YesPixel 4.0 inspired vehicle dealership system with modern UI, test drives, and customizable inventory management.
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Config = {
ServerCallbacks = {}, -- Don't edit or change
AutoDatabaseCreator = false, -- If you are starting the script for the first time, make this true and restart the script, after restarting, make this false otherwise you will get an error.
CommandPermission = 'god', -- Permission level for add stock (god for QB, admin for ESX)
TestDriveTime = 30000, -- Seconds 600000
TeleportBackWhenTestFinishes = true, -- If false destroys the test vehicle's engine and sets it unusable again
SalesShare = 10, -- The player making the sale receives a share of the entered amount from the sale.
VehicleShops = {
{
Management = {
Enable = false,
Job = cardealer
},
EnableStocks = false,
AllowedCategories = {sedans, sportsclassics, offroad, cycles, motorcycles, vans, super, sports, coupes, compacts, suvs, muscle},
Coords = {
ShowroomVehicles = vector4(-47.68, -1094.61, 26.42, 133.71),
BoughtVehicles = vector4(-32.21, -1091.13, 26.18, 336.48),
TestVehicles = vector4(-32.21, -1091.13, 26.18, 336.48),
SellingPoint = vector3(-30.82, -1106.09, 26.42)
},
Ped = {
Enable = true,
Coords = vector4(-57.13, -1099.05, 26.42, 22.75),
Model = a_m_y_hasjew_01,
animDict = amb@world_human_hang_out_street@female_arms_crossed@idle_a,
animName = idle_a
},
ShowroomVehicles = {
{coords = vector4(-50.67, -1116.44, 25.97, 2.26)},
{coords = vector4(-53.56, -1116.84, 25.79, 3.36)},
{coords = vector4(-56.3, -1116.97, 25.66, 1.13)},
{coords = vector4(-59.18, -1116.89, 26.17, 1.44)},
{coords = vector4(-61.83, -1117.06, 25.84, 2.23)}
},
Blip = { -- https://docs.fivem.net/docs/game-references/blips/
Enable = true,
coords = vector3(-57.13, -1099.05, 26.42),
sprite = 820,
color = 0,
scale = 0.5,
text = Dealership
},
Interaction = {
Target = {
Enable = true,
Distance = 2.0,
Label = Open Showroom,
Icon = fa-solid fa-car,
Label2 = Open Management,
Icon2 = fa-solid fa-car
},
Text = {
Enable = false,
Distance = 3.0,
Label = [E] Open Showroom | [G] Open Management
},
DrawText = {
Enable = false,
Distance = 3.0,
Show = function()
exports[qb-core]:DrawText(Contact, left)
end,
Hide = function()
exports[qb-core]:HideText()
end
}
}
}
}
}
-- Fuel Function
function Config.SetFuel(vehicle, fuel)
exports[LegacyFuel]:SetFuel(vehicle, fuel)
end
-- Key Function
function Config.GiveKey(plate)
TriggerEvent('vehiclekeys:client:SetOwner', plate)
end
-- HUD Function
function Config.HUD(state)
TriggerEvent('esx:toggleHUD', state)
end
-- Management Function
function Config.AddManagementMoney(job, amount)
exports['qb-management']:AddMoney(job, amount)
end
Cores = {
{
Name = ESX,
ResourceName = es_extended,
GetFramework = function() return exports[es_extended]:getSharedObject() end
},
{
Name = QBCore,
ResourceName = qb-core,
GetFramework = function() return exports[qb-core]:GetCoreObject() end
},
{
Name = QBXCore,
ResourceName = qbx_core,
GetFramework = function() return exports[qbx_core]:GetCoreObject() end
}
}
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