Give your RP city a premium, law-enforcement hub. The Hampset Police Station is a custom, performance-tuned MLO built for serious FiveM roleplay servers that demand realism, reliability, and clean integration. Why this MLO Production-ready quality – crisp materials, believable ligh
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Give your RP city a premium, law-enforcement hub. The Hampset Police Station is a custom, performance-tuned MLO built for serious FiveM roleplay servers that demand realism, reliability, and clean integration. This comprehensive police headquarters provides everything modern law enforcement roleplay requires - from public-facing services to secure detention facilities, investigative spaces, and command operations.
Production-Ready Quality - Every surface, light fixture, and prop placement reflects professional MLO development standards. Crisp material textures that don't look muddy or stretched, believable lighting that creates appropriate atmosphere for different zones, and clean collisions that prevent players from clipping through walls or getting stuck in doorways. These technical fundamentals separate premium MLOs from rushed conversions.
Roleplay-First Layout - The room flow follows real police station operational logic. Suspects enter through public areas, move to processing and booking, then to holding cells. Officers access locker rooms before shift, attend briefings, conduct investigations from detective offices, and store evidence in secure facilities. This intelligent spatial organization enables realistic police procedures without awkward backtracking or illogical room sequences.
Optimized for Population - Police stations often host 10-20+ simultaneous players during peak hours - officers on duty, arrested suspects, lawyers visiting clients, citizens reporting crimes. This MLO handles high player density through balanced draw calls, proper LODs (levels of detail), and occlusion culling that prevents the server from rendering unseen interior sections. You get smooth frame rates even during chaotic scenes with officers, detectives, criminals, and civilians all present.
Exclusive Hampset Setting - A distinctive, branded location that boosts server identity. Players remember the Hampset PD as a signature location rather than generic police station #3. This exclusivity helps differentiate your server from competitors using identical mainstream MLOs.
Front Desk and Public Lobby
The first impression matters. Citizens entering the station encounter a professional reception area with queue control space and service windows where they can report crimes, file paperwork, request police assistance, or inquire about detained individuals. The front desk creates natural roleplay bottlenecks that force appropriate interaction flow - citizens can't just wander into secure areas without first engaging with desk staff.
This public-facing zone separates civilian foot traffic from officer operations, preventing interference while maintaining accessibility. Officers can work in back areas without constant interruptions from walk-ins, while citizens feel their concerns are heard through proper intake procedures.
Processing and Booking
When officers bring in suspects, they need efficient processing workflows. The booking area includes dedicated spaces for mugshot photography (critical for criminal databases), property confiscation and logging, fingerprinting, and initial paperwork completion. These distinct processing stations prevent bottlenecks when multiple arrests happen simultaneously - one officer processes mugshots while another handles property at adjacent stations.
The evidence intake within booking creates natural chains of custody. Officers log seized items, document arrest circumstances, and transfer suspects through formalized booking procedures that mirror real law enforcement protocols. This structure elevates arrest roleplay from throw them in jail to proper procedural police work.
Holding Cells and Secure Transfer
Temporary detention cells hold suspects during questioning, processing, or transport arrangement. These cells maintain visibility for officer safety (officers can monitor detainees) while providing secure containment. The holding area connects to secure transfer corridors where officers can move prisoners to interrogation, court, or transport to prison without parading them through public spaces.
Multiple cells support simultaneous detentions - gang sweep arrests, DUI checkpoints, or major crime scenes often bring in multiple suspects at once. Having adequate holding capacity prevents awkward scenarios where officers must release suspects due to lack of detention space.
Interview and Interrogation Rooms
Serious police work requires private interrogation spaces. The MLO includes dedicated interview rooms with one-way glass observation setups, allowing senior detectives or prosecutors to observe questioning without disrupting the interrogation dynamic. These rooms create tense, cinematic roleplay moments where suspects decide whether to cooperate, lawyers negotiate with detectives, and officers attempt to break alibis.
The separation of interview rooms from general population areas ensures sensitive conversations remain private. Witnesses can provide testimony without encountering suspects in hallways, and undercover operations can be debriefed without exposure to general patrol officers.
Briefing Room and Lockers
Every shift starts with briefing. The dedicated briefing room with presentation equipment and seating for the entire department allows supervisors to conduct roll call, assign patrol zones, discuss active cases, announce policy changes, and coordinate operations. This centralized communication space ensures all officers receive consistent information at shift start.
Adjacent locker rooms provide private spaces where officers change into uniforms, secure personal belongings, and prepare for duty. These transitional spaces support the ritual of going on duty - players psychologically shift from casual play to professional police roleplay when they go through locker room preparation.
