Parkour Script
This work is designed to diversify and transform the movement in GTA V The script has been released and is available for purchase.
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Parkour Script - Advanced Movement & Freerunning System
Revolutionize player movement on your FiveM server with this comprehensive parkour system that adds realistic climbing, vaulting, sliding, and ledge grab mechanics. Transform ordinary chases and exploration into dynamic, skill-based experiences where players can navigate the city like never before - scaling walls, leaping across rooftops, and executing smooth parkour transitions.
What's Included
This complete parkour overhaul introduces natural movement mechanics that activate contextually based on player speed, direction, and surrounding environment. The system includes wall climbing with realistic stamina consumption, quick vault animations for low obstacles, precision ledge grabbing with pull-up mechanics, smooth sliding for fast descents, and roll landings to absorb fall damage. All movements trigger automatically when appropriate conditions are met, requiring no complicated keybinds.
Key Features
- Wall Climbing - Scale vertical surfaces up to configurable heights with stamina-based progression
- Quick Vaulting - Smoothly vault over fences, barriers, and low walls while maintaining momentum
- Ledge Grabbing - Automatically grab ledges when jumping, then pull yourself up or shimmy sideways
- Sliding System - Slide under obstacles or down slopes at high speeds
- Roll Landings - Execute combat rolls when landing from heights to reduce or negate fall damage
- Stamina Integration - Parkour actions consume stamina, preventing unlimited climbing
- Configurable Controls - Customize keybinds and which movements are enabled/disabled
- Standalone Design - Works independently without framework requirements
Perfect For
- Roleplay servers wanting more dynamic police chases and criminal escapes
- Action-oriented servers with gang wars or territory control requiring tactical movement
- Freerun/parkour communities building dedicated movement-focused servers
- Servers with custom urban maps where vertical exploration enhances gameplay
- Communities wanting to add skill-based movement without complicated training systems
Technical Details
- Performance: Optimized with 0.01-0.02ms resource usage, negligible FPS impact
- Animations: Smooth, realistic parkour animations from native GTA movement system
- Stamina System: Configurable stamina drain rates and regeneration speeds
- Height Limits: Set maximum climbable wall heights to prevent unrealistic scaling
- Fall Damage: Integrates with existing fall damage systems or uses built-in calculations
- Framework: Standalone (no ESX/QBCore required)
Installation
- Extract the parkour script to your resources folder
- Configure movement parameters in config.lua (stamina drain, climb heights, keybinds)
- Add to server.cfg: ensure parkour-script
- Restart server and test wall climbing, vaulting, and ledge grabs
- Adjust stamina values based on your server's pacing preferences
- Optional: integrate with existing stamina/fitness systems if desired
Framework Compatibility
- ✅ Standalone - Works out of the box without framework dependencies
- ✅ ESX - Can integrate with ESX stamina or status systems
- ✅ QBCore - Compatible with QB stress/stamina mechanics
- ✅ QBOX - Fully compatible with QBOX player systems
- ✅ Custom Frameworks - Easy to adapt to proprietary server frameworks
Configuration Options
The config file gives you precise control over parkour mechanics. Set minimum and maximum climbable heights, adjust stamina consumption rates for each movement type, configure fall damage thresholds, enable or disable specific parkour actions, customize keybinds, and adjust animation speeds. This flexibility lets you balance parkour for your server's specific needs - from realistic tactical movement to arcade-style freerunning.
What Makes It Stand Out
Unlike simple climb scripts that just teleport players upward, this parkour system uses natural movement mechanics with proper animations, stamina costs, and contextual triggers. The ledge grab system alone transforms exploration - players can jump between buildings, catch themselves on window ledges, and execute precision jumps that would be impossible with standard GTA movement. The roll landing mechanic adds skill expression where experienced players can safely drop from heights that would kill others. It's not just a movement script - it's a complete traversal overhaul that makes your city feel alive and climbable.



