Drug System
Drug System - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
Aperçu vidéo
Click to load video from YouTube. By watching, you agree to their privacy policy.
Drug System - Complete Criminal Economy for FiveM Servers
Build a realistic and immersive drug economy on your FiveM server with this comprehensive drug system. Featuring complete production chains from growing raw materials to processing finished products and selling to NPCs or players, this script creates a dynamic criminal underworld that adds depth to your server's roleplay and economy. Perfect for servers focusing on criminal organizations, gang warfare, and illegal business operations.
https://www.youtube.com/watch?v=KHnwMSuDHXYWhat's Included
This all-in-one drug system provides everything needed to implement realistic drug mechanics on your server. The script handles multiple drug types including weed, cocaine, and methamphetamine, each with unique production processes, equipment requirements, and selling mechanics. Players navigate complete supply chains from cultivating plants or acquiring raw materials, through multi-stage processing and refinement, to distribution and sales. The system integrates with police scripts for realistic law enforcement interactions, creating balanced risk-reward gameplay that drives player engagement and server activity.
Key Features
- Multiple Drug Types - Complete systems for weed, cocaine, meth, and other substances with unique production chains and effects
- Growing and Cultivation - Plant seeds, manage crops, harvest yields with growth timers and quality factors affecting final product value
- Multi-Stage Processing - Transform raw materials through realistic refinement processes requiring specific equipment and locations
- Dynamic Pricing - Market-based pricing that fluctuates based on supply, demand, and server economy conditions
- NPC and Player Sales - Sell to AI dealers in designated zones or negotiate deals with other players for higher profits
- Police Detection System - Risk zones, illegal activity alerts, and seizure mechanics create tension and consequences for drug operations
- Quality and Purity System - Product quality affects sale prices and effects, rewarding careful production and proper equipment
- Territory Control - Gang-based territory system where organizations control production areas and sales zones
Perfect For
- Criminal roleplay servers focusing on organized crime and gang activities
- Servers with active police departments creating cat-and-mouse gameplay dynamics
- Economy-driven servers needing money sinks and illegal income sources
- Gang warfare servers where drug territories drive conflict and competition
- Hardcore roleplay communities emphasizing consequences and risk management
- Servers wanting realistic drug effects and addiction mechanics for immersion
Installation
- Download and extract the drug system script to your server resources folder
- Import the included SQL file to create database tables for inventory, transactions, and territory data
- Configure framework integration in config.lua (ESX/QBCore/QBOX support)
- Set up growing locations, processing labs, and sales zones with coordinates and permissions
- Configure drug types, processing recipes, pricing ranges, and effects in the detailed config
- Integrate with police/MDT scripts for arrest and seizure functionality (optional)
- Customize territory zones, gang permissions, and conflict mechanics if using territory system
- Add drug items to your server's item database with proper metadata and images
- Restart server and test full production chain from growing through sales
Framework Compatibility
- ✅ ESX - Full ESX integration with society accounts and job management for drug organizations
- ✅ QBCore - Complete QBCore support with gang systems and reputation mechanics
- ✅ QBOX - Compatible with QBOX framework through modern bridge functions
- ✅ Standalone - Can operate with custom frameworks using configuration adapters
Technical Details
- Performance: Optimized for servers with 50+ active drug operations running simultaneously
- Dependencies: Framework core, inventory system (ox_inventory or framework default), progressbar (optional)
- Database: Dedicated tables for plant tracking, product inventory, transaction logs, and territory ownership
- Security: Server-side validation prevents item duplication and production bypasses
What Makes It Stand Out
This drug system goes beyond simple item exchanges by implementing realistic production chains that require player investment, time management, and risk assessment. The multi-stage processing system means players can't instantly convert raw materials to finished products - they must secure processing locations, acquire equipment, and manage production timers while avoiding police detection. The dynamic pricing and quality system creates a sophisticated economy where skilled producers can earn premium prices for high-purity products, while rushed or poorly executed operations yield inferior goods. Territory mechanics add strategic depth as gangs compete for control of lucrative growing areas and exclusive sales zones.
Production Chains Explained
Weed operations start with purchasing seeds and securing growing locations, either indoor grow houses with hydroponics or outdoor farms. Players plant seeds, manage watering and lighting, then harvest buds after growth timers complete. Raw buds undergo drying and curing processes before packaging for sale. Cocaine production requires acquiring coca plants or paste, transporting to processing labs, and using chemicals to refine into powder. Meth manufacturing involves multi-step cooking processes requiring specific equipment, chemicals, and temperature control, with quality affected by cook skill and equipment condition.
Sales and Distribution
Players can sell finished products through multiple channels. NPC drug dealers in specific neighborhoods offer baseline prices with low risk but lower profits. Player-to-player sales command premium prices but require negotiation and trust. Street corner sales to random NPCs provide quick cash but attract heavy police attention. Bulk distribution to gang warehouses offers the best prices for large quantities but requires gang membership and territory control. The system tracks transaction history for police investigations and gang reputation systems.
Law Enforcement Integration
Police receive alerts when illegal activities occur in monitored zones. Officers can conduct searches, seize contraband, and arrest suspects with proper evidence. The system logs all drug-related activities for MDT investigations and court cases. Sophisticated servers can implement informant systems, undercover operations, and drug testing mechanics. Seized products are automatically removed from circulation, and arrest records affect player reputation and gang standing.
Risk and Reward Balance
Every stage of drug operations carries calculated risks. Growing operations can be raided and crops destroyed. Processing labs attract police attention through noise and chemical odors. Transportation of large quantities risks interdiction and seizure. High-value sales zones offer better prices but increased police presence. The system balances these risks with substantial profit potential, creating engaging gameplay where players must weigh reward against consequences. Smart players develop diversified operations, use lookouts, and time their activities to minimize exposure.
Customization and Configuration
Server owners have complete control over every aspect of the drug economy. Adjust growth timers from minutes to hours based on server pace. Set processing complexity from simple single-step operations to elaborate multi-stage cooking. Configure price ranges, market volatility, and supply-demand factors. Enable or disable specific drug types based on your server's theme. Customize police detection ranges, alert thresholds, and seizure mechanics. Create custom drug types with unique effects, processing requirements, and sales channels. The flexible config system supports everything from casual criminal roleplay to hardcore narcotics simulation.





