ox_inventory and qb-inventory are the two most commonly used FiveM inventory systems. ox_inventory is an open-source, framework-agnostic powerhouse that has become the de facto standard across QBCore, ESX, and QBOX servers. qb-inventory is the default inventory for QBCore — tightly integrated with the framework but limited to QBCore servers. Choosing between them shapes every other script's compatibility on your server.
| Feature | ox_inventory | qb-inventory |
|---|---|---|
| Framework support | QBCore, ESX, QBOX, standalone | QBCore only |
| License | Open source (LGPL) | Open source (GPL) |
| Item metadata | Full metadata support (serial numbers, durability) | Basic |
| Performance | Highly optimized | Good |
| Stash system | Built-in (advanced) | Built-in (basic) |
| Weapon attachments | Yes (native support) | Yes (basic) |
| Script compatibility | Very wide (ox ecosystem) | QBCore script ecosystem |
| UI quality | Modern (React-based) | Modern (React-based) |
| Custom slots/weight | Yes (fully configurable) | Yes (configurable) |
| Active maintenance | Very active (Overextended) | Active (QBCore team) |
ox_inventory works with QBCore, ESX, QBOX, and standalone setups — making it the most versatile inventory option in the FiveM ecosystem. This flexibility means your server can migrate frameworks or run framework-agnostic scripts without replacing your inventory system. qb-inventory is QBCore-exclusive. If you run ESX or plan to switch frameworks, ox_inventory is the only viable choice of the two.
ox_inventory's item metadata system is one of its defining features. Items can carry arbitrary data — weapon serial numbers, ammunition types, item durability, crafting properties, and more. This enables complex systems like weapon registration, item aging, and advanced crafting that are difficult to implement in qb-inventory. The metadata system integrates directly with ox_lib's crafting and stash APIs.
The choice of inventory has cascading compatibility implications. A large portion of the modern FiveM script ecosystem is built against ox_inventory's API — weapons, drug scripts, job resources, and shop systems. qb-inventory is compatible with the core QBCore script ecosystem. Servers running ox_inventory gain access to the broader Overextended (ox) ecosystem including ox_lib, ox_target, and ox_fuel, which are widely regarded as high-quality resources.
ox_inventory is highly optimized, with efficient database queries using oxmysql and minimal tick overhead. qb-inventory performance is good but has historically had more resource overhead on servers with high concurrent inventory access. For most servers under 100 concurrent players, performance differences are imperceptible. The gap becomes more relevant on large population servers.
ox_inventory is the recommended choice for most FiveM servers in 2026. Its framework-agnostic design, advanced item metadata, and broad script compatibility make it the more future-proof option. qb-inventory remains a solid choice for QBCore servers that are heavily invested in the vanilla QBCore script ecosystem and don't need ox_inventory's advanced features. When in doubt, ox_inventory is the safer long-term bet.
Yes, migrating from qb-inventory to ox_inventory is possible and well-documented. You'll need to migrate item data in the database and update any scripts that call qb-inventory-specific functions. The ox_inventory documentation provides migration guidance and the community Discord offers support.
Yes, ox_inventory is fully compatible with ESX Legacy. It replaces the default ESX inventory system. This is one of ox_inventory's key advantages over qb-inventory, which is QBCore-exclusive.
A large portion of the modern FiveM script ecosystem supports ox_inventory, including most job scripts, drug systems, weapon resources, and shop scripts. VertexMods products list their inventory compatibility on each product page. The Overextended ecosystem (ox_lib, ox_target, ox_fuel) natively integrates with ox_inventory.
Yes, ox_inventory is open source and free to use under the LGPL license. It is maintained by the Overextended team and available on GitHub. There is no premium version — the open-source release is the full, production-ready script.
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