Full Bolingbroke Prison Expansion Overview Significantly expand your roleplay potential with eight fully functional interiors added to the prison's left wing. This expansion is performance-ready, offering immersive interactivity and seamless script integration. Key Features High
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The Full Bolingbroke Prison MLO transforms the iconic Los Santos penitentiary from exterior-only landmark into a fully functional, highly detailed correctional facility interior supporting comprehensive prison roleplay. This isn't a basic cell block addition - it's a complete prison complex overhaul featuring multiple cell blocks housing dozens of inmates, administrative offices for warden and staff operations, visitor areas for family contact and lawyer consultations, cafeteria and recreation yards for inmate daily life, medical facilities for prison healthcare, solitary confinement for disciplinary actions, guard stations and control rooms for correctional officer operations, and underground tunnels or utility areas enabling escape attempts and contraband smuggling. Perfect for servers with active Department of Corrections careers, criminal consequences requiring actual incarceration, prison gang roleplay, or jailbreak heist scenarios. Essential for servers using prison management systems and police department MLOs.
What sets this Full Bolingbroke Prison MLO apart is its commitment to authentic correctional facility design and comprehensive functionality. The layout mirrors real maximum-security prisons with security checkpoints, restricted zones requiring proper access levels, observation decks where guards monitor inmates, and strategic chokepoints making riots or escapes genuinely challenging rather than trivial. The multiple cell blocks support population segregation - violent offenders in one wing, general population in another, protective custody separately. This realism creates immersive incarceration experiences where doing time feels consequential, correctional officer work feels meaningful, and escape attempts become epic multi-phase operations requiring planning and coordination.
The Full Bolingbroke Prison MLO provides complete correctional infrastructure spanning the entire facility. You get multiple cell blocks with 40-80 individual cells featuring beds, toilets, and personal storage creating authentic inmate living quarters, common areas including cafeteria with dining tables and serving lines, recreation yard with basketball courts and weight equipment, TV rooms for leisure time, administrative wing with warden's office, staff offices, records rooms, and security monitoring stations, visitor center with private visitation booths for family contact and conjugal visits where allowed, attorney consultation rooms for legal defense meetings, medical wing with examination rooms, pharmacy, and infirmary beds for inmate healthcare, solitary confinement cells for disciplinary isolation creating psychological punishment, guard stations positioned throughout facility for correctional officer patrol and response, control room with CCTV monitors and door control systems, intake/processing area for new inmate booking and release, underground utility tunnels or maintenance areas providing potential escape routes, and exterior improvements enhancing yard, guard towers, and perimeter fencing.
All areas feature appropriate collision mapping, optimized prop placement creating authentic prison atmosphere through institutional furniture and equipment, proper lighting establishing different moods across facility zones (harsh fluorescent in cells, dim in solitary, bright in medical), and performance optimization ensuring smooth FPS even with 30+ players inside simultaneously.
The Full Bolingbroke Prison MLO serves as centerpiece for comprehensive justice systems. When criminals are arrested, convicted, and sentenced, they're actually transported to Bolingbroke and incarcerated in cells. The sentence duration matters - 10 minutes for misdemeanors, 30 minutes for felonies, hours or permanent for serious crimes on hardcore servers. Inmates must navigate daily prison life: eating in cafeteria during meal times, recreation yard during designated hours, lockdown in cells overnight, medical visits when injured from fights.
Correctional officers become legitimate careers. Players choose DOC jobs working as guards, conducting cell inspections finding contraband, breaking up fights in rec yard, escorting inmates to visitation, managing cafeteria meals, investigating escape attempts. Promotion paths exist: corrections officer → sergeant → lieutenant → warden, with increasing responsibilities and facility access.
The visitor system maintains connections to outside world. Family and friends visit on designated schedules, meeting inmates in visitation booths through phones and glass. Attorneys meet clients in private consultation rooms planning legal defenses or appeals. This prevents total isolation creating ongoing roleplay hooks even during long sentences.
The multi-block design enables realistic inmate social structures. Different gangs claim different cell blocks creating territorial divisions. The Bloods control A-Block, Crips hold B-Block, Vagos dominate C-Block. Inmates must navigate these politics - joining gangs for protection, avoiding rival territory, respecting power hierarchies. Guards manage tensions preventing full-scale riots while maintaining enough order for operations.
