This pack contains a variety of weapons designed for any situation, whether surviving in a hostile environment or engaging in gang guerrilla warfare. Some of the weapons include: Can Mace : Crafted from a rugged table leg and topped with a battered can, this mace is studded with sharp nails
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Expand your FiveM server's combat options with Melee Weapons Pack 2, a comprehensive collection of close-quarters weapons perfect for gang fights, bar brawls, prison violence, and hand-to-hand combat scenarios. This curated weapons pack adds variety beyond standard firearms, creating opportunities for brutal melee encounters, weapon-based intimidation, and combat situations where guns aren't practical or available. Whether you're running a gang-focused server, prison roleplay, or simply want diverse combat options, this pack delivers authentic melee weaponry that enhances violent roleplay while maintaining game balance.
Melee Weapons Pack 2 features multiple close-combat weapons ranging from improvised items to purpose-built instruments of violence. The collection typically includes bladed weapons like machetes, tactical knives, or combat blades; blunt instruments such as baseball bats, pipes, or crowbars; and potentially exotic weapons like katanas, tomahawks, or other specialized melee tools. Each weapon includes proper animations, damage values, and integration with FiveM combat systems.
The pack provides complete implementation - weapon models, textures, handling configurations, and framework integration allowing seamless addition to your server's weapon economy. Whether distributed through weapon shops, crafting systems, gang armories, or black market dealers, these melee weapons integrate smoothly with existing inventory and combat systems. The variety creates strategic choices - fast weapons for quick strikes, heavy weapons for devastating damage, or balanced options for versatile combat.
ensure [melee-weapons-pack] to your server.cfgMelee weapons fill important niches in server combat ecosystems. They provide alternatives when firearms are restricted, confiscated, or unavailable. Prison servers benefit enormously - inmates can't access guns but can improvise or smuggle melee weapons, creating realistic prison violence without overpowered firearms. Gang servers use melee weapons for initiations, honor fights, or situations where gunfire would attract unwanted police attention.
The damage balancing creates strategic trade-offs. Heavy weapons like sledgehammers deal devastating damage but swing slowly, leaving users vulnerable between attacks. Light weapons like knives attack quickly but require multiple hits to down opponents. Balanced weapons like machetes or bats offer middle-ground options. These differences create meaningful choices rather than one dominant melee weapon.
Quality melee weapon packs distinguish themselves through model detail, animation smoothness, and thoughtful game balance. High-resolution textures make weapons look believable and dangerous rather than toy-like. Proper collision detection ensures hits register correctly without frustrating misses or unrealistic range. The variety prevents every melee fight looking identical - different weapons create different combat styles and visual experiences.
The Pack 2 designation suggests this is a follow-up or expansion, meaning it likely includes weapons distinct from basic melee options. This avoids redundancy - instead of third and fourth variations of baseball bats, Pack 2 might introduce unique weapons filling different combat roles or aesthetic preferences. The expanded variety gives players genuine choices based on character personality, combat style, or situational needs.
Melee weapons integrate into server economies at various price points and availability levels. Basic weapons like kitchen knives or baseball bats sell cheaply at general stores, accessible to everyone. Mid-tier weapons like machetes or crowbars require visits to specialized shops or black market dealers. Premium weapons like katanas or tactical combat knives become rare items sold at high prices or crafted through advanced systems.
The tiered availability creates progression systems. New players start with basic melee weapons for self-defense. Established gang members carry quality weapons signaling status and capability. Collectors pursue rare or exotic weapons as status symbols. This economic integration adds value beyond simple combat functionality.
Gang-focused servers use melee weapons extensively for authentic street violence. Drive-by shootings might be common, but face-to-face confrontations often involve bats, knives, or improvised weapons. Initiation rituals might require recruits to fight current members using melee weapons. Territory disputes sometimes get settled through brutal melee combat rather than constant gunfights.
