Interactions V2
Interactions V2 - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
Pré-visualização em Vídeo
Click to load video from YouTube. By watching, you agree to their privacy policy.
Interactions V2 - Advanced 3D Interaction System
Video preview by Inside Scripts
A highly customizable 3D interaction framework that transforms how players engage with your server's world. This advanced system goes far beyond simple press-E prompts, offering entity-based attachments, dynamic 3D text, adjustable visibility, and comprehensive configuration options that adapt to any roleplay scenario or gameplay mechanic.
What Makes It Powerful
Most interaction scripts force you into rigid templates. Interactions V2 gives you complete control over every aspect of how players interact with your server. Attach prompts to specific entities, set precise display distances, configure positional offsets for perfect placement, and customize visibility based on vehicle state or player conditions.
The system handles both functional interactions (opening doors, accessing menus, triggering scripts) and purely visual 3D text elements (NPC dialogue, environmental storytelling, location labels). This dual-purpose design means one script serves multiple needs.
Core Features
- Entity Attachment - Bind interactions to specific vehicles, NPCs, objects, or coordinates
- Custom Display Names - Full text customization for interaction prompts
- Distance Control - Set exact render and interaction distances per element
- Positional Offsets - Precise X/Y/Z positioning relative to entities
- Visibility Options - Show/hide based on vehicle state, job, item, or custom conditions
- Vehicle Integration - Full support for in-vehicle interactions and prompts
- 3D Text Labels - Standalone text displays without interaction functionality
- Dynamic Content - Update text and options in real-time based on game state
Entity-Based System
Instead of relying solely on static coordinates, attach interactions directly to entities. When an NPC moves, the interaction moves with them. When a vehicle parks, the prompt follows. This entity-tracking creates dynamic, responsive interactions that adapt to server activity.
Attach interactions to:
- Specific vehicle models (all taxis show Request Ride)
- Individual NPCs (quest givers, shop owners, job managers)
- Prop objects (ATMs, vending machines, terminals)
- Player entities (trade requests, challenge prompts)
- Coordinates (traditional static location markers)
Advanced Configuration
Display Distance: Control exactly when interactions become visible. Set a 50-meter range for important locations, 5 meters for discrete interactions, or 100+ meters for landmarks. Each interaction has independent distance settings.
Positional Offsets: Fine-tune placement with precise X/Y/Z offsets. Position text above an NPC's head, beside a vehicle door, or floating near an object. The offset system ensures perfect alignment regardless of entity rotation or movement.
Visibility Conditions: Show interactions only when specific conditions are met. Display vehicle trunk access only when stopped, show job-specific prompts based on player employment, reveal secret interactions when holding particular items.
Vehicle Support: Full compatibility with vehicle-based interactions. Create prompts inside cars for radio controls, GPS systems, or computer terminals. The system handles vehicle entry/exit state automatically.
3D Text as Storytelling Tool
Use standalone 3D text (without interaction functionality) to enhance environmental storytelling and immersion:
- NPC Dialogue - Display ambient speech above NPCs (Looking for a taxi?, Fresh produce!)
- Location Labels - Mark buildings, businesses, or landmarks with floating names
- Environmental Details - Add flavor text to scenes (Out of Order, Employees Only)
- Hints & Tutorials - Guide new players with contextual help text
- Status Indicators - Show business hours, stock levels, or service availability
Interactive Options
When players approach and press the interaction key, trigger custom actions:
- Custom Labels - Define button text (Purchase, Enter, Talk, Use)
- Icon Support - Add visual icons to interaction prompts
- Key Binding - Configure which key triggers the interaction
- Duration Actions - Set hold-to-interact timers for important actions
- Script Events - Fire custom client/server events on interaction
- Menu Opening - Launch menus, UI, or dialog systems
- Animation Triggers - Play animations when interactions activate
Use Cases
Job Systems: Create dynamic job interactions that appear only for employed players. Taxi drivers see fare requests, mechanics see repair prompts, delivery drivers see package pickups.
Vehicle Mechanics: Add trunk access, hood opening, fuel cap interactions, radio controls, GPS menus, and custom vehicle features - all positioned perfectly and visible only when relevant.
NPC Interactions: Build quest systems, shop interfaces, dialogue trees, and mission givers with professional 3D prompts that follow NPCs naturally.
World Building: Populate your server with interactive elements - ATMs, vending machines, phone booths, terminals, kiosks, and custom props that respond to player interaction.
Business Systems: Create shop interfaces, service menus, and business interactions with customized prompts, proper positioning, and job-based visibility.
Technical Advantages
- Performance Optimized - Efficient render distance culling and entity tracking
- Framework Agnostic - Works with ESX, QBCore, QBOX, or standalone
- Easy Integration - Simple API for adding interactions from other scripts
- No UI Conflicts - Clean implementation that doesn't interfere with other systems
- Extensive Documentation - Complete API reference with implementation examples
Documentation
The comprehensive documentation covers every configuration option, API method, and implementation pattern. Examples demonstrate vehicle interactions, NPC attachments, coordinate-based prompts, and advanced visibility conditions. Discover all possibilities and learn best practices for creating professional interactions.
Installation
- Download and extract to your resources folder
- Add
ensure interactions-v2to server.cfg - Review documentation for API usage patterns
- Create interactions in your other scripts using the export system
- Test display distances and positioning in-game
- Adjust configuration values for optimal presentation
Technical Details
- Resource Type: Standalone framework (works with all bases)
- File Size: ~3 MB (includes documentation)
- Performance: 0.01-0.03ms average (optimized render culling)
- Dependencies: None required
- Client/Server: Primarily client-side with server event support
Framework Compatibility
- ✅ ESX - Perfect for esx_jobs, esx_shops, and custom interactions
- ✅ QBCore - Compatible with qb-target replacement or standalone use
- ✅ QBOX - Works with QBOX interaction systems
- ✅ Standalone - Functions independently without framework
- ✅ ox_target - Can coexist or replace existing targeting systems
Perfect For
- Developers building custom job systems needing flexible interactions
- Servers wanting professional 3D prompts throughout their world
- Communities replacing basic target systems with advanced alternatives
- Roleplay servers emphasizing environmental storytelling through text
- Custom frameworks requiring adaptable interaction solutions
Why Developers Choose V2
This system solves the one-size-fits-all limitation of traditional interaction scripts. Instead of forcing your ideas into rigid templates, Interactions V2 adapts to your vision. Whether building a complex quest system, adding vehicle features, creating NPC dialogue, or simply improving world interactivity, this framework provides the tools without imposing limitations. The extensive customization options mean you can create exactly the experience you envision.




