Pizza Job System & Hotdog Job System
Pizza Job System & Hotdog Job System - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Pizza Job System & Hotdog Job System - Dual Food Service Career Pack for FiveM
Transform your FiveM server into a bustling food service economy with this comprehensive dual-job system. Players can run their own pizza delivery business or operate a hotdog stand, creating authentic street food roleplay experiences. Whether you're building a casual server or a hardcore economy-focused community, these food service jobs add depth to civilian gameplay while providing legitimate income sources for new players. With 6 confirmed sales and proven server integration, this system offers two complete career paths in one optimized package.
What's Included
You're getting two fully-featured job systems that work independently or together. The pizza job includes a complete delivery system with order management, routing, vehicle spawning, and customer satisfaction mechanics. The hotdog job provides a mobile vendor experience with inventory management, cooking mechanics, and location-based sales optimization. Both systems include custom UI elements, configurable pricing, and integrated economy balancing. The package comes with all necessary SQL files, configuration documentation, and framework integration guides for immediate deployment.
Key Features
- Pizza Delivery System - Complete order fulfillment workflow with GPS routing, delivery timers, and tip mechanics that reward efficient service
- Hotdog Vendor Operations - Mobile cart system with inventory restocking, cooking animations, and location-based customer demand
- Dual Income Streams - Players can switch between jobs or specialize in one, creating diverse economic opportunities for your server population
- Progressive Earnings - Both jobs feature performance-based pay with bonuses for speed, quality, and customer satisfaction ratings
- Vehicle Integration - Pizza job includes delivery vehicle spawning with configurable models, while hotdog job uses on-foot mechanics
- Inventory Management - Realistic stock systems requiring ingredient purchases and preparation before service begins
- Custom UI Elements - Clean, intuitive interfaces for order tracking, earnings display, and job management without cluttering the HUD
- Location Markers - Clearly defined job start points, ingredient shops, and service areas with 3D text and map blips
- Anti-Exploit Protection - Built-in safeguards against order spam, distance cheating, and income farming
- Configurable Economy - Adjust prices, earnings, ingredient costs, and demand rates to match your server's economic balance
Perfect For
- Roleplay servers needing legitimate civilian job options beyond police and mechanics
- Economy-focused communities wanting diverse income streams for different player skill levels
- New player onboarding - simple, accessible jobs that teach server mechanics
- Servers emphasizing street-level roleplay with food service and small business themes
- Communities looking to fill downtown areas with active player-run businesses
- Casual servers where players want low-commitment jobs they can do solo
How It Works
Pizza Delivery: Players clock in at the pizza shop, receive delivery orders through the UI, grab ingredients from storage, prepare orders, spawn a delivery vehicle, and follow GPS waypoints to customer locations. Each successful delivery earns base pay plus tips based on delivery speed and order accuracy. Failed deliveries or timeout penalties keep the system challenging.
Hotdog Vendor: Players purchase ingredients from suppliers, set up their cart at designated vendor zones, interact with NPCs or real players to make sales, and manage inventory throughout their shift. Prime locations earn higher prices while competition for spots creates interesting roleplay scenarios.
Technical Details
- Framework: ESX and QBCore compatible (check framework-specific files in package)
- Performance: Optimized for 0.00ms idle, minimal resource usage during active jobs
- Database: MySQL/MariaDB with included schema for job progress and statistics tracking
- Dependencies: Standard framework requirements (esx_society for ESX, qb-management for QBCore)
- Customization: All text, prices, locations, and mechanics configurable via config.lua
- Language Support: Multi-language ready with translation files included
Installation
- Extract the resource folders to your server's resources directory
- Import the provided SQL files to create necessary database tables
- Configure job settings, locations, and prices in config.lua for both systems
- Add the resources to your server.cfg file and restart the server
- Set up job access through your framework's job management system
- Test both job workflows to ensure proper payout and progression
Framework Compatibility
- ✅ ESX Legacy - Full support with esx_society integration for business accounts
- ✅ ESX 1.9.x - Compatible with legacy ESX versions using standard job framework
- ✅ QBCore - Includes qb-core specific files with duty system and management integration
- ⚙️ Standalone Options - Can be adapted for custom frameworks with basic modification
What Makes It Stand Out
Most job scripts offer one career path and call it a day. This package gives you two complete, balanced job systems that complement each other perfectly. The pizza delivery adds structure and routing challenges similar to trucking jobs but scaled for city environments, while the hotdog vendor creates spontaneous roleplay opportunities through location competition and player interaction. The dual-job approach means better value for server owners and more variety for players who get bored running the same route repeatedly. Both systems feature realistic economic balance - they're not money printers, but they provide steady income for players who put in the effort. The clean code structure makes customization straightforward whether you want to adjust payouts, add new delivery zones, or modify the ingredient system to match your server's existing economy.
Configuration Examples
Adjust delivery rewards, ingredient costs, and vendor zones to create the perfect economic balance. Set pizza delivery bonuses for rush hours, configure hotdog cart rental fees, and define prime vendor locations with higher sale prices. The config system lets you create scarcity by limiting vendor spots or abundance by opening multiple zones. You control whether these are entry-level jobs or lucrative careers for dedicated players.
Roleplay Enhancement
These jobs create natural roleplay scenarios beyond the mechanics. Pizza drivers become familiar faces in neighborhoods, hotdog vendors compete for corners and develop customer relationships, and both jobs encourage interaction with the broader server economy. Players need to purchase ingredients, potentially from player-owned businesses. They might hire protection in dangerous delivery zones or form vendor cooperatives. The simple mechanics support complex emergent gameplay.
Server Economy Integration
Both jobs pull money from the economy (ingredient purchases, vehicle rentals) and inject it back through customer payments. This creates balanced circulation unlike government jobs that spawn money. You can tie ingredient suppliers to player-owned businesses, creating supply chains. The configurable profit margins let you position these as starter jobs, mid-tier careers, or supplemental income sources depending on your server's needs.




