Robbery Creator
This script will allow server owners to easily and quickly create heist in any map they want, through an easy in-game menu.
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Robbery Creator - Build Cinematic Heists for FiveM in Minutes
Transform your FiveM server into a heist playground with this comprehensive robbery creation system. Build unlimited multi-stage heists in any MLO without writing a single line of code - just use the intuitive in-game menu to design everything from simple store robberies to elaborate bank jobs with guards, alarms, hacking, safes, and coordinated team mechanics.
Frameworks: ESX & QBCore
Performance: 0.00–0.01 ms resmon
Creator: Jaksam
Why Robbery Creator Changes Everything
- Infinite heists, zero bloat: Design multi-stage robberies with optional steps, timers, and police requirements without creating dozens of separate scripts
- Everything is configurable: Rewards, alarms, guards, hacking, lethal gas, paintings, safes, doors, pacing—tweak every detail to match your server's economy and difficulty balance
- Team play by design: Fully synced stages so crews can coordinate and split roles naturally - one player hacks while another watches for cops, a third works on the safe
- Production-grade performance: 0.00 ms idle; ~0.01 ms with 13 active cargo robberies running simultaneously
- No coding required: Build complete heists using only in-game menus - server owners without development skills can create professional robbery content
What You Can Build
This system supports three distinct robbery types, each with extensive customization:
1. Multi-Stage Heists (The Core Feature)
Create elaborate robberies with as many stages and steps as your scenario requires:
- Unlimited heists with per-heist minimum police requirements, cooldown timers, auto-reset functionality, and time limits
- Stage-based progression: Structure each heist with stages → steps; steps can be optional for multiple approach paths (stealth vs. loud)
- Fully synchronized: All players in the heist see the same progress, enabling true coordinated teamwork
- Dynamic difficulty: Adjust complexity based on player count, police presence, or server population
2. NPC Mugging (Street-Level Crime)
- Toggleable feature with follow mode - use NPCs as hostages if your server rules allow
- Configurable duration: Set mug time, auto-escape countdown, and follow mechanics
- Loot tables: Define item, money, and weapon rewards with probability percentages
- Police integration: Set minimum cops required, alert chance, per-player cooldowns, and max NPCs following
- Perfect for: Low-level criminals, street gang roleplay, opportunistic crime scenarios
3. Cargo Robbery (Mobile Heists)
- Unlimited cargo events with custom blips, vehicle models, driver peds, max speeds, and bulletproof tire options
- Drilling mechanics: Set drill time and reward tables (money/items/weapons)
- Two driving modes:
- Stops: Predefined route with scheduled X-minute halts at locations
- Drive randomly: Start at spawn point and roam for configured duration
- RP-friendly mechanics: Pop the tires to stop the truck - rob it without killing the driver for cleaner roleplay
- Planning system: Schedule cargo runs with minimum police requirements, start modes (Now/Date/Interval)
Heist Building Blocks (Mix & Match Steps)
Construct your heists using these fully configurable step types:
- Robbable Trolleys: Cash, Gold, Diamonds; unlimited count; custom rewards per trolley type
- Safes: Unlimited safes per heist; items/weapons/accounts inside; difficulty levels; optional required items; can be invisible for MLO flexibility
- Thermal Charges (requires Doors Creator): Melt door locks; set melt duration; perfect for loud breach-and-enter routes
- Hackable Panels (requires Doors Creator): Hacking minigame; optional alarm trigger; required items; can be invisible for reusing MLOs
- Lockpickable Doors (requires Doors Creator): Lockpicking minigame; optional required items; alarm integration
- Lethal Gas: Activate after X seconds; set duration, damage per tick, visual color; supports gas_mask item to negate damage
- Paintings: Unlimited count; choose from extensive art object library; cut and steal mechanics
- Guards: Any number of NPCs; custom weapons, skins, difficulty settings; won't attack police for realistic law enforcement response
Important: Guards and Lethal Gas cannot be used in the first stage of a heist (game design limitation).
