Compatibility
- Frameworks
- standalone
- Version
- Not specified
- Game Mode
- FiveM

Standalone resource that renders 3D waypoint beams in world space using runtime DUI textures. Each waypoint shows a colored beam with live distance and a label. No framework dependencies.
This is NOT a plug-and-play waypoint system for players.
π§ This resource is developer-focused, meaning you must add, update, and remove waypoints manually via exports from your own scripts.
There is no UI, no player commands, and no automatic GPS integration by default.
DrawMarker type 9) β depth-tested, clips behind buildingsbfx-waypoints into your resources folderensure bfx-waypoints to your server.cfg-- spawn a red waypoint
local id = exports['bfx-waypoints']:AddWaypoint(vector3(200.0, -800.0, 30.0), {
label = "DELIVERY",
color = "#E74C3C",
})
-- spawn with defaults (white, auto-removes at 5m)
local id = exports['bfx-waypoints']:AddWaypoint(vector3(200.0, -800.0, 30.0))
-- persistent waypoint (won't auto-remove)
local id = exports['bfx-waypoints']:AddWaypoint(pos, {
label = "HQ",
color = "#3498DB",
autoRemove = false,
})
-- remove it manually
exports['bfx-waypoints']:RemoveWaypoint(id)
-- update color/label/position on the fly
exports['bfx-waypoints']:UpdateWaypoint(id, { color = "#2ECC71", label = "DONE" })
-- find a waypoint near a coord
local id = exports['bfx-waypoints']:GetWaypointForCoord(vector3(200.0, -800.0, 30.0), 10.0)
-- nuke everything
exports['bfx-waypoints']:ClearWaypoints()
Contribute to iWanheda/bfx-waypoints development by creating an account on GitHub.
Free download (ad supported)
Quick answers based on the information published for bfx-waypoints β 3D Waypoint Beams via DUI.
Have another question? Check the mod description above for more details.
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