l2s-Einsatzzentrale
Speziell für Polizei- und Rettungsdiensteinheiten entwickeltes Kontrollsystem. Vereint alle wichtigen Funktionen in einer übersichtlichen Benutzeroberfläche.
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https://www.youtube.com/watch?v=Ar3B396SegAEinstellungen
-- << Framework >> Config.Core = 'l2s-core'Config.GangUpdateEvent = 'QBCore:Client:OnGangUpdate'Config.JobUpdateEvent = 'QBCore:Client:OnJobUpdate'Config.LoadEvent = 'QBCore:Client:OnPlayerLoaded'Config.UnLoadEvent = 'QBCore:Client:OnPlayerUnload'Config.SQL = { players = 'players', gang = 'gang',}-- << Target >>Config.TargetSystem = 'qb' -- ox , qbConfig.TargetExport = 'qb-target' -- ox , qb-- << Inventory >>Config.Inventory = 'qb-inventory' -- qb-inventory , ox_inventory , l2s-inventory , qs-inventory , custom (change export from cl_editable)-- << Menu >>Config.MenuSystem = 'qb_menu' -- ox_lib , qb_menu customConfig.MenuExport = 'qb-menu' -- ox_lib , qb-menu, l2s-interface, ... (Resource name of your menu)-- << Script Settings >>Config.Webhok = '' -- Logs WebhokConfig.Color = '' -- if you want use 1 color for all UI example : #66666 , if you want to use color gang Leave it blank
ESX:
-- << Framework >> Config.FrameworkFolder = 'es_extended'Config.JobUpdateEvent = 'esx:setJob'Config.LoadEvent = 'esx:playerLoaded'Config.onPlayerSpawn = 'esx:onPlayerSpawn'Config.SQL = { players = 'users', gang = 'job',}-- << Target >>Config.TargetSystem = 'ox' -- ox , qbConfig.TargetExport = 'ox_target' -- ox , qb-- << Inventory >>Config.Inventory = 'ox_inventory' -- ox_inventory , qs-inventory , custom (change export from cl_editable)-- << Menu >>Config.MenuSystem = 'ox_lib' -- ox_lib , qb_menu customConfig.MenuExport = 'ox_lib' -- ox_lib , qb-menu, l2s-interface, ... (Resource name of your menu)-- << Script Settings >>Config.Webhok = '' -- Logs WebhokConfig.Color = '' -- if you want use 1 color for all UI example : #66666 , if you want to use color gang Leave it blank
Config.Ped = 'g_m_importexport_01' -- Spray seller PedConfig.LimtSprayPay = 2 -- How much Palyer can pay gang sprayer in 1 Restart , (Defult : 2 )Config.SprayPrice = 5000 -- Sprayer Price , (Defult : 5000)Config.SprayRemoverPrice = 3000 -- Remove Sprayer Price , (Defult : 3000)Config.SprayItem = 'turfspray' -- Sprayer ItemConfig.RemoveSprayItem = 'spray_remover' -- Remoing Spraying ItemConfig.PedCoords = vec4(-509.32272338867, -2222.1071777344, 6.3940186500549, 239.59478759766) -- Spray seller location
-- << Turf Settings >>Config.ProggressBar = 7 * 60000 -- How many minutes does it take to consept the spray? , (Defult : 7 min)Config.RemoveProggressBar = 7 * 60000 -- How many minutes do you need to scratch the spray? , (Defult : 7 min)Config.BlipOpacity = 85 -- the opacity of the blip (0-100) Config.BlipRaduis = 80.0 --Blips Cricle Raduis in FiveM Mini MapConfig.OneSprayInRadius = true -- true : you cant consept 2 spray in same Raduis , False = you can consept spray anywhareConfig.ContestCount = 0 -- How many from you gang must be online to consept the spray? , (Defult : 3 )Config.RemoveCount = 0 -- How many must be online from another gang to scratch theier spray? , (Defult : 4 )Config.LimtSpray = 2 -- How much gang can consept sprayer in 1 Restart , (Defult : 2 )Config.PoliceCanClean = true -- If you want to allow to officers to clean the gangs GrafifitiConfig.ShowForAll = true -- true : show for all players || false : show only for gangs members and police jobs Config.PoliceCleanProggressBar = 3 * 60000 -- How many minutes do you need to clean the spray (for officer)? , (Defult : 3 min)Config.PoliceJobs = { -- you can add any job (this working only if Config.ShowForAll = false ) ['police'] = true, ['sheriff'] = false,}-- << Gangs Level Settings >> :Config.ConseptAddLevel = 4 -- The Level that added to your gang after consept sprayConfig.ScratchAddLevel = 5 -- The Level that added to your gang after scratch another gangConfig.ScratchRemoveLevel = 3 -- The Level that is deducted from your gang, after another gang scratch your gang sprayer-- << God Father Commands >> :Config.GodFatherCommands = trueConfig.GodFatherGang = 'godfather'Config.CommandsList = { [1] = 'turf', -- to open Turf Ui [2] = 'addganglevel', -- to add gang level (God father only) [3] = 'removeganglevel', -- to remove gang level (God father only) [4] = 'toggleturf', -- to toggle turf wars (God father only)}-- << Alert Blip Settings >> Notification settings for the gang whose area is under scratchingConfig.WarNotify = { ['sprite'] = 161, ['color'] = 1, ['scale'] = 2.7, ['time'] = 7 * 60000, ['sound'] = true, ['msg'] = true,}





