Prison all-in-one system
FiveM Prison Mod: A complete, plug-and-play prison & community service system for your FiveM server, with a full prison economy, over 400 community work loca...
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Beschreibung
Prison All-in-One System - Comprehensive Corrections Management for FiveM
The Prison All-in-One System delivers a complete incarceration and corrections framework for FiveM roleplay servers, providing everything needed to operate a realistic prison system from arrest through release. This comprehensive script handles the entire criminal justice pipeline - law enforcement can sentence criminals to prison time, inmates experience a fully functional prison environment with jobs and activities, and the system automatically manages release timing and record keeping. Built for serious RP servers that want meaningful consequences for criminal behavior beyond simple respawns, this all-in-one solution eliminates the need for multiple disconnected prison scripts by providing sentencing, incarceration, prison economy, inmate activities, and release systems in one cohesive package. Works perfectly with prison MLOs and police systems for complete law enforcement roleplay.
What's Included
This complete corrections system includes a full sentencing interface allowing police to set custom jail times and fines, an integrated prison MLO or compatibility with your existing prison interior, comprehensive inmate management tracking sentences, infractions, and parole eligibility, prison job systems (kitchen duty, laundry, yard maintenance, license plate manufacturing) providing inmate activities, canteen economy where inmates spend earned money on food, cigarettes, and supplies, prisoner escape mechanics with alerts and bounty systems, visitation system for civilian visits and lawyer consultations, early release and parole mechanics rewarding good behavior, and automatic record keeping syncing with your law enforcement database. The system includes UI elements for all interactions, admin controls for manual intervention, and full framework integration for seamless operation.
Key Corrections Features
- Dynamic Sentencing System - Police set custom jail times (minutes to hours) and fines based on crime severity with pre-configured crime templates
- Prison Transportation - Automated or manual transport systems bringing sentenced criminals from PD to prison facility
- Inmate Processing - Automated check-in assigning prisoner numbers, uniforms, and cell assignments upon arrival
- Prison Jobs - Multiple work activities (kitchen, laundry, yard work, manufacturing) allowing inmates to earn money and reduce sentences
- Canteen System - Prison store where inmates purchase food, drinks, cigarettes, and comfort items using earned funds
- Time Reduction Mechanics - Good behavior and job completion can reduce remaining sentence time
- Escape System - Breakout mechanics with lockpicking, guard avoidance, and perimeter escape triggering wanted status and alerts
- Visitation Rooms - Secure areas where civilians can visit inmates and lawyers can consult with clients
- Guard Notifications - Alert systems for escapes, fights, or restricted area access notifying online police/corrections officers
- Automatic Release - System tracks remaining time and automatically releases prisoners, returning civilian clothing and possessions
Perfect For
- Serious RP servers wanting meaningful criminal consequences beyond instant respawn or teleportation punishments
- Law enforcement focused communities where the full criminal justice process from arrest to incarceration matters narratively
- Prison RP enthusiasts who enjoy playing corrections officers, inmates, or creating prison gang storylines
- Economy servers where prison time creates actual gameplay consequences (lost wages, missed opportunities) deterring crime
- Legal RP communities involving lawyers who visit clients in prison to build defense cases for appeals
- Servers seeking balanced crime systems where criminals face real penalties but still have engaging gameplay during sentences
Technical Details
- Performance Impact: Moderate - ~0.10-0.15ms for active inmates, minimal impact on non-imprisoned players
- Framework Support: Native integration for ESX Legacy, QBCore, QBOX with job detection and inventory management
- Database: Comprehensive tables tracking active sentences, prison records, job completions, and canteen transactions
- Prison Location: Works with Bolingbroke Penitentiary (default GTA prison) or any custom prison MLO via coordinate configuration
- Dependencies: Framework required (ESX/QB/QBOX), optional integration with MDT scripts for record syncing
- Job System: Configurable prison jobs with customizable pay rates and time reduction rewards
- Escape Mechanics: Multiple escape routes and methods (digging, lockpicking, guard overpowering) with configurable difficulty
- UI Technology: Modern interface for sentencing, canteen, and inmate management using HTML5/CSS3
Installation & Configuration
- Extract the
prison-systemfolder to your server's resources directory - Import all included SQL files to create prison database tables for sentences, records, and economy
