Multi Farming Script
Multi Farming Script - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
Aperçu vidéo
Click to load video from Streamable. By watching, you agree to their privacy policy.
Multi Farming Script - Complete Agricultural System for FiveM
Transform your FiveM server into a thriving agricultural economy with the Multi Farming Script, a comprehensive farming solution supporting multiple crop types, realistic growth mechanics, and deep player progression. This advanced script brings authentic farming gameplay to your server with wheat fields, vegetable gardens, fruit orchards, and greenhouse operations. Perfect for roleplay servers seeking realistic economic diversity beyond traditional criminal activities.
What's Included
You're getting a full-featured farming ecosystem with 7+ crop varieties (wheat, corn, tomato, potato, carrot, lettuce, strawberry), multi-stage growth system with visual progression, farming tools with durability mechanics, quality rating system affecting crop value, weather and seasonal effects, configurable farming zones, shop integration for supplies, and a complete player progression system with 100 farming levels. The package includes pre-configured farming locations at Grapeseed Farm, Sandy Shores, and Paleto Bay Greenhouse.
Key Features
- Multiple Crop Types - Seven different crops each with unique growth times, seasonal requirements, and market values ranging from basic wheat to premium strawberries
- Growth Stage System - Multi-stage visual progression showing plants sprouting, growing, maturing, and becoming ready for harvest with realistic timelines
- Farming Tools - Complete toolset including hoe for tilling soil, watering can for irrigation, fertilizer for growth boost, and pesticides for disease management
- Quality Rating System - Crops receive quality grades (0.1x to 2.0x multiplier) based on proper care, weather conditions, and farmer skill level affecting final sell price
- Weather Integration - Dynamic weather affects growth rates - rain helps crops grow faster and reduces water needs, while sunny weather increases evaporation
- Seasonal System - Four-season cycle where certain crops thrive in specific seasons, forcing strategic planning and crop rotation
- Pest & Disease Management - Random infestations requiring player intervention with pesticides and fungicides to protect harvest yields
- Greenhouse Farming - Special indoor growing areas at Paleto Bay offering weather protection, faster growth, extended seasons, and reduced pest risks
- Player Progression - 100-level farming system with experience points earned through planting, tending, and harvesting crops
- Level Bonuses - Unlock harvest multipliers, growth speed increases, efficiency improvements, and access to premium crop varieties as you level up
- Farming Zones - Pre-configured areas with zone restrictions, plot limits to prevent overcrowding, and different allowed crops per location
- Plot Management - Limited number of simultaneous plots per player preventing server performance issues and maintaining gameplay balance
- Shop Integration - Dedicated farming supply stores selling seeds, tools, fertilizers, and pesticides with configurable pricing
- Crop Sales System - Sell harvested crops at market prices influenced by quality rating and dynamic supply/demand economics
- Statistics Tracking - Comprehensive player stats showing total plants grown, successful harvests, current farming level, and session earnings
- Modern UI Interface - Clean, responsive web-based interface for farming menu, shop browsing, and statistics viewing
- Admin Panel - Server owner tools for viewing all planted crops, removing abandoned plants, setting weather/season, and monitoring economy health
- Multi-Framework Support - Compatible with ESX (all versions including Legacy), QBCore, QBX/QBox, and Standalone setups
- Inventory Integration - Works with ox_inventory (with metadata), qb-inventory, and standard framework inventories
- Target System Support - Compatible with ox_target and qb-target for modern interaction, fallback to traditional drawtext
Perfect For
- Economy-Focused Servers - Create legitimate businesses and income sources beyond crime with sustainable farming careers
- Roleplay Communities - Add depth to character backgrounds with farmer occupations, agricultural businesses, and food supply chains
- Whitelist Servers - Provide immersive civilian activities that generate meaningful roleplay interactions around agriculture
- Restaurant & Food Scripts - Supply fresh ingredients to player-owned restaurants, cafes, and catering businesses creating interconnected economy
- Prison Roleplay - Implement prison farm labor programs where inmates grow crops as part of rehabilitation activities
- Gang Territory Systems - Farms can be controlled by gangs who tax production or use fields for illegal crop growing
- Real Estate Servers - Players purchase farmland properties generating passive income through agricultural production
- Survival/Hardcore Modes - Food scarcity mechanics requiring players to farm or starve adding survival challenge elements
Technical Details
- Framework: ESX (all versions), QBCore, QBX/QBox, Standalone with automatic detection
- Performance: Highly optimized - 0.00ms idle, 0.01-0.02ms during active farming operations
- Dependencies: Database resource (mysql-async, oxmysql, or ghmattimysql), inventory system, optional target system
- Database: Automatic table creation, optimized queries with proper indexing, persistent data storage
- Inventory Support: ox_inventory (recommended - full metadata), qb-inventory, framework default inventories
- Target Support: ox_target (recommended), qb-target, or drawtext fallback system
- Customization: Extensive config.lua with 100+ parameters for crops, zones, tools, pricing, and mechanics
- Localization: Multi-language support with locale files for complete translation capability
Installation
- Extract Files - Unzip the download and place the multi-farming folder in your server's resources directory
- Database Setup - Import the provided SQL file or let the script auto-create required tables on first startup
- Add Items - Add farming items (seeds, crops, tools) to your inventory system using provided item configurations
- Configure Framework - Set your framework type in config.lua or leave as 'auto' for automatic detection
- Customize Zones - Edit farming zone locations, sizes, allowed crops, and plot limits in configuration
- Set Crop Parameters - Adjust growth times, harvest yields, sell prices, and seasonal availability per crop type
- Add to Server.cfg - Include ensure multi-farming in your server startup configuration
- Restart Server - Perform a full server restart to load all resources and initialize database
- Test Functionality - Visit a farming zone, purchase supplies from shop, plant crops, and verify all systems work
How The System Works
Players visit farming supply shops located at configurable coordinates to purchase seeds, farming tools, and supplies. Each tool has durability - the hoe is used for tilling soil, the watering can must be refilled periodically, and fertilizers boost growth speed while pesticides prevent disease.