Common areas become social hubs where prison society develops. The cafeteria is where deals are made, debts are settled, alliances are formed. The rec yard is neutral ground for negotiations or battleground for settling disputes. The TV room creates rare moments of shared entertainment and temporary truces. These spaces enable organic prison culture development rather than everyone sitting isolated in cells.
Contraband smuggling creates underground economy. Visitors sneak items during visitation, corrupt guards accept bribes bringing in phones or drugs, maintenance workers smuggle through supply deliveries. Inmates trade cigarettes, drugs, protection services, information. This shadow economy adds depth beyond simply serving time - surviving and potentially thriving requires navigating illegal networks.
The facility design supports multi-phase escape attempts worthy of heist movies. Inmates might spend real-time weeks planning escapes: acquiring tools through contraband smuggling, bribing guards for access cards, mapping patrol patterns, recruiting crew members with different skills (hacker for doors, muscle for guards, tunneler for digging).
Escape routes vary: digging tunnel from cell through maintenance areas, exploiting security weaknesses during shift changes, starting riot as distraction while small team slips away, impersonating guards or medical personnel, exploiting visitor transport. The underground utility tunnels provide designed escape routes rewarding exploration and planning rather than requiring admins to teleport escaping inmates.
Failed escapes have consequences - extended sentences, transfer to solitary, loss of privileges. Successful escapes trigger manhunts with police searching Los Santos, media coverage, and potential legendary status. This creates genuine stakes making escape attempts thrilling high-risk operations.
ensure full-bolingbroke-prisonMost FiveM prison scripts use tiny cell blocks with 5-10 cells or simplified interiors. The Full Bolingbroke Prison MLO provides authentic correctional facility scale with dozens of cells, multiple blocks, complete facility infrastructure. This scale enables genuine prison society, gang politics, and inmate populations rather than everyone knowing everyone in tiny holding area.
The functional diversity sets it apart - it's not just cells. Administrative offices support correctional officer careers. Medical wings enable healthcare roleplay. Visitor areas maintain outside connections. Solitary confinement provides disciplinary options. This variety creates depth where prison isn't just punishment - it's complex institution with multiple roles and systems.
The escape route design philosophy is brilliant - rather than requiring admins to manually facilitate escapes or inmates magically disappearing, the MLO includes actual routes (tunnels, weak points) discoverable through exploration. This turns escapes into gameplay challenges requiring intelligence and planning rather than admin intervention or immersion-breaking mechanics.
Prison Job Scripts: Essential - use esx_jail, qb-prison, or custom sentencing systems determining sentence lengths, automatic release timers, early release for good behavior.
DOC Job Framework: Create Department of Corrections career with ranks, patrol duties, contraband searches, riot response, inmate management responsibilities.
Door Access Control: Critical for security - implement door lock systems requiring proper access levels, preventing inmates from accessing administrative areas or escaping freely.
Contraband System: Scripts detecting and managing illegal items in prison - searches finding hidden weapons, drugs, phones creating realistic enforcement challenges.
Gang Scripts: Prison gang systems with territories, leadership, rivalries creating inmate social structures and conflicts.
Visitor Management: Scheduling systems for family visits, attorney consultations, maintaining connections during sentences.
Daily Prison Life: Wake in cell for count, breakfast in cafeteria, work detail (kitchen, laundry, maintenance), recreation yard time, lunch, afternoon programs, dinner, evening TV time, lights out. Structured routine creates realistic incarceration.
Gang Politics: Navigating prison gangs, choosing affiliation or going independent, participating in gang conflicts, respecting territories, following inmate code.
Rehabilitation Programs: Educational classes, vocational training, addiction counseling, therapy sessions working toward early release or post-release success.
Corruption: Bribing guards for privileges, smuggling operations, guard characters deciding between integrity and profit.
Legal Appeals: Attorney meetings planning appeals, gathering evidence of innocence, fighting for sentence reduction or exoneration.
Prison riots as server events - simmering tensions explode into facility-wide chaos requiring tactical police response. Hostage situations where inmates seize control of wings demanding concessions. Transfer days when high-profile criminals arrive creating media spectacles and security challenges. Execution roleplay for death row inmates (on servers with capital punishment). Parole hearings determining early release creating dramatic decision points.
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