You can handle every part of a weed lab with this sophisticated lab management script, from sowing seeds to harvesting crops. Using a special laptop interface, order parts, pay bills, and keep your lab clean to keep it operating efficiently. Fans and heaters may be adjusted for the best plant develo
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Bring sophisticated drug manufacturing mechanics to your QBCore FiveM server with this comprehensive Weed Laboratory script. Designed specifically for QBCore framework, this script transforms simple weed farming into a complex production chain involving growing, harvesting, processing, and distribution. Perfect for servers with drug economy systems, criminal organization roleplay, or competitive gang territory control, this laboratory system adds depth to illegal activities while maintaining balance and preventing exploits.
Watch the preview by inside scripts hereThis complete weed laboratory system includes everything needed to run a professional cannabis operation. You get configurable lab locations with interactive processing stations, a multi-stage production system from raw plants to sellable products, quality tier mechanics that affect pricing, and integration with QBCore's inventory and economy systems. The script features progression mechanics where players improve their production skills over time, realistic processing times to prevent instant production, and security features to create risk versus reward scenarios.
The production chain creates engaging gameplay through multiple interactive stages. Players start by bringing harvested weed plants to the laboratory. The drying stage requires time investment where plants lose moisture and prepare for trimming. Trimming involves player interaction to separate usable buds from stems and leaves, with mini-game mechanics determining quality. Packaging combines trimmed product with materials to create sellable items. Each stage offers skill check opportunities where experienced processors achieve better results, creating meaningful character progression beyond simple time investment.
Product quality directly impacts selling price, creating incentive for skillful processing. Low-quality weed sells for basic prices to NPCs but earns poor reputation with player dealers. Medium-quality products command standard street prices and satisfy most customers. High-quality weed achieves premium pricing and attracts repeat business from discerning buyers. The quality determination involves multiple factors: processing skill level, equipment quality, time invested in each stage, and success in mini-game interactions. This system rewards dedicated processors while preventing instant wealth for new players.
Unlike simple weed scripts that just require clicking a button and waiting, this laboratory system delivers engaging gameplay through interactive mechanics and meaningful choices. The multi-stage processing creates opportunities for specialization - some players focus on fast volume production while others perfect quality crafting. Equipment upgrade progression gives long-term goals beyond just accumulating money. The quality tier system adds skill expression where experienced processors demonstrate their expertise. Integration with gang systems creates organic conflict as organizations compete for lab control and market share.
The script includes several mechanisms to maintain server economy balance. Equipment purchases require significant investment, acting as money sinks for established players. Processing times prevent instant mass production that could flood markets. Quality variations create price ranges rather than fixed values, allowing market dynamics. Skill progression means new players can't immediately compete with established operations. Police raid mechanics can confiscate inventory and equipment, creating risk that balances potential profits. Configurable production caps prevent single players from monopolizing the drug economy.
Laboratory operations carry meaningful risk through police integration and gang conflict. Active processing can trigger police alerts based on configurable chance, with alert radius and information detail adjustable for balance. Officers can raid labs to seize product, arrest operators, and destroy equipment. Gang territory systems allow organizations to claim labs, providing protection from rival gangs but creating targets for takeover attempts. Security upgrades can reduce police alert chances or increase raid difficulty. These risk factors create tension and make successful operations feel rewarding rather than guaranteed.
The script offers deep integration with QBCore gang systems for competitive business gameplay. Gangs can purchase and own lab locations, with ownership providing production bonuses and protection against raids by rival gangs. Territory control mechanics allow gangs to battle for control of premium lab locations with superior equipment or positioning. Gang reputation affects product distribution - well-known organizations command better prices from NPC dealers. Leadership roles can manage lab access, monitor production statistics, and collect taxes on member operations, creating internal gang economy gameplay.
Extensive config file allows server owners to tune the experience to their economy. Set processing times for each stage to control production speed. Adjust quality tier percentages and their effect on pricing. Configure equipment costs and their benefits to balance progression pace. Set police alert chances and raid difficulty based on your server's law enforcement activity level. Customize item names, required materials, and final product yields. Define lab locations with individual settings for capacity, upgrade availability, and territorial ownership rules.
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