Core Crafting
Core Crafting - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Core Crafting - Advanced Crafting System with Progression
Bring depth to your server economy with Core Crafting, a feature-rich crafting system that combines progression mechanics, blueprint learning, and job-specific recipes. This isn't just another basic crafting script - it's a complete manufacturing system with leveling, success rates, crafting queues, and beautifully animated UI that makes production feel rewarding.
Whether you're running a weapons manufacturing operation, a tool production facility, or specialized job-based crafting stations, this system handles it all. Players advance through crafting levels, unlock blueprints for advanced items, and manage multiple workbenches with unique recipe sets. The clean UI and smooth animations make crafting engaging rather than a chore.
What Makes It Stand Out
- Progression System - Players level up crafting skills, unlocking advanced recipes over time
- Blueprint Learning - Rare blueprints add value and create specialized crafters
- Success Rate Mechanics - Adds risk/reward, prevents resource flooding
- Crafting Queue - Batch production keeps players engaged without spam-clicking
- Job Integration - Restrict recipes by jobs and grades for roleplay depth
- Multiple Workbenches - Each location has unique recipes, creating specialized zones
- Clean Code - Not obfuscated, fully customizable without headaches
- Crafting levels
- Support for jobs and grades
- Crafting Queue
- Clean UI and Animations
- Blueprints
- Weapon Crafting
- Blips
- Categories
- Success Rate
- Workbenches with individual recipes
- ESX
Framework Compatibility
- âś… ESX 1.1 - Full compatibility
- âś… ESX 1.2 - Full compatibility
- âś… ESX Legacy (1.final) - Full compatibility
- âś… OneSync - Optimized for OneSync servers
Perfect For
- Servers wanting weapons manufacturing roleplay
- Gang/mafia servers with illegal production operations
- Job-based servers needing specialized crafting
- Servers wanting progression-based economy systems
- Communities needing blueprint rarity for player specialization
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