Gas station simulator
Gas station simulator - ESX gas station ownership and management system. Compatible with ESX framework for FiveM servers.
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Gas Station Simulator - Own & Operate Your Fuel Empire
Turn gas stations into player-owned businesses with this comprehensive management script for ESX servers. With 118 servers already running this system, it's proven to create engaging economic gameplay where players buy stations, manage inventory, set prices, hire employees, and compete for customers. If you're looking to add business ownership depth beyond the usual store scripts, this gas station system delivers complete fuel retail simulation.
What's Included
You're getting a fully-featured business ownership system specifically designed for gas stations. The script handles property purchase, fuel inventory management, employee hiring, pricing controls, delivery logistics, financial tracking, upgrade systems, and customer transactions. It integrates seamlessly with popular fuel scripts, allowing station owners to sell fuel while managing the behind-the-scenes business operations. Everything is configurable through well-documented files, and the script is optimized to run smoothly even with multiple active station owners.
Key Features
- Buy Any Gas Station - Set up unlimited purchasable locations across your map, each with independent ownership
- Individual Ownership - Every station can have a different owner, creating competitive fuel markets in different districts
- Fuel Inventory System - Owners must import gasoline to maintain stock levels or customers can't refuel
- Stock Management - Run out of fuel and your station stops generating income until you restock
- Statistics Dashboard - Track total sales, fuel sold, revenue generated, and customer counts
- Upgrade System - Purchase improvements like larger storage tanks, faster pumps, or advertising to boost profits
- Employee Hiring - Recruit real players as delivery drivers who source fuel for your station and earn wages
- Cash Flow Tracking - Detailed financial reports showing expenses (restocks, upgrades, wages) versus revenue
- Dynamic Pricing - Station owners set their own fuel prices per gallon, allowing competitive pricing strategies
- Integrated Fuel Sales - Works with fuel scripts so customers actually buy from your station at your prices
- Delivery Missions - Employees drive tanker trucks to source fuel, creating jobs for your economy
- Highly Configurable - Adjust purchase costs, fuel prices, storage capacities, upgrade effects through config
Perfect For
- Economy-focused servers that want player-owned businesses beyond generic stores
- Roleplay communities where running a legitimate business creates character depth
- Servers with active trucking or delivery jobs that want to integrate fuel logistics
- Competitive economies where pricing wars and market positioning matter
- Communities wanting to give players long-term investment goals and passive income sources
- Servers running multiple gas stations looking to diversify ownership and create districts
How It Works
A player buys a gas station using the configured purchase price (fully customizable). They become the owner and immediately need to import fuel inventory to get started. They hire delivery drivers (real players with the delivery job) who complete fuel sourcing missions, bringing gasoline back to the station. The owner sets fuel prices through the management menu - price too high and customers go to competitors, too low and profit margins suffer. As customers refuel at the station, inventory depletes and revenue accumulates. Owners check statistics to see performance, purchase upgrades to improve efficiency, and manage cash flow to maximize profitability.
Real-World Scenarios
Imagine competing gas station owners in Los Santos. One player buys the station near Legion Square and sets premium pricing targeting wealthy customers. Another grabs the station in Sandy Shores with budget pricing for the rural crowd. A third opens in Paleto Bay with mid-tier prices. Delivery drivers choose which station to supply based on wages offered. Customers notice price differences and develop preferences - some always use the cheapest option, others value convenience and location. Owners watch their statistics, adjust pricing when competitors undercut them, and invest in upgrades to reduce operating costs. This creates dynamic, player-driven economic gameplay that evolves organically.