Detectives and Admin Offices
Investigation work requires dedicated office space. Detective areas include individual or shared workstations with desks, filing cabinets, case boards for tracking investigations, and evidence review areas. Detectives can spread out case files, coordinate with partners, and conduct follow-up investigations from these professional spaces rather than improvising in hallways or patrol cars.
Administrative offices support command staff, police chiefs, and departmental bureaucracy. These spaces handle internal affairs investigations, budget discussions, policy development, and command decisions that shape department operations. The physical separation from patrol operations gives command staff quiet spaces for strategic planning and sensitive matters.
Armory and Evidence Storage
Weapons and evidence require secure, restricted-access storage. The armory controls access to firearms, tactical gear, and special equipment through permission systems (job ranks, specific badges, etc.). This prevents unauthorized weapon access while ensuring officers can equip appropriately for their assignments.
Evidence storage maintains chain of custody for criminal cases. Officers log seized evidence, store it securely, and retrieve it for court proceedings or further investigation. The physical evidence room adds realism to criminal justice roleplay by requiring proper evidence handling rather than items disappearing into abstract inventory systems.
Garage and Sally Port
Secure vehicle access prevents escapes and maintains operational security. The sally port (secure vehicle entrance) allows officers to transport prisoners directly from cells to transport vehicles without exposure to public areas or escape opportunities. This enclosed transfer zone follows real police station design principles for prisoner movement.
The garage provides protected parking for police vehicles, preventing vandalism or theft while giving officers convenient vehicle access. Mechanics can maintain fleet vehicles, supervisors can inspect unit conditions, and officers can load equipment without public observation.
Built for OneSync
Modern FiveM servers run OneSync to support higher player counts. This MLO is optimized specifically for OneSync environments, ensuring proper entity synchronization, collision handling, and network performance when dozens of players occupy the station simultaneously.
Efficient LODs and Portals
Level of detail (LOD) systems render simplified geometry for distant objects, reducing GPU load. Portal systems define which interior sections are visible from different viewpoints, preventing the engine from rendering rooms players can't currently see. These optimizations are invisible to players but critical for maintaining frame rates in large, complex interiors.
Clean Navmesh and Pathing
AI pathfinding depends on navmesh (navigation mesh) data. This MLO includes properly configured navmesh so NPC escorts, guard patrols, or automated tasks can navigate the station without getting stuck in doorways, walking through walls, or taking nonsensical routes. Clean pathing prevents immersion-breaking AI behavior.
Framework Compatibility
Works seamlessly with ESX, QBCore, and standalone setups. The MLO itself is framework-agnostic (just a building), but it's designed to integrate smoothly with common police scripts built for these frameworks. Door locks, evidence lockers, armory access, and processing stations all support standard permission systems these frameworks provide.
Integration with existing police systems typically involves configuring door management scripts to recognize Hampset PD doors, setting armory/evidence access to police job only, and potentially relocating police spawn points or duty-on locations to the new building.
Serious RP Communities
Servers emphasizing realistic police procedures, proper arrest protocols, investigative roleplay, and professional law enforcement standards benefit most from premium police MLOs. When your community values procedural accuracy, having the physical infrastructure to support proper booking, interrogation, and evidence management elevates the entire policing experience.
High-Population Servers
Large servers with active police departments need facilities that handle traffic without performance degradation. The optimization work in Hampset PD ensures 20 officers, 5 detainees, 3 lawyers, and 10 citizens can all occupy the station during major incidents without FPS drops ruining the experience.
Branded Communities
Servers building unique identities around custom locations rather than recycled mainstream content appreciate the exclusivity factor. Hampset becomes part of your server lore, map identity, and visual branding that distinguishes your community from competitors.
The MLO works independently but shines when paired with complementary police systems:
Police infrastructure determines the ceiling for law enforcement roleplay quality on your server. Generic or poorly designed stations force officers to improvise around spatial limitations, skip important procedures due to missing facilities, or tolerate performance issues during high-activity periods. Hampset RPC Police Station removes these constraints with purpose-built, professionally executed police headquarters.
The combination of roleplay-optimized layout, technical performance optimization, and production-quality aesthetics makes this MLO a solid foundation for serious police roleplay. Officers feel professional working from a legitimate police facility. Criminals experience proper procedural booking rather than instant jail teleports. Citizens interact with visible, accessible law enforcement infrastructure.
At $55, Hampset PD represents investment in core server infrastructure that affects daily gameplay for a significant portion of your community. It's not cosmetic decoration - it's functional workspace that enables better roleplay through better environmental design.
Credits: Ultrunz
Category: MLO / Police
Platform: FiveM
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