Circle HUD
Circle HUD - modern customizable HUD interface for ESX servers Compatible with ESX framework. Fully customizable and optimized.
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Circle HUD - GTA IV Style Interface for FiveM Servers
Bring the iconic GTA IV visual style to your FiveM server with Circle HUD. This clean, modern interface displays player stats using the beloved circular design that defined GTA IV's HUD system. With 113 servers already running this HUD, it's a proven solution for players who want nostalgia without sacrificing functionality. Compatible with ESX, QBCore, and QBOX frameworks, it works right out of the box with minimal configuration.
What's Included
You're getting a complete HUD replacement that transforms your FiveM interface into the GTA IV aesthetic. The resource includes circular health and armor displays that appear in the classic bottom-left corner, a speed indicator for vehicles, and weapon/ammo displays. Unlike generic HUDs that simply move elements around, this recreates the actual visual language of GTA IV - the circular progress indicators, the color schemes, and the overall minimalist design philosophy that made GTA IV's interface so iconic.
Key Features
- Authentic GTA IV Design - Circular health and armor bars matching the original GTA IV visual style
- Circular Progress Indicators - Smooth animations showing health/armor depletion in real-time
- Minimalist Interface - Clean design that doesn't clutter the screen or distract from gameplay
- Vehicle Speed Display - Speedometer appears when driving, hidden when on foot
- Weapon & Ammo Counter - Shows current weapon and ammunition count in GTA IV style
- Framework Integration - Pulls data from ESX, QBCore, or QBOX automatically
- Lightweight Performance - Minimal client-side impact, runs smoothly even on lower-end systems
- Customizable Colors - Adjust health/armor bar colors to match your server theme
- Responsive Design - Scales properly across different screen resolutions
- Plug & Play Setup - Works immediately after installation, no complex configuration
Perfect For
- Servers targeting players who grew up with GTA IV and want that nostalgic feel
- Roleplay communities that prefer clean, non-intrusive HUD designs
- Minimalist server setups where you want essential info without visual clutter
- Streamers and content creators who appreciate the classic GTA aesthetic
- Servers transitioning from standalone GTA IV multiplayer to FiveM
- Any server wanting a proven, stable HUD used by 100+ communities
How It Works
Once installed, the Circle HUD automatically replaces FiveM's default health and armor displays with circular indicators positioned in the bottom-left corner of the screen - exactly where GTA IV players expect them. As your character takes damage, the circular health bar depletes clockwise, and the same happens with armor. When you enter a vehicle, the speedometer fades in smoothly. When you equip a weapon, the ammo counter appears. Everything is context-sensitive, showing only what you need at that moment.
The HUD integrates with your framework's player data systems. If you're using ESX, it reads from es_extended's health/armor values. QBCore servers pull from qb-core's player state. This means it automatically syncs with your existing systems - damage from scripts, armor from shops, health from medical items all display correctly without any additional configuration.
Real-World Use Cases
Nostalgia-Focused RP Server: A Liberty City roleplay server uses Circle HUD to complete the GTA IV atmosphere. Combined with IV-style handling mods and map imports, players get a authentic throwback experience.
Minimalist PvP Server: A deathmatch server implements Circle HUD because it provides essential combat information without blocking sightlines or creating visual clutter during gunfights.
Streamer-Friendly Setup: Content creators prefer Circle HUD because it looks professional on stream, doesn't have intrusive branding, and viewers immediately recognize the iconic GTA IV design.
Installation & Setup
- Download the Circle HUD resource and extract to your server's resources folder
- Add ensure circle-hud (or the exact folder name) to your server.cfg
- If using ESX: verify es_extended is starting before the HUD
- If using QBCore: ensure qb-core loads first in your server.cfg
- Restart your server and join to test the HUD display
- Optional: Edit config.lua to customize colors and positioning
- Optional: Adjust opacity/size settings if needed for your resolution
Technical Details
- Performance Impact: ~0.01ms (extremely lightweight, no FPS impact)
- Client-Side: Pure client-side resource, no server load
- Display Elements: Health, armor, speed, weapon, ammo
- Update Rate: Real-time stat monitoring with smooth animations
- Resolution Support: Responsive design works on 1080p, 1440p, 4K+
- Dependencies: Framework required (ESX, QBCore, or QBOX)
- Customization: Config file for colors, positions, and toggles
- Compatibility: Works alongside other UI scripts (inventory, phone, etc.)
Framework Compatibility
- ✅ ESX - Full integration with es_extended, reads health/armor from framework
- ✅ QBCore - Compatible with qb-core player stats and metadata
- ✅ QBOX - Works with QBOX framework out of the box
- ⚠️ Standalone - Requires framework for stat tracking (not standalone compatible)
What Makes It Stand Out
Most FiveM HUDs either try to be overly futuristic with neon colors and complex designs, or they're bare-bones stat displays with zero personality. Circle HUD hits the sweet spot: it's a faithful recreation of GTA IV's beloved interface without being a lazy copy-paste. The circular progress indicators aren't just cosmetic - they're genuinely easier to read at a glance than linear bars, especially during intense moments. And unlike bloated HUD packs that bundle 50 features you don't need, this focuses on doing one thing exceptionally well: displaying your core stats in the most iconic way possible.
Why Servers Choose Circle HUD
With 113 purchases, Circle HUD has proven itself in the FiveM community because it solves a specific problem: default FiveM HUDs look generic, but most replacements are either too complex or poorly optimized. This HUD is the Goldilocks solution - just enough features to be useful, lightweight enough to run on any server, and familiar enough that players instantly understand it. The GTA IV style isn't just nostalgia bait; it's a genuinely well-designed interface that Rockstar spent years perfecting. Why reinvent the wheel when you can use the design that millions of players already know and love?
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