ESX Inventory HUD V16
ESX Inventory HUD V16 - modern customizable HUD interface for ESX servers Compatible with ESX framework. Fully customizable and optimized.
ESX Inventory HUD V16 - QBCore-Style Inventory for ESX Servers
This is the complete QB-Inventory system fully converted for ESX Framework, bringing the modern QBCore inventory experience to ESX servers. With 143 active installations, it's the proven solution for ESX communities that want the sleek QBCore inventory design without migrating their entire framework. The V16 version represents a complete rework with 99% of original bugs eliminated, offering ESX servers the polish and features that QBCore users have enjoyed.
What's Included
You get the full QB-Inventory system completely transferred to work natively with ESX Framework. This isn't a partial conversion or compatibility layer - it's a ground-up rebuild that uses ESX's player data structure, item handling, and society systems. The package includes all inventory UI files, server-side ESX integration, complete icon/image packs for hundreds of items, and the modern drag-and-drop interface that made QB-Inventory popular. Everything's pre-configured to work with esx_society, esx_shops, and standard ESX job inventories.
Key Features
- QBCore Design Language - Modern, clean inventory UI inspired by QBCore's aesthetic but built for ESX
- 99% Bug-Free - Extensive debugging eliminated nearly all duplication glitches, item loss issues, and UI conflicts
- Full ESX Integration - Native compatibility with esx_society, job inventories, and ESX item framework
- Complete Qbus to ESX Transfer - All QB features converted to ESX equivalents with proper data handling
- Drag & Drop Interface - Smooth item movement between inventory slots, player storage, and vehicle trunks
- Item Images Included - Comprehensive icon pack with hundreds of pre-made item images ready to use
- Weight System - Visual weight bars showing inventory capacity with real-time updates
- Hotbar Support - Quick-access slots for frequently used items with number key bindings
- Vehicle Inventory - Trunk/glovebox storage with separate capacity limits per vehicle type
- Shop Integration - Works seamlessly with esx_shops and custom ESX store scripts
- Weapon Attachments - Visual attachment system showing equipped mods on weapons
- Drop System - Ground item drops with proximity pickup and visual markers
Perfect For
- ESX servers wanting the modern QBCore inventory experience without framework migration
- Communities upgrading from outdated ESX inventory systems to contemporary UI standards
- Server owners tired of inventory duplication bugs and item loss in legacy ESX inventories
- Roleplay servers needing reliable drag-and-drop inventory for player interactions
- ESX communities whose players have tried QBCore and want that inventory polish
- Developers building custom ESX scripts who need a stable inventory foundation
How It Works
Players open their inventory with the configured key (usually I or F2) and see the QB-style grid interface. Items appear as visual cards with images, names, and quantities. They can drag items between inventory slots, drop them on the ground, or move them to vehicle storage. The system interfaces directly with ESX's item database, checking weights, usability, and permissions through ESX functions. When players use items, the inventory sends ESX item events that your existing scripts already handle. Shops pull from ESX shop configs, jobs access esx_society storage, and everything integrates without requiring rewrites of your existing ESX resources.
Real-World Scenarios
Player Trading: Two players stand face-to-face and open inventories. One player drags items from their slots to a trade window. The other player reviews offered items, drags their trade items, and both confirm. The QB-style interface makes the exchange visual and intuitive compared to text-based ESX trading.
Vehicle Storage Management: A player opens their car trunk and sees it as a separate inventory grid. They drag weapons from their person into the trunk to avoid carrying them during legal RP. Later, they retrieve items by opening the trunk again - the QB inventory makes vehicle storage feel like a natural extension of personal inventory.
Shop Purchases: At a 24/7 store, players see shop items in the QB-style interface. They drag desired items from the shop inventory to their personal slots, and the ESX transaction processes in the background. The modern UI makes shopping feel responsive compared to old menu-based ESX stores.
Job Inventory Access: A mechanic opens their society inventory to grab repair kits. The QB interface shows society storage as a shared inventory space that updates in real-time when colleagues take or add items. ESX society data syncs perfectly while providing the superior QB visual experience.
Installation & Setup
- Backup your current ESX inventory system and player inventory database tables
- Download ESX Inventory HUD V16 and extract to your resources folder
- Remove or disable your existing ESX inventory resource (esx_inventory, esx_inventoryhud, etc)
- Place the new inventory resource in
resources/[esx]/directory - Import the SQL file to update item database structure if needed (check included documentation)
- Configure
config.luato match your ESX item names and weight limits - Verify item images are loading correctly - add custom images for server-specific items
- Update server.cfg:
ensure esx_inventory_hud - Test with players: verify item usage, drops, vehicle storage, and shop integration
- Configure hotbar key bindings and inventory open key in settings
Technical Details
- Framework Required: ESX Legacy (1.10.x+) or ESX 1.9.x with legacy support
- Performance: ~0.02ms resmon idle, ~0.15ms when inventory open - highly optimized
- UI Technology: Modern HTML/CSS/JavaScript interface with React-style rendering
- Item Images: Includes 500+ pre-made icons, supports custom PNG/WebP additions
- Database: Uses ESX items table structure with extended metadata support
- Compatibility: Works with esx_society, esx_shops, esx_property, most ESX job scripts
- Customization: Fully editable colors, layouts, slot counts, weight limits in config
- Weight System: Supports item-specific weights with visual capacity indicators
Framework Compatibility
- ✅ ESX Legacy (1.10.x+) - Primary compatibility target, full feature support
- ✅ ESX 1.9.x - Compatible with legacy ESX versions via compatibility layer
- ✅ ESX Extended - Works with es_extended and extended ESX variants
- ❌ QBCore - This is the ESX version; use original QB-Inventory for QBCore servers
- ❌ Standalone - Requires ESX Framework for player data and item management
What Makes It Stand Out
Most ESX inventory conversions are lazy ports with QB code hastily adapted, resulting in bugs, item duplication, and ESX incompatibilities. This resource is a proper rebuild - the developer went through QB-Inventory line-by-line and rewrote it to use ESX functions, ESX data structures, and ESX logic patterns. That's why it achieves 99% bug elimination while other ports struggle with constant duplication exploits. The included item image pack is massive; you won't spend hours hunting down icons for common items. The performance optimization is excellent - many QB-Inventory ports have terrible resmon because they're running QB code on ESX; this version runs ESX-native code that's efficient. With 143 installations and positive feedback, it's proven that ESX servers can have QB-quality inventory without framework migration headaches.
Why Servers Choose ESX Inventory HUD V16
Server owners pick this inventory because their ESX players constantly ask why can't we have the QB inventory? After trying QBCore servers, players get spoiled by the modern drag-and-drop interface and hate returning to menu-based ESX inventories. This resource lets ESX communities provide that experience without the massive undertaking of converting to QBCore. The bug fixes are critical - legacy ESX inventories are plagued with duplication exploits that require constant admin intervention. The 99% bug-free claim isn't marketing hype; this version genuinely fixed the item loss, weight calculation errors, and duplication glitches that plague other ESX inventory systems. For established ESX communities with years of custom scripts, migrating to QBCore isn't realistic - but upgrading to a better inventory absolutely is.
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