than lake or river fishing
- Time-Based Availability - Certain rare fish only spawn during specific time windows (dawn/dusk/night) adding timing strategy
- Weather Effects - Rainy weather might increase certain fish spawn rates while decreasing others, creating dynamic fishing conditions
- Size Variations - Fish of the same species come in different sizes affecting their value and contributing to personal record tracking
Interactive Fishing Minigame
- Skill-Based Catching - Active minigame during each catch prevents AFK farming and makes fishing engaging rather than passive
- Difficulty Scaling - Rarer fish have harder minigames requiring better timing, faster reactions, or more complex patterns
- Success/Fail States - Poor minigame performance can result in lost fish, broken lines, or reduced catch quality adding meaningful consequences
- Visual Feedback - Clear UI indicators show tension, timing windows, and success zones making the mechanics intuitive to learn
- Multiple Minigame Types - Variety in minigame styles prevents repetitive gameplay - timing challenges, pattern matching, reaction tests
- Mobile Responsive - Minigame controls work across different input devices and screen configurations
Task and Reward System
- Daily Fishing Tasks - Refreshing objectives like catch 10 bass or land a rare fish with completion rewards
- Achievement Milestones - Long-term goals tracking total fish caught, specific species collected, or legendary fish landed
- Reward Variety - Task completions grant experience boosts, money, rare bait, rod upgrades, or exclusive cosmetic items
- Progressive Difficulty - Tasks become more challenging as player fishing level increases, maintaining engagement for veterans
- Streak Bonuses - Consecutive daily task completion provides multiplier bonuses encouraging regular fishing activity
- Leaderboard Integration - Optional competitive elements showing top anglers, biggest catches, or most valuable hauls
Fishing Net Feature
- Deployable Nets - Place fishing nets in water that passively collect fish over time periods (1 hour, 3 hours, etc.)
- Net Quality Tiers - Better nets catch more fish, higher rarities, and last longer before needing replacement
- Strategic Placement - Net location affects what's caught - deep ocean nets vs. coastal nets vs. lake nets yield different results
- Collection Mechanics - Return to deployed nets to retrieve catches, creating return visit gameplay loops
- Net Theft Prevention - Optional ownership protection prevents other players from stealing your net catches
- Environmental Limits - Configurable maximum nets per player preventing map clutter from abandoned equipment
Perfect For
- Servers wanting legitimate civilian income sources with engaging gameplay rather than simple grinding
- Roleplay communities where fishing businesses, fish markets, or seafood restaurants add economic depth
- Casual players who prefer relaxing activities over high-intensity jobs or criminal gameplay
- Servers with coastline or waterfront areas looking to activate those locations with purposeful activity
- Communities seeking player retention through progression systems and achievement hunting
- Economy-focused servers needing resource gathering mechanics for crafting or trading systems
How It Works
Players purchase a basic fishing rod from designated shops or vendors, then travel to any body of water. Approaching the water's edge triggers the fishing interaction prompt. Upon starting fishing, the character equips the rod and casts a line. After a randomized wait period (affected by rod quality and location), a fish bites and the minigame begins. Players complete the challenge successfully to land the fish, which is added to their inventory with species, size, and quality recorded.
As players catch more fish, they gain fishing experience. Leveling up unlocks access to better rods, which in turn enable catching rarer fish species with higher values. The task system provides direction - checking the fishing menu shows daily objectives and long-term achievements. Completing tasks rewards experience boosts that accelerate progression. Fishing nets provide a passive income stream - deploy a net, come back later, collect whatever was caught while you were away.