When entering a designated farming zone, players access the farming menu through target system (ox_target/qb-target) or by pressing a key near zone markers. The menu shows available plots, current planted crops, and farming statistics. Players select an empty plot and choose which crop to plant from available seed inventory.
Once planted, crops enter the growth cycle with visual stages. The script spawns actual plant props that change appearance as they mature - starting as small sprouts, growing into mid-stage plants, then becoming harvestable mature crops. Players must water plants regularly (indicated by UI notifications) and can use fertilizer to accelerate growth by 20-50% depending on configuration.
Weather and seasons significantly impact farming. Rain automatically waters all crops and provides growth bonuses. Summer sun speeds tomato growth but stresses leafy vegetables. Spring is optimal for most crops while winter restricts outdoor farming to greenhouses only. The pest system randomly triggers infestations requiring pesticide treatment within a time limit or crops suffer reduced quality and yields.
When crops reach full maturity, players harvest them receiving items directly to inventory. The quality system calculates final value based on multiple factors: proper watering frequency, fertilizer usage, weather conditions, season match, player farming level, and whether pests were handled promptly. Quality ranges from 0.1x (neglected crops) to 2.0x (perfect conditions) multiplied against base crop value.
Harvested crops are sold at designated NPC locations or player-owned businesses. The dynamic pricing system adjusts values based on server-wide supply - if everyone grows wheat, prices drop. Rare crops like strawberries command premium prices. Quality ratings directly impact final payment, rewarding skilled farmers.
What Makes It Stand Out
This isn't a basic press E to pick vegetables script - it's a complete farming simulation rivaling standalone farming games. The multi-stage growth system with actual visual progression creates genuine investment in crops. Players check on their plants throughout the day, creating natural return visits and server retention.
The quality system rewards skill over grinding. A level 1 farmer can grow wheat, but achieving 2.0x quality requires understanding weather patterns, seasonal advantages, optimal watering schedules, and pest prevention. This skill ceiling keeps farming engaging long-term rather than becoming repetitive button mashing.
The greenhouse system creates interesting economic gameplay - greenhouse plots are limited and premium priced, but enable year-round farming of summer crops in winter. This creates competition for prime greenhouse space and economic decisions about where to invest farming capital.
What truly differentiates this script is the interconnected systems. Weather affects growth which impacts quality which determines profitability. Seasons restrict crops forcing diversification. Pests create risk requiring insurance (extra pesticides). The 100-level progression provides months of advancement goals. It's a complete profession system, not just a money-making minigame.
Customization & Integration
Server developers can easily create custom crops by adding entries to the crops table in config.lua - define growth stages, time per stage, seasonal preferences, minimum/maximum harvest yields, sell prices, and required farming level. The modular design allows integration with restaurant scripts, market stalls, and business systems through included exports and events.
Admin Tools
The comprehensive admin panel (/farmingadmin command) provides server management capabilities: view all active crops on the server with owner information and growth status, mass-remove abandoned plants from inactive players, manually set server weather and season for events, view leaderboards of top farmers, reload configuration without restarting, and access performance monitoring showing resource usage and player counts.
Why Players Love It
Farming provides therapeutic, low-stress gameplay contrasting with high-intensity crime and police roleplay. It's perfect for players who want to roleplay peaceful rural life while still engaging with server economy. The progression system and quality mechanics create genuine skill expression - veteran farmers produce noticeably better yields than beginners. The community aspect emerges naturally as farmers share tips about optimal crop rotations, compare harvest screenshots, and compete for quality records.
https://streamable.com/tvxihn



