Rocket League Script
Rocket League Script - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
Aperçu vidéo
Click to load video from YouTube. By watching, you agree to their privacy policy.
Rocket League Script - Car Soccer Minigame for FiveM
The Rocket League Script brings the excitement of vehicular soccer to your FiveM server, recreating the popular Rocket League experience directly in GTA V. Players drive rocket-powered cars to hit a giant ball into goals, competing in fast-paced matches with friends or in organized tournaments. This entertaining minigame creates a unique entertainment venue for your server, offering players a competitive break from traditional roleplay activities while adding value to car meet locations, entertainment districts, or sports facilities.
What's Included
This complete Rocket League implementation includes a custom-built arena with goals, boundary walls, and spectator areas, a physics-accurate ball system that responds to vehicle collisions, scoring and timer systems, team management, and match organization tools. Players can join quick matches, participate in ranked competitive play, or organize private games with custom rules. The system tracks player statistics including goals scored, assists, saves, and win/loss records, creating leaderboards and seasonal rankings that drive competition and engagement.
Key Features
- Custom Arena - Dedicated Rocket League stadium with goals, walls, and seating
- Physics Ball - Realistic ball physics responding to vehicle impacts and momentum
- Team Matches - 1v1, 2v2, 3v3, or custom team configurations
- Scoring System - Automatic goal detection with score tracking and announcements
- Match Timer - Configurable match lengths with overtime if tied
- Vehicle Boost - Rocket-powered boost pads for enhanced speed and aerial plays
- Spectator Mode - Watch matches from various camera angles
- Quick Match - Automated matchmaking for pick-up games
- Ranked Mode - Competitive play with ELO rating system
- Tournament System - Organize brackets and championship events
- Statistics Tracking - Record goals, assists, saves, and win rates
- Leaderboards - Display top players and teams by rank and stats
- Replay System - Save and review match highlights
- Custom Rules - Adjust ball size, boost power, gravity, and match settings
Perfect For
- Entertainment-focused servers with minigames and activities
- Car meet servers wanting competitive driving events
- Roleplay servers needing casual break activities
- Sports facility roleplay with professional esports teams
- Community event servers hosting tournaments and competitions
- Servers wanting unique selling points beyond standard FiveM gameplay
Technical Details
- Performance: Optimized physics calculations and object syncing (0.02-0.03ms)
- Framework Support: ESX, QBCore, QBOX, Standalone compatible
- Arena Location: Custom map or integration with existing stadium MLOs
- Vehicle Support: Works with default GTA vehicles or custom Rocket League cars
- Synchronization: Server-side authority prevents desync and cheating
- Database: MySQL storage for player stats, rankings, and match history
Installation
- Download and extract rocket-league-script to your resources folder
- Import the SQL file to create statistics and leaderboard tables
- Load the included arena map or configure integration with your stadium MLO
- Configure config.lua for match settings, boost power, and ball physics
- Set up matchmaking zones or lobby areas for player access
- Add ensure rocket-league-script to server.cfg and restart
- Test matches with multiple players to verify ball sync and scoring
Framework Compatibility
- ✅ ESX - Integrates with ESX for player data and optional betting
- ✅ QBCore - Compatible with QB-Core systems and currency
- ✅ QBOX - Works with QBOX framework
- ✅ Standalone - Operates independently without framework requirements
Gameplay Mechanics
Players enter the Rocket League arena and join a team or queue for matchmaking. Once enough players join, teams are balanced and spawn in rocket-powered vehicles. The giant ball spawns at center field and the timer begins. Players accelerate, jump, and boost to hit the ball toward the opponent's goal while defending their own. Goals trigger celebrations, update scores, and reset the ball to center. Boost pads scattered around the arena refill boost meters for speed bursts and aerial maneuvers. Matches end when time expires, with the highest scoring team winning. Overtime activates if tied, playing sudden death until someone scores. Statistics update after each match, affecting player rankings and leaderboard positions.
What Makes It Stand Out
This Rocket League Script stands out by faithfully recreating the Rocket League experience within FiveM's constraints. The ball physics feel authentic - powerful hits send it flying while gentle touches allow for precise passes and dribbling. The boost pad system creates strategic gameplay where players must balance offensive pressure with boost management. The ranked mode and ELO system tap into competitive psychology, driving players to improve and climb leaderboards. Server owners love how it creates organic entertainment hubs where players gather to compete, spectate, and socialize between matches. The tournament system enables community events with prize pools, creating server-wide occasions that boost engagement and retention. Unlike one-off minigames, Rocket League has proven lasting appeal with depth that keeps players returning.




