PVP HUD - Standalone Compatibility – No external frameworks needed; works seamlessly on any server.
14-day refund policy
Free updates forever
Inspect & modify the code
Click to load video from YouTube. By watching, you agree to their privacy policy.
Elevate your FiveM server's combat experience with this purpose-built PVP HUD designed specifically for competitive gameplay. Whether you're running a deathmatch arena, battle royale zone, gang war territory, or simply want better combat feedback during intense firefights, this HUD delivers all the information players need at a glance. Unlike standard vehicle-focused HUDs, this interface prioritizes combat stats - health, armor, weapon information, ammunition counts, and kill streak tracking - all presented in a clean, performance-optimized design that won't clutter screens during critical moments.
You're getting a complete combat interface system with dynamic health and armor displays, real-time weapon and ammo tracking, kill streak counter with customizable rewards, and a fully configurable design system. The standalone architecture means it works immediately on any FiveM server regardless of framework - no dependencies to install, no conflicts with existing resources, no compatibility headaches. Everything is controlled through an extensive config file where you can adjust colors, positions, sizes, icons, animations, and display triggers to match your server's visual identity and gameplay style.
Standard FiveM HUDs are built for general roleplay - showing vehicle stats, hunger, thirst, and other survival mechanics. During PVP situations, players need instant access to combat-critical information without digging through menus or squinting at tiny icons. This HUD surfaces exactly what matters in firefights: current health percentage, armor status, active weapon, remaining ammunition in magazine and reserve, and performance tracking through kill streaks. The dynamic UI adapts based on your actions - disappearing during peaceful moments to maximize immersion, then smoothly appearing the instant you draw a weapon or take damage.
The integrated kill streak counter does more than just display numbers - it creates gameplay moments. As players rack up consecutive kills without dying, the HUD provides visual feedback through color changes, size scaling, or custom animations (all configurable). More importantly, the system fires server-side events at your defined thresholds. Set up reward tiers like: 3 kills = cash bonus, 5 kills = temporary damage boost, 10 kills = server-wide announcement, 15 kills = special weapon unlock, 25 kills = unique vehicle spawn. The streak resets on death, creating natural tension and risk-reward decisions about whether to push for the next tier or play safely to preserve current progress.
Every aspect of the HUD is controlled through the config file, no coding required. Adjust bar widths, heights, border radii, padding, and margins. Set custom RGB colors for health, armor, background, borders, and text at different status thresholds. Configure when elements appear - only with weapon drawn, only when damaged, only during combat (recent damage taken or given), or always visible. Control animation speeds, fade timings, and transition effects. Define your own kill streak milestones and connect them to existing server rewards systems. Change icon sizes, enable/disable specific elements, reposition the entire HUD, or create multiple profiles for different game modes.
Most combat HUDs are either too basic (just health/armor) or too cluttered (showing irrelevant roleplay stats during fights). This strikes the perfect balance - comprehensive combat information without visual overload. The dynamic display system is particularly clever: on roleplay servers, the HUD completely disappears during peaceful activities, maintaining immersion. The instant a player draws a weapon or enters combat, it smoothly appears with all relevant information. The kill streak integration transforms it from a simple information display into an actual gameplay system that creates memorable moments and gives skilled players recognition for their performance.
Configure exactly when the HUD appears based on your server's needs:
Built with efficiency in mind from the ground up. The HUD uses conditional rendering - elements only update when values actually change, not every frame. Smart trigger systems prevent unnecessary calculations when HUD is hidden. Optimized draw calls minimize GPU impact even with full animations enabled. Typical performance: 0.01-0.03ms when active, 0.00ms when hidden. Tested on servers with 128+ concurrent players in active combat zones without measurable FPS impact on client or server.
While fully functional standalone, the event-based architecture allows easy integration with other systems:
Server Impact: 0.00-0.03ms client-side, zero server performance impact. Pure client-side rendering with optional server events for kill streak rewards.
0 questions
No questions yet
Be the first to ask a question about this product!