Flap Police Job
Flap Police Job - ESX police job script with original police job features, NPCs, clean and simple NUI interface, and easy configuration.
[ESX] Flap Police Job - Complete Law Enforcement System by SFM Development
Establish professional law enforcement on your ESX server with the Flap Police Job - a comprehensive police job system featuring clean NUI interfaces, full armory and vehicle management, and extensive configuration options. Developed by SFM Development, this isn't a basic cop job; it's a complete law enforcement framework with NPCs, evidence systems, arrest mechanics, and everything officers need for realistic police roleplay.
What's Included
You're getting a complete police department system with duty management, armory access with weapon storage, vehicle garage with emergency vehicle spawning, arrest and fine systems, officer ranking structures, NPC interactions for immersion, clean and intuitive NUI menus for all interactions, and full ESX integration for jobs, items, and economy. Everything a police department needs is included and ready to configure.
Key Features
- Clean Modern NUI - Professional, easy-to-use interface for armory, garage, actions, and management without cluttered menus
- Full Armory System - Officers access weapons based on rank with weight limits, storage systems, and equipment management
- Vehicle Garage - Spawn and store police vehicles with rank-based restrictions and vehicle damage tracking
- Arrest & Fine Mechanics - Handcuff, search, arrest, and fine suspects with configurable charge lists and jail integration
- Ranking System - Multiple officer ranks (Cadet, Officer, Sergeant, Lieutenant, Chief) with progressive permissions
- NPC Interactions - NPCs stationed at armory, garage, and duty locations for immersive roleplay
- Duty Toggle System - Officers clock in/out to go on/off duty with salary and permission integration
- Evidence Gathering - Collect evidence at crime scenes, bag and tag items for investigations
- License Verification - Check civilian licenses (driver's, weapon, business) during traffic stops
- Backup Calling - Request backup with automatic GPS waypoints for responding officers
- Fully Configurable - Easy config.lua with extensive customization options for all systems
- Free to Edit - Complete source code access for modifications and custom features
Perfect For
- Serious Roleplay Servers - Professional police departments with ranks, procedures, and realistic operations
- Law Enforcement Communities - Dedicated police roleplay groups wanting comprehensive tools
- Balanced Police vs Criminal - Structured systems that create fair pursuit and arrest mechanics
- Department Management - Servers needing clear rank structures and equipment restrictions
- New Server Launches - Complete out-of-the-box police solution without custom development
- Immersive Law Enforcement - NPCs and realistic interactions enhance believability
How It Works
Officers with the police job assignment arrive at the police station and interact with the duty NPC to clock in. Once on duty, they access the armory NPC to equip weapons based on their rank (Cadets get basic equipment, higher ranks access rifles and specialized gear). The garage NPC allows spawning vehicles appropriate to their rank. When encountering suspects, officers use the interaction menu to handcuff, search inventory, check licenses, and issue fines or arrests. All actions are logged, and arrests automatically integrate with your jail system. The clean NUI makes all these interactions intuitive and quick.
Installation
- Extract flap_police_job to your resources folder
- Import the included SQL file to create database tables and job structure
- Add
ensure flap_police_jobto your server.cfg - Configure job settings, armory items, vehicles, and locations in config.lua
- Set up police job in your ESX job system with appropriate ranks
- Configure jail integration if using a separate prison script
- Add officers to the police job and test all systems
Framework Compatibility
- ✅ ESX Legacy - Built specifically for ESX Legacy with full support
- ✅ ESX 1.9.x - Compatible with ESX 1.9 and similar versions
- ✅ ESX 1.2 - Works with older ESX frameworks
- ❌ QBCore - ESX-specific, requires conversion for QB (not included)
Technical Details
- Performance Impact: Minimal (~0.01-0.02ms average)
- Dependencies: ESX framework, ESX Jailsystem (optional for arrests)
- Database: SQL file included for job setup and tables
- NPC System: Peds spawned at configurable locations for interactions
- Marker System: Visible markers for duty, armory, garage access points
- Source Code: Fully accessible and editable for customization
Armory System Details
The armory provides rank-based weapon access with weight management. Configure which weapons are available to each rank (Cadets might get pistols and tasers, Sergeants access shotguns and rifles, Lieutenants get specialized equipment). Set weight limits to prevent officers from carrying entire arsenals. The system tracks what each officer withdraws, creating accountability. Off-duty officers automatically lose police weapons, preventing abuse.
Vehicle Garage Features
The garage system spawns police vehicles with rank restrictions. Junior officers might access standard patrol cars, while senior ranks can spawn SUVs, motorcycles, or specialized vehicles. Vehicle spawning includes automatic blip creation and GPS waypoints. Returned vehicles are deleted to prevent server clutter. Configure spawn points, vehicle models, and rank requirements in the config file.
Arrest & Fine System
Officers can handcuff suspects, search their inventory (viewing and confiscating items), check licenses and identification, issue fines directly from ESX accounts, and arrest suspects with automatic jail integration. The fine system includes predefined charges (speeding, assault, robbery) with configurable amounts. Arrests send players to jail with configurable sentences, and all actions create logs for review.
Ranking Structure
Default ranks include Cadet (entry level, basic equipment), Officer (standard patrol, expanded armory), Sergeant (supervisory, full weapon access), Lieutenant (command staff, all equipment), and Chief (department head, full permissions). Each rank is configurable with different weapon access, vehicle permissions, and administrative capabilities. Promotions are handled through ESX job grades.
What Makes It Stand Out
The Flap Police Job focuses on clean, intuitive design rather than overwhelming officers with complex systems. The NUI is modern and simple - officers can quickly access what they need without navigating confusing menus. NPC interactions add immersion that pure marker-based systems lack, making the police station feel alive. The free-to-edit source code means you're not locked into the default configuration; adjust it to match your server's specific needs. Developed by SFM Development with attention to performance and usability, this system has proven reliable across 45+ servers running various roleplay styles.
Configuration Examples
- Weapon Restrictions: Limit assault rifles to Sergeant+ to prevent excessive force
- Vehicle Permissions: Reserve helicopters and special vehicles for command staff
- Fine Amounts: Set realistic fine values matching your economy ($50-$5,000 typical range)
- Jail Integration: Connect to esx_policejob jail or custom prison scripts
- Custom Locations: Set armory, garage, and duty points at your police station MLO
Roleplay Applications
- Traffic Enforcement: Officers conduct traffic stops, check licenses, and issue citations
- Criminal Pursuit: Backup system coordinates multi-unit responses to crimes in progress
- Investigation Work: Evidence collection enables detective roleplay and case building
- Department Operations: Rank structure supports realistic chain of command and duty rosters
- Training Programs: Cadet rank facilitates field training officer programs
- Patrol Procedures: Systematic equipment and vehicle access encourages proper patrol protocols
Economy Integration
The police job integrates with ESX salary systems. Configure officer pay grades based on rank (Cadets $50/15min, Officers $75/15min, Sergeants $100/15min, etc.). Fines collected from suspects can be configured to go to police society funds or government accounts. Evidence collection can be monetized through department budgets.
Additional Features
- Handcuff System: Restrict suspect movement during arrests
- Inventory Search: View and confiscate contraband from suspects
- License Checks: Verify driver's licenses, weapon permits, and business licenses
- Backup Requests: GPS waypoints guide responding units to incidents
- Evidence Bagging: Collect and catalog crime scene evidence
- Duty Blips: On-duty officers appear on map for coordination
Support & Updates
Includes ongoing support and lifetime updates. The resource is maintained for compatibility with ESX updates and FiveM changes. Being open source and free to edit means community improvements and customizations are possible.
Preview Videos
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