GR4CKA Enhanced Drug System - Offering complete customization and control, this system lets server owners craft a dynamic and realistic drug experience for players. The FiveM Drug Addiction System runs smoothly with minimal dependencies, requiring only oxmysql and either ESX or QBCore. It is fu
14 Tage Rückgaberecht
Kostenlose Updates für immer
Code einsehen & anpassen
Klicke, um das Video von YouTube zu laden. Mit dem Ansehen stimmst du deren Datenschutzrichtlinie zu.
Transform your FiveM server's drug roleplay with the G4 Addiction System, a sophisticated drug mechanics script that introduces realistic addiction, overdose consequences, and withdrawal effects. This comprehensive system goes far beyond simple drug items, creating genuine gameplay consequences that force players to manage their character's substance dependencies realistically.
Perfect for serious roleplay servers seeking authentic drug mechanics, criminal roleplay depth, and medical department engagement. This system creates meaningful player choices with lasting consequences, adding layers of realism to your server's drug trade and rehabilitation storylines.
The addiction system operates on a sophisticated drug immunity model where each player has a base tolerance level (default: 100). Every drug interaction temporarily reduces this immunity based on the drug's strength value, creating realistic tolerance buildup and overdose risks when players consume too many substances simultaneously.
The system comes pre-configured with four major drug types, each with unique characteristics:
Medical departments can create and distribute treatment items that cure addictions:
Every aspect is fully configurable through the config file:
This system enables rich storytelling opportunities:
Unlike basic drug scripts that only apply temporary effects, G4 Addiction creates genuine gameplay loops. Players who become addicted must either continue using (creating reliable customer bases for dealers) or seek expensive medical treatment (driving hospital RP). The configurable immunity system prevents abuse while maintaining realism—take too much too fast, and you'll overdose with serious consequences.
The four animation types ensure visual variety, and the extensive configuration options mean you can balance drug effects perfectly for your server's economy and roleplay style. Whether you're running a hardcore crime server or a balanced community with medical roleplay, this system adapts to your needs.
Simple drag-and-drop installation with comprehensive config file. Add your drug items to your framework's item database, configure effect durations and addiction rates, then customize visual effects to match your server's atmosphere. The included translation system supports any language.
Config = {}
Config.DrugImmunity = 100 -- how much the player can withstand the drug acting at the same time (drugStrength)
Config.UsableDrugs = {
[marijuana] = {
label = Marijuana,
animation = 'smoke', -- (smoke/syringe/sniff/pill)
drugStrength = 30, -- this amount is being removed from immunity of player for effect duration time
healthEffects = {
armour = 10,
health = -10
},
addiction = {
chance = 100, -- 0-100%
time = 60 -- time until drug wears out and you need other dose (in minutes)
},
effect = {
duration = 30, -- in seconds
screenFX = DefaultFlash,
speedMultiplier = 1.0, -- from 1.0 to 1.49
walkingStyle = MOVE_M@DRUNK@SLIGHTLYDRUNK,
cameraShakeIntensity = 1.0,
}
},
[cocaine] = {
label = Cocaine,
animation = 'sniff', -- (smoke/syringe/sniff/pill)
drugStrength = 10, -- this amount is being removed from immunity of player for effect duration time
healthEffects = {
armour = 10,
health = -10
},
addiction = {
chance = 100,
time = 60 -- time until drug wears out and you need other dose (in minutes)
},
effect = {
duration = 30, -- in seconds
screenFX = DefaultFlash,
speedMultiplier = 1.0, -- from 1.0 to 1.49
walkingStyle = MOVE_M@DRUNK@SLIGHTLYDRUNK,
cameraShakeIntensity = 1.0,
}
},
[heroin] = {
label = Heroin,
animation = 'syringe', -- (smoke/syringe/sniff/pill)
drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time
healthEffects = {
armour = 10,
health = -10
},
addiction = {
chance = 0,
time = 60 -- time until drug wears out and you need other dose (in minutes)
},
effect = {
duration = 180, -- in seconds
screenFX = DefaultFlash,
speedMultiplier = 1.0, -- from 1.0 to 1.49
walkingStyle = MOVE_M@DRUNK@SLIGHTLYDRUNK,
cameraShakeIntensity = 1.0,
}
},
[mdma] = {
label = MDMA,
animation = 'pill', -- (smoke/syringe/sniff/pill)
drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time
healthEffects = {
armour = 10,
health = -10
},
addiction = {
chance = 0,
time = 60 -- time until drug wears out and you need other dose (in minutes)
},
effect = {
duration = 180, -- in seconds
screenFX = DefaultFlash,
speedMultiplier = 1.0, -- from 1.0 to 1.49
walkingStyle = MOVE_M@DRUNK@SLIGHTLYDRUNK,
cameraShakeIntensity = 1.0,
}
},
}
Config.Medication = {
[marijuana_cure] = {'marijuana'},
[universal_cure] = {'marijuana', 'cocaine', 'heroin' , 'mdma'}
}
Config.Translations = {
notification_header = Dikkat,
overdose_text = Şu anda,
overdose_highlighted_text = Aşırı Dozda,
overdose_description = Vücudunuz aldığınız ilaç miktarıyla başa çıkamadı...,
addiction_text = Şu anda,
addiction_description = İlacın vücuttaki miktarı azaldıkça, kendinizi kötü hissedeceksiniz; bağımlılıktan kurtulmak için doğru türde bir tedavi almanız gerekiyor.,
}
Transform drug roleplay from simple item consumption into meaningful character-defining choices with G4 Addiction.
0 Fragen
Noch keine Fragen
Stellen Sie die erste Frage zu diesem Produkt!