- Add
ensure prison-systemto your server.cfg after your framework and law enforcement scripts - Configure prison location coordinates in
config.lua(default is Bolingbroke, customize if using custom MLO) - Set up prison job parameters including pay rates, time reduction rates, and activity locations
- Configure canteen items, prices, and available inventory for the prison store
- Define escape routes, required items, and difficulty levels in the escape configuration section
- Integrate with your police job by ensuring officers have the police job role required for sentencing access
- Optionally configure visitation hours, parole eligibility rules, and early release criteria
Framework Compatibility
- âś… ESX Legacy - Full support for ESX 1.9.x and 2.x with job detection, inventory integration, and billing sync
- âś… QBCore - Native QBCore integration including qb-policejob, qb-management, and metadata systems for prison records
- âś… QBOX - Complete QBOX framework compatibility with modern job and inventory systems
- ❌ Standalone - Framework required for proper job detection, inventory, and economy functionality
Sentencing Workflow
The sentencing process creates seamless integration between police and corrections. After arresting a suspect, officers access the sentencing interface through a command or interaction at the police station. They review the suspect's charges (manual entry or pulled from an integrated MDT), set the total jail time based on combined charge severity, apply any fines that must be paid upon release, add notes about the case for prison records, and confirm sentencing. The system then automatically strips the criminal's weapons and illegal items, changes them into prison uniform, teleports them to the prison facility, and begins their sentence timer. Inmates receive a notification showing their total sentence, assigned prisoner number, and available activities to reduce time.
What Makes It Stand Out
Unlike basic jail scripts that simply teleport players to a cell and start a timer, this all-in-one system treats incarceration as gameplay rather than punishment. The prison jobs provide meaningful activities - inmates aren't just waiting for a timer to expire, they're actively working to reduce their sentence and earn money for canteen purchases. The economy creates social dynamics where inmates trade, loan money, or complete jobs for each other. The escape mechanics add risk/reward decisions - serve your time safely, or attempt a dangerous breakout that could add years if caught. The visitation system maintains social connections, preventing imprisoned players from being completely isolated from their friends and allowing lawyers to actually visit clients rather than handle cases remotely. This transforms prison from AFK until timer ends into engaging alternative gameplay loop.
Prison Economy & Social Dynamics
The canteen system creates fascinating emergent gameplay. Inmates earn money through prison jobs at rates far below civilian wages, making every purchase meaningful. The limited selection (cheap food, cigarettes, basic items) and artificial scarcity create a prison economy where items become trade goods. Some inmates focus on maximizing job completion to stockpile funds, others form work crews helping new inmates earn their first canteen purchases, and entrepreneurial criminals sometimes create informal lending systems. The economics naturally encourage socialization - prisoners chat during yard time, form work partnerships, and create temporary social structures that dissolve upon release, mimicking real prison dynamics without requiring admin intervention.
Guard & Security Roles
While the system operates largely automatically, it supports active corrections officer roleplay. Create a dedicated corrections job or allow police to patrol the prison during their shifts. Guards can monitor cameras (if integrated surveillance scripts exist), respond to escape attempts, break up fights, deliver inmates to visitation, and maintain order. The alert systems notify guards of infractions, restricted area access, or escape attempts, creating reactive gameplay. Some servers staff the prison with volunteer corrections officers during peak hours, adding human oversight and roleplay opportunities, while relying on automated systems during off-peak times to ensure 24/7 prison functionality.
Integration with Legal RP
The prison system enhances legal roleplay by creating clear stakes and workflows. Defense lawyers can visit clients in prison to discuss cases, gather information for appeals, or negotiate plea deals for reduced sentences. Prosecutors point to prison sentences as deterrents when arguing cases. Judges consider prior prison records when determining sentences for repeat offenders. The permanent record keeping allows for authentic prior conviction discussions in court. Some servers implement appeals systems where lawyers can petition for early release, creating legal RP that extends beyond the initial trial. The visitation logs also provide investigation opportunities - detectives checking who visited a prisoner might discover criminal connections.
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