ESX Advanced Ambulance Job - Complete EMS & Medical Roleplay System
Transform your FiveM server's medical services with ESX Advanced Ambulance Job, the most comprehensive and realistic EMS system available. This isn't a simple reskin of the basic ambulance job - it's a complete overhaul that brings true medical roleplay to life with injury-specific treatments, working equipment, realistic animations, and professional dispatch integration.
https://www.youtube.com/watch?v=ScQYcDhKY9g
Revolutionary Injury Treatment System
The standout feature that sets this script apart is the intelligent injury system. When players die from specific causes, they must be treated for those exact injuries or they'll respawn with reduced health. This creates realistic medical scenarios where EMTs need to diagnose and treat specific wounds, adding genuine skill and knowledge to the paramedic role rather than just clicking a revive button.
- Injury-Specific Treatments - Different death causes require different medical interventions
- Consequence System - Improper treatment results in reduced health on respawn
- EMT Rewards - Paramedics receive better compensation for proper diagnosis and treatment
- Medical Bag System - Realistic instruments and tools for treating various injuries
- Diagnostic Gameplay - EMTs must assess injuries and choose appropriate treatments
Immersive Medical Equipment
The Medical Bag system is a game-changer for EMS roleplay. Instead of magic healing, paramedics carry professional medical instruments and must use the right tool for each situation. This creates authentic medical scenarios with animations and props that make treatments feel real and engaging for both the medic and the patient.
- Medical Instruments - Bandages, defibrillators, medications, diagnostic tools
- Realistic Animations - Professional medical animations for each procedure
- Physical Props - Visible equipment during treatment for immersion
- Tool Requirements - Must have appropriate items to perform specific treatments
- Inventory Integration - Works with major inventory systems for item management
Working Stretchers and Patient Transport
Advanced Ambulance Job includes fully functional stretchers that allow realistic patient transport. EMTs can load incapacitated patients onto stretchers, wheel them to the ambulance, and transport them safely to the hospital. This simple feature dramatically improves medical roleplay scenarios and makes the job feel professional and authentic.
Professional Dispatch System
The built-in dispatch system ensures EMTs always know where they're needed. When players are downed, medical calls automatically appear for on-duty paramedics with location information. The system supports GKS Phone, qs-phone, and Quasar phone dispatch integration, or you can use the clean built-in system that requires no additional dependencies.
- Automatic Call Generation - Injured players create dispatch calls automatically
- Location Tracking - GPS coordinates show EMTs exactly where to respond
- GKS Phone Compatible - Integrates with GKS phone dispatch system
- qs-phone Support - Works with qs-phone dispatch features
- Quasar Integration - Compatible with Quasar phone distress signals
- Standalone Option - Built-in dispatch works without external dependencies
Complete Hospital Management
The script supports multiple hospitals across your map, each with full functionality including ambulance garages with aircraft support, cloakrooms with clothing integration, check-in systems for civilian self-service, and boss menus for EMS management. Every hospital becomes a fully functional medical facility rather than just a respawn point.
- Multi-Hospital Support - Configure unlimited hospital locations
- Ambulance Garages - Vehicle spawning system with aircraft compatibility
- Aircraft Support - Medical helicopters for rapid response scenarios
- Integrated Cloakrooms - Change uniforms using esx_skin or fivem-appearance
- Hospital Check-In - Civilians can self-admit for treatment (configurable)
- Boss Menu Access - Management features with multijob compatibility
Advanced Features for Realistic Roleplay
Death animations are synced and persistent, creating realistic scenarios where downed players actually appear injured. The anti-combat log system prevents players from disconnecting to avoid death consequences. Usable medikits allow medics to heal themselves and others, while sedatives enable psychiatric holds and behavioral health scenarios. Every feature is designed to enhance realism.
