ESX Doorlock (VIP) V7
easy to setup you can set lock on any door you want such as single doors, double doors or even gates in under 20 seconds for each door ! type of locks you ca...
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ESX Doorlock (VIP) V7 - Professional Door Management System for FiveM
Take complete control of every door on your ESX server with the most advanced doorlock script available. V7 represents a fundamental upgrade over standard esx_doorlock - this isn't a simple reskin, it's a ground-up rebuild that solves the performance issues and configuration limitations that plague free alternatives.
The VIP designation means you're getting premium features that aren't available in the community version: database-driven door storage, real-time configuration without restarts, unbreakable door protection, customizable alarm systems, and pin code support for digital locks. This is the doorlock system that serious roleplay servers use when door security actually matters.
https://streamable.com/k1gcx0What Makes V7 Different
Standard doorlock scripts store everything in config.lua, forcing you to restart the entire resource every time you add a door. That's fine for small servers, but when you're running a 100+ player community with custom MLOs and constantly evolving locations, config restarts become a massive pain. V7 stores all door data in your MySQL database, enabling true dynamic door management.
You can add, modify, or delete doors while the server is running with zero downtime. Set up a new police station? Add the doors instantly. Remove an old building? Delete its doors without touching config files. The system keeps everything synchronized across server restarts automatically.
Core Features Breakdown
- Database-Driven Storage - All door configurations stored in MySQL, eliminating config file management and allowing instant updates
- Sub-20 Second Setup - Stand near any door, run the command, configure permissions - done. Works for single doors, double doors, and gates
- Unbreakable Mode - Flag critical doors (armory, evidence lockers, server rooms) as completely immune to lockpicking and hacking attempts
- Alarm Integration - Set doors to trigger alarms when tampered with, sending notifications to police or security jobs instantly
- Lockpick Configuration - Control lockpick duration and success chance per door - make the mayor's office harder to breach than a convenience store
- Pin Code Support - Digital locks can require numeric codes instead of or in addition to job permissions
- Job-Based Access - Assign multiple jobs and grade levels to each door with granular permission control
- Performance Optimized - Runs 0.05-0.10ms faster than standard esx_doorlock through efficient code and optimized checks
Perfect For These Scenarios
- Police departments with evidence rooms, holding cells, armories, and offices requiring different access levels
- Gang territories where faction members need exclusive access to stash houses and meeting rooms
- Business interiors protecting valuable inventory from unauthorized employees
- Government buildings with public areas, staff-only sections, and high-security zones
- Hospital interiors with operating rooms, pharmacies, and morgues requiring medical staff credentials
- Bank vaults and secure storage areas needing maximum protection
How It Works in Practice
An admin approaches a door they want to secure. They run /doorlock create and configure the permissions - let's say police grade 3 and higher. The system saves this to the database instantly. From that moment, only officers with the right rank can unlock that door. No config edits, no resource restarts.
Later, the police chief wants to make the armory harder to breach. They mark it as unbreakable and add a 4-digit pin code requirement. Criminals can't lockpick it anymore, and even if someone steals a police uniform, they won't have the code. The changes take effect immediately for all players.
When a gang attempts to break into the evidence room anyway, the door triggers an alarm. Every online police officer gets a notification with the location. This creates organic chase scenarios and consequences for criminal activity - exactly what serious roleplay servers need.
Setup Requirements
- Framework - ESX Legacy (1.10.x+) or es_extended 1.9.x
- Database - MySQL/MariaDB with automatic table creation on first launch
- Dependencies - ox_lib or esx_menu_default for UI menus
- Permissions - Admin access for initial door configuration
- Server Version - FiveM build 2802 or higher
Installation Overview
- Extract the esx_doorlock_vip folder to your server resources directory
- Add ensure esx_doorlock_vip to your server.cfg
- Start the server - database tables create automatically
- Grant admin permission using ACE or ESX admin level
- Use /doorlock create while standing near doors to configure them
- Test with different job roles to verify permissions work correctly
The script includes detailed config.lua for customizing keybinds, notification styles, alarm sounds, and UI preferences. Default settings work great out of the box, but everything is adjustable to match your server's theme.
Advanced Configuration Options
Each door supports granular settings beyond basic lock/unlock. You can set lockpick duration between 5-60 seconds, success chance from 5-95%, and choose whether failed attempts trigger alarms or just notify nearby players. Pin codes can be 4-8 digits with optional brute-force protection that temporarily locks out players after failed attempts.
The alarm system integrates with your existing job scripts. When triggered, you can send notifications to specific jobs (police, security, FBI), include GPS coordinates, and even trigger physical alarm sounds within the building. This creates realistic security responses without requiring additional scripts.
Why VIP Edition Over Free Alternatives
Free doorlock scripts work fine for basic servers, but they hit limitations quickly. Config file management becomes tedious with 50+ doors. Performance suffers when checking 100+ doors every frame. There's no alarm integration, no unbreakable mode, no pin codes.
V7 costs money because it saves you dozens of hours fighting with config files and dealing with performance issues. The 50+ sales and positive feedback come from server owners who tried the free option first, then upgraded to V7 when they realized what they were missing. If door security matters to your roleplay scenarios, the VIP features pay for themselves in saved admin time.
Performance Impact
- Idle Performance - 0.01-0.02ms when not near doors
- Active Checking - 0.03-0.05ms when near lockable doors
- Database Queries - Optimized with caching, minimal overhead
- Memory Usage - 2-3 MB typical with 100+ doors configured
- Player Capacity - Tested stable with 200+ players, thousands of door checks per second
Framework Compatibility
- ✅ ESX Legacy - Full support for 1.10.x and newer
- ✅ es_extended - Compatible with 1.9.x and legacy versions
- ✅ ox_lib - Modern UI integration (recommended)
- ✅ esx_menu_default - Fallback UI support
- ❌ QBCore - ESX only, not compatible with QB framework
What You're Getting
This is a complete door management solution, not a quick script reskin. You get the V7 resource with all VIP features unlocked, SQL file for automatic database setup, detailed configuration documentation, and video tutorial showing real-world setup examples. The code is clean, well-commented, and easy to modify if you need custom features.
The 50+ sales speak to the quality - admins choose V7 when they need reliable door security that doesn't require constant maintenance. If you're running a serious roleplay server where access control actually matters, this is the doorlock script you want.





