Dealership with interactive and personalized hud, compatible with ESX, vehicle stock, vehicles are separated by classes.
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Default ESX vehicle shops use generic menus that feel like browsing a spreadsheet. This custom dealership HUD gives players an interactive showroom experience with vehicle previews, stock levels, class filtering, and purchase confirmations. It's designed to make buying cars feel like actually shopping at a dealership instead of scrolling through lists. Players can browse by vehicle class, see real-time inventory, and confirm purchases before committing - reducing accidental buys and support tickets.
You get a fully custom NUI interface that displays vehicle information, prices, and stock availability in an organized dealership layout. The system categorizes vehicles by class (compacts, sedans, sports, SUVs, super cars, motorcycles, etc.) so players can quickly find what they're looking for. Each vehicle listing shows the model name, price, and current inventory count. Before finalizing purchases, players see a confirmation screen that prevents accidental clicks on expensive vehicles. The stock system tracks inventory in real-time - when stock hits zero, vehicles become unavailable until restocked.
The inventory system lets you control vehicle availability through stock quantities. Set exotic supercars to stock levels of 1-5 to create scarcity and demand. Common sedans can have stock of 50-100 for unlimited availability. When stock reaches zero, the vehicle shows as Out of Stock in the HUD and cannot be purchased. You can restock vehicles by updating the database directly or integrate with admin scripts for in-game inventory management. This creates realistic market dynamics where players compete for limited edition vehicles.
The visual interface makes a huge difference for player experience. Instead of scrolling through text menus, they see organized categories and clear information. The confirmation system prevents the I accidentally bought a $2 million supercar support tickets that plague default shops. Stock levels add economic gameplay - when the new sports car drops with only 10 in stock, players actually race to the dealership. And because it's database-driven, you can adjust prices and inventory on the fly without editing config files and restarting the server.
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