ESX Ultra Full Parking - this new parking system now includes everything you need to give your users the best role-playing experience:.
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Revolutionize your FiveM server's vehicle management with ESX Ultra Full Parking, the successor to ESX Real Parking that delivers a comprehensive parking ecosystem. This advanced system combines personal vehicle management, AI-powered valet services, job-restricted garages, and integrated impound functionality to create the most immersive parking experience available for ESX servers.
ESX Ultra Full Parking provides everything you need for realistic vehicle roleplay. The system includes a personal vehicle menu showing real-time status for all owned vehicles, an intelligent valet NPC system that delivers cars to your location, job-specific garage restrictions for exclusive parking areas, mafia/gang compatibility for hidden garages, society-based revenue systems for parking fees, and a built-in impound system that removes abandoned vehicles from public spaces.
The personal menu gives players complete control over their vehicle fleet. Check which cars are parked in garages versus out in the world, see damage status before spawning, and most importantly - use the Valet Parking feature to request delivery anywhere on the map. This eliminates the frustration of players being stuck without transportation while adding a premium service that high-level characters would realistically use.
Unlike other valet scripts that spawn duplicate vehicles or lose modifications, ESX Ultra Full Parking uses a unique bug-proof system. The immortal NPC cannot be killed, preventing service interruptions. Most importantly, vehicles arrive in the exact state you last left them - same damage, same fuel, same custom parts. The system actually moves your vehicle from its current location rather than creating a new instance, maintaining database integrity and preventing duplication exploits.
ensure esx_ultra_full_parking to server.cfgMost parking scripts simply store and spawn vehicles. ESX Ultra Full Parking creates an entire vehicle logistics ecosystem. The valet system isn't just a convenience feature - it's a game-changer for roleplay servers where players shouldn't need to teleport to garages constantly. The job restriction system prevents immersion-breaking situations like criminals parking in police garages. The society revenue feature turns parking into an economy driver rather than just a utility script. And the TM1 Group integration provides gang servers with the hidden garage functionality that's essential for criminal roleplay.
The integrated impound removes vehicles from real parking lots without conflicts or database errors. When police impound a vehicle, it's moved to a dedicated impound location rather than deleted. Players must pay a configurable fine and potentially wait a cooldown period before retrieval. This creates consequences for illegal parking, abandoned vehicles, or criminal activity while maintaining all vehicle data and modifications.
Every aspect is configurable: parking fees per location, valet service costs, impound fines, job permissions, society assignments, and cooldown timers. Create free public parking and expensive premium lots. Charge police nothing but civilians standard rates. Set up VIP valet services for government officials. The config system supports any parking economy structure your server needs.
If you're currently using ESX Real Parking, migration is straightforward. ESX Ultra Full Parking uses the same vehicle ownership database structure, so existing parked vehicles remain intact. Simply disable the old script, configure the new locations, and enable Ultra Full Parking. Your players' vehicles and parking data transfer automatically without manual intervention.
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