NP inspired ATM robbery [UPDATED]
NP inspired ATM robbery - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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NP Inspired ATM Robbery - NoPixel-Style Physical ATM Heist for ESX
Bring NoPixel's innovative ATM robbery mechanics to your ESX server with this immersive heist script that goes far beyond simple robbery interactions. Players physically attach ropes to ATMs, rip them from walls using vehicles, and transport the stolen machines to search locations - creating dynamic, multi-stage criminal gameplay that generates natural police pursuits and thrilling getaway scenarios.
How It Works
This NP-inspired system transforms ATM robberies into elaborate heists. Criminals first attach a rope to the targeted ATM using the qtarget interaction system. They then connect the rope to their vehicle and drive away, physically pulling the ATM from the wall in a dramatic theft. Once freed, players load the ATM into their vehicle and transport it to a safe location where they can search it for cash and valuables. The entire process creates multiple opportunities for police intervention, vehicle chases, and strategic decision-making.
Key Features
- Physical ATM Extraction - Attach rope to ATM and rip it from the wall using vehicle power
- Rope Mechanics - Visual rope attachment between vehicle and ATM for realistic heist visuals
- Vehicle-Based Theft - Drive away to pull ATM loose, creating noise and attention
- Transport Gameplay - Load stolen ATM and drive to search location while evading police
- Search System - Open the ATM at safe location to collect money and items
- Police Dispatch Integration - Automatic alerts to law enforcement when robbery begins
- Police Check System - Script verifies police presence before allowing robbery attempts
- Progress Bar Integration - Visual feedback during rope attachment and ATM searching
- Qtarget Integration - Third-eye targeting for clean, modern interaction system
- PolyZone Support - Precise interaction zones for ATM targeting
- Server-Side Validation - Fully server-sided to prevent exploits and cheating
- Configurable Settings - Customize timers, rewards, police requirements, and mechanics
Perfect For
- Servers seeking NoPixel-style innovative heist mechanics
- Communities wanting multi-stage criminal activities beyond simple robberies
- ESX servers with active police departments needing dynamic pursuit scenarios
- Roleplay servers emphasizing realistic criminal operations with planning and execution
- Servers using qtarget and modern interaction systems
- Communities that want vehicle-based criminal gameplay
- Servers looking to create natural police vs. criminal encounters
Technical Details
- Framework: ESX (es_extended)
- Dependencies: PolyZone, qtarget, rprogress (progress bar - included)
- ATM Props: Custom ATM props included (separate resource)
- Required Item: Rope item (SQL file included)
- Server-Sided: Yes - fully server-side validation
- Configuration: Extensive config.lua for customization
- Police System: Configurable minimum police count requirement
Installation
- First, add all dependencies to your server.cfg:
- ensure PolyZone
- ensure qtarget
- ensure rprogress
- ensure ad-atmprops
- ensure ad-atmrobbery
- Add the rope item to your database by executing the included rope.sql file (or add manually if item already exists)
- Configure robbery settings in ld-atmrobbery/config.lua:
- Adjust robbery timers and difficulty
- Set minimum police requirements
- Configure reward amounts
- Customize police dispatch settings
- Restart your server and verify all dependencies load correctly
- Test the system with a rope item and vehicle to ensure mechanics work properly
Important Notes
Critical: Do not place the ATM props in the same resource as the robbery script - they must be separate resources or the script will not function properly. The ad-atmprops resource handles prop spawning while ad-atmrobbery manages the robbery mechanics, and they need to load independently.
Gameplay Flow
Players acquire a rope item through gameplay (purchase, crafting, or finding). When ready to attempt the robbery, they approach an ATM with their vehicle nearby. Using qtarget, they select the Attach Rope option and a progress bar shows rope attachment. Once attached, they connect the rope to their vehicle and slowly drive away. The tension builds as the rope stretches and the ATM begins pulling from the wall. When it breaks free, the player loads it into their vehicle and must navigate to a safe location while police receive dispatch alerts and begin searching.
At the search location, players use the progress bar system to crack open the ATM and collect the cash and items inside. The entire process creates multiple decision points - which ATM to target, which vehicle to use, which escape route to take, and where to search the ATM safely. This multi-stage approach generates far more engaging criminal roleplay than simple press E to rob interactions.
Police Integration
The script includes comprehensive police systems that create balanced gameplay. The police check ensures robberies only occur when law enforcement is available to respond, preventing off-hours farming. When robbery begins, automatic dispatch alerts notify police of the ATM location and suspect description. As criminals transport the stolen ATM, police can spot the rope trailing from the vehicle or notice the missing ATM, creating pursuit scenarios. The configurable settings let you balance difficulty by adjusting police requirements and alert timing.
What Makes It Stand Out
Most ATM robbery scripts use simple interaction menus where players click to rob and instantly receive money. This NP-inspired system creates actual physical gameplay requiring planning, equipment, teamwork, and vehicle skills. The rope mechanics and physical ATM extraction mirror NoPixel's innovative approach to making every heist type unique and engaging. The multi-stage process (attach rope → pull ATM → transport → search) generates natural roleplay opportunities and police encounters rather than artificial timer-based systems.
Configuration Options
The extensive config.lua file allows complete customization of the robbery experience. Adjust the time required to attach ropes and search ATMs. Set minimum and maximum reward amounts for different ATM types. Configure how many police must be online before robberies can begin. Customize police dispatch messages and alert systems. Set cooldown timers between robbery attempts. Define search zones where ATMs can be opened. This flexibility lets you tune the mechanics to match your server's economy and gameplay style.
Dependency Information
The script requires three external dependencies that enhance functionality. PolyZone provides precise interaction zones for ATM targeting without messy trigger areas. Qtarget delivers the modern third-eye interaction system players expect on quality servers. Rprogress (included in the package) shows visual progress bars during rope attachment and ATM searching. These dependencies are industry-standard resources used across thousands of servers, ensuring compatibility and reliability.
NoPixel Inspiration
This script draws direct inspiration from NoPixel's approach to criminal activities - making each heist type mechanically unique and engaging. Rather than copy-paste robbery scripts with different targets, NoPixel creates distinct gameplay for each criminal opportunity. This ATM robbery system captures that philosophy by introducing physical mechanics, vehicle integration, and multi-stage gameplay that makes robbing an ATM feel completely different from robbing a store or flexi. Servers using this script can offer players the NoPixel-quality criminal experience without requiring custom development.