Installation
- Extract the 0R Fishing resource folder to your server's
resources directory
- Import the provided SQL file into your database to create fish tables, player progression data, and task tracking
- Configure
config.lua with your framework choice (ESX/QBCore), economy scaling, and fishing location coordinates
- Adjust fish sell prices, rod costs, and progression speed to match your server's economy
- Add
ensure 0r-fishing to your server.cfg file
- Restart server and test fishing at multiple locations to verify minigame functionality and progression tracking
Configuration Highlights
- Economy Balancing - Adjust fish sell prices, rod costs, repair expenses, and net prices to fit your server's economic scale
- Progression Speed - Tune experience gain rates, level requirements for rod upgrades, and skill ceiling caps
- Fish Tables - Customize which fish spawn where, their rarity weights, and sell values creating unique server ecology
- Location Setup - Define fishing zones with coordinate boundaries, allowed fish types, and environment-specific modifiers
- Minigame Difficulty - Adjust timing windows, pattern complexity, and failure penalties to match your server's skill expectations
- Task Configuration - Create custom daily tasks, set completion rewards, and design achievement milestones
- Net Mechanics - Configure net duration timers, catch quantities, and deployment restrictions
Framework Compatibility
- ✅ ESX Legacy - Full integration with ESX inventory, database structure, and economy systems
- ✅ ESX 1.9.x - Compatible with older ESX versions using legacy item handling
- ✅ QBCore - Native support for QB inventory, metadata systems, and job framework integration
- ✅ QBOX - Works with QBOX framework and qbx_core architecture
What Makes It Stand Out
Most fishing scripts are simplistic time-wasters with no depth. The 0R Fishing system provides genuine progression that creates long-term engagement comparable to job systems. The minigame mechanics prevent AFK abuse while keeping the activity interactive. The rod leveling system creates equipment aspirations - players work toward that legendary deep-sea rod the same way others grind for supercar money. The task system provides daily login incentives without feeling forced. And the fishing net feature adds passive income that rewards planning and strategy.
The UI polish is immediately noticeable compared to generic fishing scripts. Clean interface design, intuitive navigation, clear feedback during minigames, and informative displays showing progression stats. The fish variety prevents the all fish are the same problem - landing a legendary marlin feels genuinely different from catching your 50th bass. And the location-based spawning creates exploration incentives as players discover the best spots for specific fish types.
Roleplay Applications
Fishing creates legitimate civilian roleplay opportunities beyond the typical cop/criminal dynamic. Players can operate fishing businesses, sell catches to restaurants, compete in fishing tournaments, trade rare fish with collectors, or simply use it as a relaxing social activity between heavier RP sessions. The progression system gives fishing characters long-term development arcs. The net feature enables passive business operations - deploy nets in the morning, collect catches in the evening, build a fishing empire over time.
Economic Integration
For economy-focused servers, fishing provides a crucial resource gathering mechanic. Fish can be sold directly for money, traded to restaurants for cooking ingredients, or required for crafting systems. The tiered rarity system creates a functional market where rare fish command premium prices. The rod investment creates money sinks that help balance server economies. And the skill progression ensures fishing income scales with player commitment - casual anglers make modest income, dedicated fishermen earn competitive wages.
Performance Specifications
- Resource Usage - Approximately 0.01-0.02ms resmon during idle, 0.03-0.05ms during active fishing
- Database Efficiency - Optimized queries with caching reduce database load even with hundreds of active fishermen
- Client Performance - UI rendering and minigame logic optimized for smooth 60 FPS gameplay
- Network Optimization - Minimal server-client sync traffic during fishing activities
Why Players Engage With It
Players appreciate having a legitimate, non-criminal income source that doesn't feel like mindless grinding. The progression system creates goals and accomplishments - hitting level 10 fishing or landing your first legendary fish provides genuine satisfaction. The minigame keeps it engaging during active play. The net system allows passive income for players who can't dedicate hours to active fishing. And the relatively chill nature makes it perfect for relaxing RP or socializing while earning money.
Common Enhancements
Servers often extend the base system with fishing competitions (biggest catch wins prizes), integration with restaurant businesses (sell to player-owned establishments), boat fishing (catch better fish from vessels), fish mounting (display trophy catches in properties), seasonal fish (special species during events), and fishing crews (party fishing with shared rewards). The clean codebase makes these customizations straightforward.
https://www.youtube.com/watch?v=qIICTUrMvVU
Features Summary
- Fishing rod level system
- Custom rod types depends on your fishing level
- Fish level system
- Fishing minigame
- Task and reward system
- Fishing net feature
- Easy Config
- Clean UI
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