Installation & Setup
- Download the gas station simulator script from your purchase confirmation
- Extract to your server's resources folder
- Import the included SQL file to create necessary database tables
- Configure gas station locations, purchase prices, and default settings in config.lua
- Set up delivery job markers and tanker truck spawn points
- Integrate with your existing fuel script (compatibility notes included in documentation)
- Add start gas-station-simulator to server.cfg
- Restart server and verify purchase markers appear at configured stations
- Test full workflow: purchase, stock import, pricing, customer fuel purchase, statistics
Technical Details
- Framework Required: ESX (tested with ESX Legacy and older versions)
- Performance: Optimized database queries and efficient event handling for smooth operation
- Dependencies: Compatible with popular fuel scripts (LegacyFuel, ox_fuel, cdn-fuel, etc.)
- Database: Uses MySQL tables for ownership, inventory, statistics, and transactions
- Customization: Extensive config.lua for all values, prices, capacities, and locations
- Bug-Free: Thoroughly tested with no known critical issues
Framework Compatibility
- âś… ESX - Built specifically for ESX framework with esx_society integration for business banking
- ⚠️ QBCore - Requires adaptation for QB framework (not included, ESX-specific)
- ⚠️ QBOX - Would need conversion from ESX structure
- ❌ Standalone - Designed for ESX framework dependencies
Employee & Delivery System
The delivery driver job creates roleplay and economic opportunities. Players take the delivery job, approach fuel depots, and start missions to transport gasoline to stations. Owners set wages to attract drivers - pay too little and nobody restocks your station, pay well and you get reliable supply. Drivers choose which stations to service based on wages and location convenience. This interdependence between station owners and delivery workers creates organic player interaction and economic relationships.
Upgrade System Explained
Station upgrades provide tangible benefits that justify investment. Purchase larger fuel tanks to reduce restocking frequency. Upgrade pumps for faster customer service (increases customer throughput during peak hours). Invest in advertising to boost customer traffic to your location. Buy security systems to reduce theft losses. Each upgrade costs money but improves profitability long-term, creating strategic decisions about when to reinvest profits versus taking earnings.
What Makes It Stand Out
Unlike basic property ownership scripts that just collect rent, this system requires active management and strategic decision-making. You can't just buy a station and forget it - you need to maintain inventory, adjust pricing based on competition, hire reliable employees, and invest in upgrades. The integration with actual fuel mechanics means customer behavior matters - if your prices are too high or you're always out of stock, you lose business to competitors. It's not passive income, it's business simulation.
Why Servers Choose Gas Station Simulator
The 118 servers running this script appreciate the economic depth it adds. Gas stations go from static map props to competitive businesses that drive player interaction. Station owners become invested in their success, checking statistics regularly, tweaking prices, and coordinating with delivery drivers. The competitive pricing aspect creates server drama and alliances - station owners sometimes collude on pricing or wage price wars. For server economies, it adds a realistic business sector that ties into existing fuel mechanics players already use daily.
Configuration Flexibility
Every aspect is customizable through config files: station purchase prices (set each location individually), fuel import costs (adjust economy difficulty), storage capacity limits (balance frequent restocking versus convenience), upgrade costs and effects (tune progression speed), delivery wages (control job profitability), and customer pricing ranges (set min/max to prevent extreme pricing). This flexibility lets you balance the system perfectly for your server's economy and player base size.
Players can own & manage their own gas station on FiveM!
for ESX - System similar to the buy and manage your own store, but for gas station; - This script allows you to buy any gas station in your city; - Each gas station in the city can have a different owner, so you can set up infinite buyable locations; - The owner of each station needs to import gasoline to keep his stock active; - If the gas station has no stock, no one will be able to buy anything there; - Statistics system: where you can see the complete data of your post; - Upgrades system: where you can buy several improvements for your gas station and make your profit even greater; - Delivery system: you can recruit delivery people to work for you, so they look for gas for you to sell at your gas station (these delivery people are real people who should get the job and work for you); - Cash flow system: where you can see everything you spent at the post and everything you received in cash; - The owner of each gas station that adjusts the price of his gasoline; - The script is already integrated with a fuel system, where people can fill their vehicles with the value that the owner has set up at the gas station; - Extremely configurable script, all values ​​can be easily changed in a well explained configuration file; - Well optimized and without bugsRelated Products You Might Like
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