Body Damages V2 [ ESX / QBCore / STANDALONE ]
This is the second version of my Body Damages script , with new improvements, new graphical interface, including the old one and the classic version which wa...
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Description
https://www.youtube.com/watch?v=91RXDHhNFOo
Graphic interface:
Database:
Display damages - Custom HTML
- The script has 3 types of interface, you can choose which one you like best.
- Template: new
- Template: classic
- Template: old
- The GUI template can be changed easily in Config.lua
- You can set the position of the Body on the x, y screen the way you like it, if you like it centered, in the corner, higher or lower, place it the way you like it.
- You can set the size of the GUI 'scale', but anything above 1.0 may look weird.
- The entire interface can be translated easily in the configuration.
- To access the information from the new and classic interface, it is necessary to press H to enable the focus (mouse) and thus be able to better visualize the information and press the keys.
- There are two commands, /health and /diag
- /health - Shows your damage taken information.
- /diag - Shows the damage taken information of the player next to you.
- These two commands can be changed easily in Config.lua
- GUI information is reset once the player's maximum health is restored.
- The body image changes automatically if the ped is male or female.
- To close the graphical interface, just type the command again or press ESC, DELETE, BACKSPACE or the right mouse button.
- Indicates various injuries (bruises, gunshots, cuts and punches).
- Indicates the cause of death
- When eliminating a player, if enabled, the graphical interface will open automatically, showing the damage information of the player you eliminated.
- Upon dying, if enabled, it will have a flash effect on your screen for a few seconds.
- When taking damage, if enabled, will have a shake effect on the screen with each damage taken.
Database:
- Now this script has saved player diagnostics.
- You can disable this function in Config.lua.
- You can define how many diagnoses each player can have.
- When exceeding the diagnosis limit, the script will remove the oldest diagnosis from the player and add the new one.
- This is interesting, because in the medical roleplay, you can have medical files, data from the players in the hospital, for example.
- The script has two types of display damages, a GTA own and a custom html.
- GTA - Using this display, the resmon will be a little high, but it doesn't affect the FPS.
- Custom HTML - Using this display, you will have a lower resmon, it doesn't affect FPS.
- You can choose what you like best.
- You can set the color you want, or leave it in RGB mode
- You can choose some types of display that you want to display on the screen.
Display damages - Custom HTML
- You can set the color you want, or leave it in RGB mode
- You can choose some types of display that you want to display on the screen.
- When eliminating a player/ped, DEAD appears on the display, this option can be deactivated in Config.lua
- Resmon Display damage - GTA
- Resmon Display damages - Custom HTML
- Resmon idle and taking some damage
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