The close-quarters nature creates intense, personal violence. Unlike shootouts from distance, melee combat requires getting close to opponents, creating visceral encounters. The brutality suits criminal roleplay where violence is raw and personal rather than clean and distant. Some gangs might specialize in certain weapons - biker gangs favoring chains or pipes, street gangs preferring machetes or bats.
Prison roleplay servers find melee weapons essential for authentic inmate violence. Shanks fashioned from sharpened toothbrushes, makeshift clubs, or smuggled blades create realistic prison contraband. Guards discover weapons during shakedowns, creating confiscation and punishment scenarios. Riots arm inmates with whatever weapons they've hidden or fabricated, creating chaotic violence without unrealistic gun access.
The weapon scarcity in prisons makes acquiring quality melee weapons valuable. Inmates trade commissary items, information, or favors for weapons. Criminal organizations smuggle weapons into facilities, creating supply chains and power dynamics. The limited availability makes possession risky - getting caught with a weapon results in solitary confinement or extended sentences.
Servers dominated by constant gunfights can become monotonous. Melee weapons introduce combat variety - bar fights where patrons grab bottles and bats, alley muggings with knives, underground fight clubs hosting melee tournaments. The different combat rhythm - positioning, timing swings, dodging attacks - creates fresh gameplay experiences even for veteran players.
Events centered on melee combat create novelty. Gladiator arenas where contestants fight with ancient weapons, zombie survival where limited ammo forces melee combat, or fight night competitions banning firearms. These scenarios leverage the melee weapons pack, providing variety beyond endless shootouts.
Weapon choices communicate character personality and background. A character carrying a machete suggests rural or survivalist background. Tactical combat knives indicate military or tactical training. Baseball bats suit street thugs or sports enthusiasts. Katanas suggest collectors or martial arts practitioners. The variety allows players to express character identity through weapon selection.
Weapon stories add roleplay depth. A character might carry their grandfather's combat knife from military service. A gang enforcer might have a signature weapon with a reputation. A survivor might clutch the crowbar that saved their life during a zombie outbreak. These narrative elements attach meaning to what could be simple game items.
Servers with crafting systems can integrate these melee weapons as craftable items. Basic weapons require common materials - baseball bats from wood, makeshift knives from metal scraps. Advanced weapons need rare materials or blueprints - katanas requiring special steel and blacksmithing skills. The crafting progression gives players goals and creates economic opportunities for specialized craftspeople.
Weapon modifications or improvements can be implemented - sharpening blades for increased damage, adding grips for faster attacks, or wrapping bats with barbed wire for bleeding effects. These customization systems create attachment to weapons and encourage investment in melee combat builds.
Not every melee weapon user is a criminal. Civilians carry weapons for self-defense in dangerous neighborhoods. Hikers bring machetes for trail clearing and predator defense. Business owners keep bats behind counters for robbery protection. The weapons serve legitimate purposes beyond gang violence, creating nuanced scenarios where weapon possession doesn't automatically signal criminality.
This complexity creates interesting law enforcement scenarios. Police must distinguish between legal self-defense weapons and illegal concealed weapons. Carry laws might restrict certain weapons or require permits. These legal frameworks add realism and create enforcement roleplay beyond simple has weapon = arrest.
Quality weapon packs optimize models for multiplayer performance. Efficient polygon counts and texture resolutions maintain visual quality without tanking FPS during combat. When multiple players engage in melee brawls simultaneously, the optimized weapons ensure stable server performance. This technical quality separates professional packs from amateur attempts that look good in screenshots but perform poorly in actual gameplay.
At $11, Melee Weapons Pack 2 represents excellent value for expanding your server's combat options. The pack typically includes multiple weapons, all necessary assets, and configuration files for easy integration. If you encounter installation issues, framework compatibility questions, or need assistance balancing weapon values, support is available through the FiveMX platform.
For servers wanting to diversify combat beyond constant shootouts, this melee weapons pack provides the tools to create varied, intense close-quarters combat. Whether implementing prison violence, gang warfare, survival scenarios, or simply offering players more weapon choices, Pack 2 delivers quality melee weaponry that enhances your server's combat systems and roleplay depth.
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