Alarm System (Per-Step Configuration)
Configure alarms for individual steps with custom coordinates, duration, and alert types:
- Police + alarm bell: Notifies all cops and triggers audible alarm
- Police only: Silent alarm - cops get alert without sound
- Alarm bell only: Sound without police notification (NPC response scenarios)
Supported on: Safes, Lockpickable doors, Hackable panels, Thermal charges
Multi-Language Support
Fully translatable with included languages:
- English
- Deutsch (German)
- Italiano (Italian)
- Français (French)
- Español (Spanish)
- Polski (Polish)
Add your own language translations via the language configuration file.
Technical Specifications
- Performance (Resmon):
- Idle: 0.00 ms
- 13 active cargo robberies: ~0.01 ms
- Frameworks: ESX (all versions) and QBCore (all versions)
- Synchronization: Full client-server sync for multiplayer heist coordination
- Discord Integration: Built-in Discord logs for all robbery activities
- gas_mask Item: Configurable duration and cloth ID for lethal gas protection
Requirements
- Framework: ESX or QBCore (matching your server version)
- Cracking Safe Script (credits: VHall1) - included dependency
- Lockpicking Script (credits: baguscodestudio) - included dependency
- Doors Creator - ONLY required for door-related steps (thermal charges, hackable panels, lockpickable doors); all other features work without it
Installation
- Download the Robbery Creator package from your FiveMX download page
- Extract all resource folders to your server's
resourcesdirectory - Install required dependencies (cracking safe script, lockpicking script)
- If using door features, install Doors Creator separately
- Add
ensure robberies_creatorto yourserver.cfg - Configure ACE permissions (see below)
- Restart server and use
/robberiescreatorcommand to begin building heists
ACE Permission Setup (server.cfg)
add_ace group.admin robberies_creator allow # Add permission to admin group
# Can also use identifier.steam:steamid for individual players
add_principal identifier.license:YOUR_LICENSE_HERE group.admin # Add yourself to admin group
If you forget your license identifier, run /robberiescreator in-game - the script prints the exact configuration lines with your license for easy copy-paste to server.cfg.
Feature Checklist
- ✅ Infinite heists, stages, and steps with full customization
- ✅ Optional paths (silent/loud approaches), alarms, guards, lethal gas
- ✅ NPC mugging with hostage mechanics, cooldowns, police logic
- ✅ Cargo robberies with scheduling and planning system
- ✅ ESX & QBCore framework support
- ✅ Discord activity logs for server monitoring
- ✅ 0.00–0.01 ms resmon performance
- ✅ In-game menu builder - no coding required
- ✅ Fully synchronized multiplayer coordination
- ✅ Six languages included (fully translatable)
Perfect For
- Heist-Focused Servers: Create a library of custom robberies without hiring developers
- Criminal Roleplay: Give organized crime groups dynamic objectives beyond scripted heists
- Server Owners: Build and test robbery content using only in-game menus
- Dynamic Content: Easily add new heists when players complete existing content
- MLO Utilization: Turn any custom MLO into a robbery location without coding
Use Case Examples
Fleeca Bank Heist (3 Stages):
- Stage 1: Hack panel to disable vault alarm (optional: lockpick back door for stealth approach)
- Stage 2: Crack vault safe, grab cash trolleys (lethal gas activates after 60 seconds)
- Stage 3: Escape before police blockade (time limit: 5 minutes from first alarm)
Art Gallery Robbery (Stealth Path):
- Stage 1: Lockpick rooftop access (silent - no alarm if successful)
- Stage 2: Cut and steal paintings (guards patrol but won't detect if stealthy)
- Stage 3: Escape via preplanned route (bonus reward if no alarms triggered)
Cargo Interception (Mobile):
- Plan Mode: Schedule armored car delivery route for Friday 9 PM
- Execution: Spike strip the tires, drill the cargo doors, escape before police response
- Rewards: Random loot table (weapons, cash, or high-value items)
Ready to build your next big score? Whether you're creating simple convenience store holdups or elaborate multi-stage bank heists with coordinated teams, Robbery Creator gives you the flexibility, performance, and ease-of-use to turn any location on your server into a dynamic criminal opportunity. No coding, no performance issues, infinite possibilities.





