
FiveM Infinite Loading Screen: Complete Fix Guide
FiveM loading screen hangs occur when client-server handshake fails, resources exceed streaming capacity, or network paths block essential UDP traffic on ports 30110-30125. This guide provides systematic diagnostics and fixes for all three failure categories.
Immediate Diagnostics
Press F8 during hang to access console:
Connecting to server...
Handshaking with server...
Downloading content...
Stuck phase determines fix path.
Scope
Covers: Network timeouts, resource streaming failures, cache corruption, authentication loops
Excludes: Server crashes, game installation issues, hardware failures
Target audience: Server administrators, mod developers, advanced users with console access
Success Metrics
- Connection established within 60 seconds
- All resources loaded without timeout
- Console shows no
WARNING:orERROR:entries - Frame time remains <16ms post-load
Required Tools
- Administrative access to Windows
- F8 console enabled
- Network diagnostic privileges
- Text editor for configuration files
Proceed to Initial Diagnostics section for step-by-step resolution.
Initial Diagnostics
1. Identify Loading Stage
Press F8 to open console during loading. Check for:
Loaded @resourcename/client.lua (xxx ms)
Started resource resourcename
Creating script environments for resourcename
Last loaded resource indicates failure point.
2. Connection Timeout vs Resource Hang
Test Direct Connect:
connect serverip:port
If successful, issue is launcher-related. If not, proceed to network diagnostics.
Monitor Resource Loading:
-- Add to client console
resmon 1
Resources using >50ms indicate optimization issues.
Network-Based Solutions
1. DNS Resolution Fix
netsh int ip set dns "Local Area Connection" static 8.8.8.8
netsh int ip add dns "Local Area Connection" 8.8.4.4 index=2
2. MTU Optimization
Find optimal MTU:
ping -f -l 1472 google.com
Decrease by 8 until successful, then set:
netsh interface ipv4 set subinterface "Ethernet" mtu=1492 store=persistent
3. Port Forwarding Requirements
Router configuration:
- TCP: 30120, 30110
- UDP: 30120, 30110
- FiveM Voice: UDP 30125
Client-Side Fixes
1. Disable Fullscreen Optimizations
$fivemPath = "$env:LOCALAPPDATA\FiveM\FiveM.app\FiveM.exe"
$bytes = [System.IO.File]::ReadAllBytes($fivemPath)
[System.IO.File]::WriteAllBytes($fivemPath, $bytes)
(Get-Item $fivemPath).Properties["Compatibility"].DisableFullscreenOptimizations = $true
2. Clear Specific Cache Types
:: Server-specific cache only
for /d %%i in ("%localappdata%\FiveM\FiveM.app\data\server-cache\*") do rmdir /s /q "%%i"
:: Keep priv but clear everything else
move "%localappdata%\FiveM\FiveM.app\data\cache\priv" "%temp%\priv_backup"
rmdir /s /q "%localappdata%\FiveM\FiveM.app\data\cache"
mkdir "%localappdata%\FiveM\FiveM.app\data\cache"
move "%temp%\priv_backup" "%localappdata%\FiveM\FiveM.app\data\cache\priv"
3. Shader Cache Rebuild
Delete DirectX shader cache:
rmdir /s /q "%localappdata%\D3DSCache"
rmdir /s /q "%localappdata%\NVIDIA\DXCache"
rmdir /s /q "%localappdata%\AMD\DxCache"
Server-Specific Issues
1. Resource Streaming Problems
For servers with large MLO/YMAP files:
-- server.cfg adjustment
set sv_streamingTickRate 120
set adhesive_cdnKey "your_cdn_key"
set sv_requestParanoia 0
2. Authentication Timeout
-- Increase connection timeout
set sv_endpointprivacy false
set sv_authMaxRetries 10
set sv_authMinTrust 5
3. Queue System Conflicts
Disable conflicting queue resources:
# Check for multiple queue systems
grep -r "deferrals" resources/
Keep only one queue system active.
Advanced Debugging
1. Network Trace Analysis
netsh trace start capture=yes tracefile=fivem.etl provider=Microsoft-Windows-TCPIP level=5
:: Attempt connection
netsh trace stop
Analyze with Message Analyzer for packet loss.
2. Resource Loading Order
Create __resource.lua in problem resource:
dependency 'baseresource'
client_script {
'@baseresource/client.lua',
'client.lua'
}
3. Memory Allocation Issues
For 16GB+ RAM systems:
-- citizen.ini in FiveM.app folder
[Game]
DisableOSVersionCheck=1
PatchLethalForce=1
HeapAdjust=2048
Platform-Specific Fixes
Steam Version:
reg add "HKLM\SOFTWARE\Wow6432Node\Rockstar Games\GTAV" /v "InstallFolder" /t REG_SZ /d "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V" /f
Epic Games Version:
Delete %programdata%\Epic\EpicGamesLauncher\Data\Manifests cache files.
Rockstar Launcher:
<!-- commandline.txt in GTA V directory -->
-verify
-safemode
Timeout Prevention
1. Preload Assets Locally
-- client.lua in custom resource
Citizen.CreateThread(function()
RequestModel(`prop_cs_cardbox_01`)
while not HasModelLoaded(`prop_cs_cardbox_01`) do
Wait(0)
end
end)
2. Connection Retry Script
:retry
start "" "%localappdata%\FiveM\FiveM.app\FiveM.exe" +connect serverip:port
timeout /t 30
taskkill /f /im FiveM.exe
goto retry
Uncertainties
- Windows 11 memory integrity features may cause undocumented loading delays
- Cloudflare-protected servers require browser verification (no automated solution)
- Some ISPs throttle UDP traffic on non-standard ports unpredictably
Standards Reference
- CitizenFX Streaming Protocol v2.4.1
- RFC 4787 (NAT Behavioral Requirements for UDP)
Conclusion: Loading screen freezes typically stem from network path issues, corrupted cache, or server-side resource streaming bottlenecks requiring systematic isolation.
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