CodeM mBossmenu — Boss Management System
The mBossmenu is a sophisticated and feature-rich boss menu system designed for use with the ESX and QBCore frameworks in FiveM.
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Video
https://www.youtube.com/watch?v=W2EyQUMf8zQConfig file
Config = {}
Config.Framework = 'esx' -- autodetect, qb, oldqb, esx, oldesx
Config.SQL = oxmysql -- oxmysql, ghmattimysql, mysql-async
Config.ItemImagesFolder = nui://ox_inventory/web/images/
Config.MenuKey = 38
Config.InteractionHandler = 'ox_target' -- drawtext, ox_target, qb_target, qb_textui, esx_textui
Config.AdminMenuCommand = adminboss
Config.DefaultImage = ''
Config.Admins = {
admin,
superadmin,
god,
mod,
moderator,
}
Config.Certifications = {
{
name = air_support,
label = Air Support Division,
icon = 'air_support_icon.svg',
},
{
name = burglary_task,
label = Burglary Task Force,
icon = 'burglary_task_icon.svg',
},
{
name = field_training_officer,
label = Field Officer,
icon = 'field_training_icon.svg',
},
{
name = high_speed_pursuit_unit,
label = High Speed Pursuit Unit,
icon = 'high_speed_pursuit_unit_icon.svg',
},
{
name = high_value_target_unit,
label = High Value Target Unit,
icon = 'high_value_target_unit_icon.svg',
},
{
name = k9_unit,
label = K9 Unit,
icon = 'k9_unit_icon.svg',
},
{
name = major_crimes_unit,
label = Major Crimes Unit,
icon = 'major_crimes_unit_icon.svg',
},
{
name = motorcycle,
label = Motorcycle,
icon = 'motorcycle_icon.svg',
},
{
name = shark_rangers_unit,
label = Shark Rangers Unit,
icon = 'shark_rangers_icon.svg',
},
}
Config.Inventory = ox_inventory -- codem-inventory, qb_inventory, esx_inventory, ox_inventory, qs_inventory
Config.BlacklistedItems = { -- items you don't want to show up on the menu
-- water,
-- weapon_pistol
}
Config.Notify = function(message)
if Config.Framework == 'esx' or Config.Framework == 'oldesx' then
TriggerEvent(esx:showNotification, message)
else
TriggerEvent('QBCore:Notify', message, info, 1500)
end
end
Config.Clothes = fivem-appearance -- fivem-appearance -- illenium-appearance -- codem-appearance -- esx_skin -- qb-clothing
function openClothingMenu()
if Config.Clothes == 'fivem-appearance' then
TriggerEvent(fivem-appearance:client:openClothingShopMenu, false)
end
if Config.Clothes == 'illenium-appearance' then
TriggerEvent(illenium-appearance:client:openClothingShop, false)
end
if Config.Clothes == 'codem-appearance' then
TriggerEvent(codem-appereance:OpenClothing)
--[[
// Add this code in codem-appereance client/clothing.lua
RegisterNetEvent(codem-appereance:OpenClothing)
AddEventHandler(codem-appereance:OpenClothing, function()
OpenMenu(binco)
end)
--]]
end
if Config.Clothes == 'esx_skin' then
TriggerEvent(esx_skin:openMenu)
end
if Config.Clothes == 'qb-clothes' then
TriggerEvent(qb-clothing:client:openMenu)
end
end
function RefreshSkin()
if Config.Clothes == 'fivem-appearance' then
TriggerEvent(fivem-appearance:client:reloadSkin)
end
if Config.Clothes == 'illenium-appearance' then
TriggerEvent(illenium-appearance:client:reloadSkin)
end
if Config.Clothes == 'codem-appearance' then
TriggerEvent(codem-appearance:reloadSkin)
end
if Config.Clothes == 'esx_skin' then
TriggerEvent(esx_skin:getLastSkin, function(lastSkin)
TriggerEvent('skinchanger:loadSkin', lastSkin)
end)
end
if Config.Clothes == 'qb-clothes' then
TriggerEvent(qb-clothing:reloadSkin)
--[[
// Add this code in qb-clothing client/main.lua
RegisterNetEvent(qb-clothing:reloadSkin)
AddEventHandler(qb-clothing:reloadSkin, function()
local playerPed = PlayerPedId()
local health = GetEntityHealth(playerPed)
reloadSkin(health)
end)
--]]
end
end
function onBossMenuOpen()
end
function onBossMenuClose()
end
function badgenumber(source)
-- your function to get player badge number
return 0
end
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