Builder Job (Leveling System)
Builder Job - interactive job system for ESX servers Compatible with ESX framework. Fully customizable and optimized. Easy setup and configuration.
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Builder Job (Leveling System) - Progressive Construction Career for FiveM
Transform your FiveM server with a fully-featured builder job system that rewards player dedication through an advanced leveling progression. This comprehensive construction career script creates an immersive blue-collar roleplay experience where players start as entry-level laborers and work their way up through skill tiers, earning better pay and unlocking advanced construction tasks as they gain experience. Perfect for servers looking to add depth to their legal job economy with a system that keeps players engaged through meaningful progression.
What's Included
You're getting a complete builder career framework with multiple work locations, a database-driven experience system, and flexible configuration that lets you customize everything from pay rates to experience requirements. The script tracks individual player progression permanently in your database, ensuring their hard work carries over between sessions. With open source code and no IP restrictions, you have complete control to customize the job flow, add new construction sites, or integrate it with your existing job systems.
Leveling System That Rewards Dedication
The core of this script is its sophisticated experience and leveling system. Players earn experience points for every construction task they complete, with experience requirements and payouts that scale with their level. As builders advance through the ranks, they unlock better-paying contracts and more complex construction jobs. The system stores all progression data in your database, so players never lose their hard-earned levels even if they switch characters or take breaks from the server.
You can configure experience drops at each level to control progression speed, set custom experience requirements to reach the next tier, and define exactly how much each level should pay. This creates a natural career arc where new builders start with basic tasks and modest wages, while veteran construction workers handle premium contracts for significantly higher compensation.
Key Features
- Progressive Leveling System - Database-tracked experience that persists across sessions with customizable requirements per level
- Scalable Pay Structure - Configure different payouts for each level, rewarding experienced builders appropriately
- Multiple Work Locations - Fully customizable construction sites with the ability to change all locations and models
- Optimized Performance - Idle: 0.01ms, Active: 0.03ms (tested on i9-9900K, RTX 2080S, 16GB RAM)
- Tool and Time Requirements - Set specific tools and working durations for level 1 and 2 jobs to create realistic progression
- Job Access Control - Enable/disable job requirements to gate access based on experience or other conditions
- Open Source Code - Full access to modify and customize everything to match your server's needs
- No IP Lock - Use on multiple servers without restrictions
- Easy Level Addition - Simple configuration structure makes adding new experience tiers straightforward
- Custom Notifications Support - Compatible with any notification system (pNotify included, easily replaceable)
- Progress Bar Integration - Works with rprogress or your preferred progress bar script
Perfect For
- Roleplay servers wanting meaningful legal job progression beyond simple money-printing
- Economy-focused servers that need balanced, skill-based income sources
- Servers building comprehensive job ecosystems with construction/development roleplay
- Communities looking to reward player loyalty and time investment
- Servers that want legal jobs to compete with criminal activities in terms of engagement
Configuration Flexibility
The config system gives you granular control over every aspect of the builder job. Toggle job requirements on or off to control who can access the work. Set experience gains per task and total experience needed to level up, allowing you to tune progression speed to your server's economy. Define custom payouts at each level to create realistic wage scaling. Change all work location coordinates and construction models to fit your server's map modifications or create unique work sites.
For the first two job levels, you can even specify which tools players need to have in their inventory and how long each construction task takes to complete. This creates authentic roleplay where beginners might need basic hammers and spend more time on tasks, while advanced builders work more efficiently.
Installation
- Extract the builder job folder to your server resources directory
- Configure database connection in the config file (experience tracking requires database)
- Customize work locations, experience requirements, and pay rates in config.lua
- Add your preferred notification and progress bar scripts (or use the included pNotify and rprogress)
- Add ensure builder-job to your server.cfg
- Restart server and test the first few levels to verify experience progression
Framework Compatibility
- âś… ESX - Designed for ESX servers with job system integration
- âś… QBCore - Compatible with QBCore's job framework
- âś… Standalone - Can be adapted for custom frameworks with database access
Dependencies
The script works out of the box with pNotify for notifications and rprogress for progress bars, but the open source nature means you can easily swap these for your preferred systems. Many server owners replace these with ox_lib, mythic_notify, or custom notification scripts. The code is clean and well-commented, making integration straightforward even for those new to FiveM development.
What Makes It Stand Out
Unlike basic builder jobs that just spawn props and pay flat rates, this script creates a genuine career path. The database-driven leveling system means players can take pride in their builder rank, and the configurable progression lets you tune the experience to reward consistent play without being too grindy. The performance is exceptional - under 0.05ms even during active work - so it won't impact your server's overall performance. With open source code and no IP locks, you're not just buying a script, you're getting a foundation you can build on and customize for years to come.
Technical Details
- Performance: 0.01ms idle, 0.03ms active (minimal server impact)
- Database: Requires MySQL/MariaDB for experience tracking
- Code Access: Fully open source, modify anything
- Licensing: No IP lock, use on all your servers
- Support: Includes configuration examples and documentation
Video Preview
Watch the full feature showcase below to see the leveling system in action, including how experience is gained, level-up notifications, and the different construction tasks available at various skill tiers.
Performance:
Idle - 0.01ms
While working - 0.03ms
(i9 9900k, RTX 2080S, 16GB RAM)
Features Summary:
- Optimized script
- Open code
- No IP-Lock
- Record of experience in the database
- Easy possibility to add more levels
Config Options:
- Ability to enable / disable job requirements
- Ability to set the experience requirement to a given level
- Ability to set a drop of experience on a given level
- Possibility to set the payout at a given level
- Possibility to change all locations
- Possibility to change models
- At the first and second level of work, it is possible to determine a given tool and working time
Dependencies:
pNotify
rprogress
YOU CAN USE YOUR OWN PROGRESSBAR AND YOUR OWN NOTIFICATIONS
I PERSONALISED MINE TO MY NEEDS!




