Lab Pet V3 - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Lab Pet V3 brings interactive pet companions to your QBCore server with a complete care system that adds a whole new dimension to roleplay. Players can adopt, feed, play with, and manage the health of their virtual pets while balancing the responsibilities of pet ownership with their criminal careers or legal businesses. This isn't just a cosmetic pet following script - it's a full companion system with needs, interactions, and actual gameplay mechanics.
The script includes a complete pet management system with health, hunger, and thirst mechanics that require regular attention. Players use consumable items (pet food, water, health items) to maintain their pet's wellbeing, and interactive toys (pet ball, rope) to play with their companions and boost happiness levels.
You get a dedicated pet shop MLO (downloadable from GitHub - link included) where players can browse and purchase pets, buy supplies, and access grooming services. The inventory integration adds pet-specific items with custom images: pet health items, pet food, pet thirst/water, pet ball, and pet rope toys.
The system includes SQL database integration for persistent pet ownership, item management through QBCore's inventory system, and a user-friendly UI for pet interactions and status monitoring. Everything syncs across server restarts so players never lose their beloved companions.
Add these items to your qb-core/shared/items.lua file:
pethealth = {
name = 'pethealth',
label = 'Pet Health',
weight = 100,
type = 'item',
image = 'pethealth.png',
unique = false,
useable = true,
shouldClose = true,
combinable = nil,
description = 'Restores your pet\\'s health when sick or injured'
},
petfood = {
name = 'petfood',
label = 'Pet Food',
weight = 200,
type = 'item',
image = 'petfood.png',
unique = false,
useable = true,
shouldClose = true,
combinable = nil,
description = 'Nutritious food to keep your pet healthy and happy'
},
petthirst = {
name = 'petthirst',
label = 'Pet Water',
weight = 150,
type = 'item',
image = 'health3.png',
unique = false,
useable = true,
shouldClose = true,
combinable = nil,
description = 'Fresh water to keep your pet hydrated'
},
petball = {
name = 'petball',
label = 'Pet Ball',
weight = 100,
type = 'item',
image = 'toys3.png',
unique = false,
useable = true,
shouldClose = true,
combinable = nil,
description = 'Fun ball toy for playing fetch with your pet'
},
petrope = {
name = 'petrope',
label = 'Pet Rope Toy',
weight = 150,
type = 'item',
image = 'toys2.png',
unique = false,
useable = true,
shouldClose = true,
combinable = nil,
description = 'Durable rope toy for tug-of-war and chewing'
},
Most pet scripts are just cosmetic followers that do nothing. Lab Pet V3 actually creates gameplay - players have to feed, water, and play with their pets or face consequences. This sounds simple but it changes player behavior in interesting ways. Criminals start caring about getting home to feed their dog. New players find a low-stress activity to do between jobs. Couples adopt pets together as relationship milestones.
The pet shop MLO creates natural business opportunities. Servers can hire pet shop employees, create veterinarian jobs, or even add pet grooming services as mini-games. It becomes a legitimate civilian job that generates foot traffic and commerce outside the usual mechanic/taxi/trucker loop.
We've seen servers use pets as ice-breakers for new players. Walking your dog in the park leads to conversations with other pet owners. It's a non-threatening way to meet people and start roleplay relationships. Plus, the stat management isn't so demanding that it becomes annoying - check on your pet every hour or two and you're fine.
Installation note: The folder name MUST be lab-petv3 exactly - not lab-pet-v3, not labpetv3, not lab-petv3-main. The script looks for specific folder naming. Also, make sure you set useable = true and shouldClose = true on the item definitions, otherwise players can't actually use the items.
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