- Synced Death Animations - Persistent, synchronized death states visible to all players
- Anti-Combat Log - Players disconnecting while dead return in downed state
- Usable Medikits - Medics can heal themselves and others, civilians can self-treat
- Sedative System - Temporarily sedate players for psychiatric scenarios (configurable)
- Inventory Clearing - Optional death penalty that clears inventory on respawn
- Invoice System - Bill patients for medical services using esx_billing or okokBilling
Framework and Integration Compatibility
While built for ESX, Advanced Ambulance Job works with modern ESX versions and can be adapted for other frameworks. The script integrates seamlessly with popular inventory systems including ox_inventory, qb-inventory, mf-inventory, qs-inventory, and native ESX inventory. Phone systems, notification systems, and custom UIs can all be integrated through editable client files.
- ✅ ESX Framework - Complete esx_ambulancejob replacement
- ✅ QBCore Compatible - Can replace qb-ambulancejob with configuration
- ✅ ox_inventory - Full integration with items and usables
- ✅ qb-inventory - Complete inventory system support
- ✅ mf-inventory - Seamless mf-inventory integration
- ✅ qs-inventory - Works perfectly with qs-inventory
- ✅ Target Systems - Optional qtarget, qb-target, ox_target support
Exceptional Performance Optimization
Despite its extensive feature set, Advanced Ambulance Job maintains 0.0ms resmon on idle and minimal usage during active medical scenarios. The code is optimized for high-player-count servers and tested in demanding environments. You get professional features without sacrificing server performance.
- 0.0ms Idle - Zero resource usage when not actively in use
- Fully Optimized Code - Efficient, clean codebase for maximum performance
- High Player Count Ready - Tested on busy servers with hundreds of players
- Smart Resource Management - Only loads necessary components when needed
Extensive Configuration Options
The config file is extremely detailed, allowing server owners to customize virtually every aspect of the EMS system. Enable or disable features, adjust prices and rewards, configure hospital locations, set item requirements, customize dispatch behavior, and tailor the experience to match your server's roleplay style and economy.
- Feature Toggles - Enable or disable specific features per your needs
- Economic Settings - Configure treatment costs, EMT pay, invoice amounts
- Location Management - Define hospital locations and service areas
- Item Requirements - Set what items medics need to perform treatments
- Behavior Options - Customize respawn mechanics, death penalties, timers
- Integration Settings - Configure phone, notification, and inventory systems
Additional Professional Features
- Wasabi Multijob Compatible - Supports players working multiple jobs simultaneously
- Car Lock Integration - Works with wasabi_carlock and qb-carlock systems
- Custom Editable Code - Client files are easily modified for custom integrations
- Frequent Updates Planned - Active development with new features regularly added
- Community Feedback - Development guided by actual server owner needs
Perfect For These Server Types
- Serious roleplay servers requiring realistic medical scenarios
- Servers focusing on emergency services and first responder roleplay
- Communities wanting engaging medical careers for players
- Servers replacing basic esx_ambulancejob with something better
- High-population servers needing optimized EMS systems
Installation Process
- Remove or disable your current ambulance job script (esx_ambulancejob, qb-ambulancejob)
- Download and extract Advanced Ambulance Job to your resources folder
- Import the SQL file to create necessary database tables
- Configure framework type and hospital locations in config.lua
- Set up inventory system integration (ox_inventory, qb-inventory, etc.)
- Configure phone and dispatch integration if using external systems
- Add resource to server.cfg and restart server
- Test all features at each configured hospital location
What Makes This Script Essential
Advanced Ambulance Job elevates EMS roleplay from a simple revive mechanic to a genuine medical career. The injury-specific treatment system creates real gameplay depth, the medical equipment adds immersion, and the professional features make paramedics feel valued and important. This isn't just a replacement for basic ambulance jobs - it's a complete transformation of how medical roleplay works on your server.
Technical Requirements
- ESX Framework (or QBCore with adaptation)
- MySQL database for player medical data
- Inventory system (ox_inventory, qb-inventory, mf-inventory, qs-inventory, or ESX default)
- Optional: Phone system (GKS, qs-phone, Quasar) for dispatch integration
- Optional: Target system (qtarget, qb-target, ox_target) for interactions
- Optional: Billing system (esx_billing, okokBilling) for invoicing
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