
How to Add a FiveM MLO to Your Server
Audience: Server owners and developers who already operate a functional FiveM instance and want to extend it with custom interior/exterior map assets (MLOs).
1 · Prerequisites
| Requirement | Minimum Version | Why it matters |
|---|---|---|
| FiveM server artifact | 6016 (build 7116) or newer | Older artifacts cannot load modern cerulean fx manifests. |
| Map loader (already built in) | Native by default | No extra plugin needed—FiveM streams map files automatically. |
| Access to Server | SFTP/SSH + write permissions | You must upload files and edit server.cfg. |
| Legal licence | Proof of purchase / free‑use terms | EU GDPR & Rockstar policy forbid distributing unlicensed assets. |
2 · Download & Inspect the MLO Package
- Source integrity – Prefer vendors with SHA‑256‑signed zips or public Git tags.
- Verify structure – A compliant resource resembles:
my-mlo/
├─ stream/
│ ├─ *.ydr ↰ (models)
│ ├─ *.ytyp ↰ (item definitions)
│ ├─ *.ybn ↰ (collisions‑―if supplied)
│ └─ *.ytd ↰ (textures)
├─ fxmanifest.lua
└─ README.md (optional)
- Create
fxmanifest.luaif missing – Minimal template:
fx_version 'cerulean'
games { 'gta5' }
author 'YourName'
description 'My Custom MLO'
version '1.0.0'
this_is_a_map 'yes'
files {
'stream/**/*.ydr',
'stream/**/*.ytyp',
'stream/**/*.ytd',
'stream/**/*.ybn'
}
data_file 'DLC_ITYP_REQUEST' 'stream/**/*.ytyp'
ℹ️ Standards Resource manifests follow the schema in FiveM docs → “Resource manifest” (commit 20b7b15, 2026‑03‑11)
3 · Upload the Resource
- Connect via SFTP to your server root.
- Navigate to
/resources/[maps]/—create the bracket‑folder if it does not exist. - Upload the entire
my-mlodirectory unchanged. Avoid spaces and uppercase in folder names to prevent Linux path issues.
4 · Register in server.cfg
Append (or replace start) after essential base resources:
ensure my-mlo # loads on boot; restarts automatically on txAdmin soft‑restarts
Save the file and restart the server or execute refresh ➜ ensure my-mlo in the live console.
5 · Clear Cache & Reboot (if needed)
FiveM caches map data. To avoid ghosts of older versions:
# Linux
rm -rf cache/*
./run.sh +exec server.cfg
# Windows (PowerShell)
Remove-Item -Recurse -Force .\cache\*
run.cmd +exec server.cfg
How to clear the cache of FiveM servers
6 · In‑Game Verification Checklist
| Check | Command/tool | Pass criteria |
| Teleport | vMenu → Misc → Teleport → Enter Coords | Player spawns at the new interior/exterior. |
| Texture integrity | profile_frame then walk around | No pink/white placeholders; FPS loss < 10%. |
| Collision | Walk walls & ramps | No invisible barriers or falling through floor. |
| Lighting | Timecycle change with /time 23 0 | Interior correctly darkens/brightens without artifacting. |
If any failures occur, revisit file list—missing .ytd or .ybn is the usual culprit.
7 · Streaming Multiple MLOs Safely
- One resource per MLO. This sidesteps hash collisions.
- Prefix names with vendor tag, e.g.
bh-bank-lobby, for easier disabling. - Use identical manifest version across all map resources to avoid parse warnings.
8 · Troubleshooting Quick‑Ref
| Symptom | Likely Cause | Resolution |
| Console: Couldn’t parse manifest | Bad Lua syntax | Run lua -p fxmanifest.lua locally; fix quotes/commas. |
| MLO visible, textures missing | .ytd files not referenced | Add them to files{} or place in stream/. |
| Players crash on join | Duplicate prop hash across maps | Rename duplicate .ydr or unload conflicting resource. |
| Long download time | Large .ytd textures | Compress textures (DXT5 / BC3) or downscale. |
9 · Compliance & Data‑Protection Notes
| Regulation / Policy | What you must do |
| Rockstar Modding Policy (2015‑09‑15) | Do not sell assets containing Rockstar IP. |
| EU GDPR Art. 44‑49 | Store vendor invoices; disclose asset origin on user request. |
| FiveM ToS §3.2 | Keep credits intact; don’t redistribute paid mods publicly. |
Conclusion
Upload → ensure → restart; if the manifest is valid, your new interior is live within two minutes.
Need new MLOs?
Sources
- FiveM Docs – Resource Manifests (accessed 22 May 2026)
- Rockstar Games – Modding Policy, 15 Sep 2015
- Regulation (EU) 2016/679 (GDPR), Articles 44‑49
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