Execute sophisticated art heists with this complete robbery package that includes both a fully functional heist script AND a custom art gallery MLO interior.
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Execute sophisticated art heists with this complete robbery package that includes both a fully functional heist script AND a custom art gallery MLO interior. Perfect for servers looking to add high-value criminal activities beyond standard bank and store robberies. This isn't just a script or just a map - you're getting a complete, ready-to-use heist location with all the mechanics built in.
This package combines a detailed art gallery MLO interior with a complete heist script designed specifically for that location. You get the physical gallery space filled with stealable artwork, a multi-stage robbery system with lockpicking, hacking, or thermite mechanics, police alert integration, loot systems with valuable art pieces, and configurable payout structures. Everything is pre-integrated and ready to drop into your server.
Criminal players gather a crew and travel to the art gallery location. They must bypass initial security (lockpicking, hacking, or thermite depending on configuration) to gain entry. Once inside, the heist timer begins and police are alerted. Players navigate through the gallery, interact with display cases to steal artwork (each requiring minigame completion), and collect valuable pieces. Security systems like lasers and cameras add challenge and risk. After collecting loot, the crew must escape the area and deliver artwork to a configured fence location to receive payment. Police can intercept during any phase, creating dynamic cat-and-mouse gameplay.
Phase 1 - Entry: Criminals must bypass the gallery's front security system using lockpicks, hacks, or thermite charges. Success grants entry but triggers silent alarms that notify police after a short delay.
Phase 2 - Collection: Inside the gallery, players navigate between display cases and artwork installations. Each piece requires completing a minigame (varying difficulty based on artwork value). Security systems like laser grids force careful movement and coordination.
Phase 3 - Escape: With stolen artwork in inventory, the crew must exit the building and evade responding police. Artwork is heavy and may slow movement, requiring getaway vehicles and route planning.
Phase 4 - Sale: Stolen artwork must be delivered to a fence or black market buyer location to convert into cash. This creates a second intercept opportunity for police.
Extensive config.lua settings let you customize every aspect. Set minimum and maximum payouts per artwork piece, adjust heist cooldown timers (global or per-player), require minimum police online before heist can start, configure minigame difficulty levels, set police alert timing and messaging, define fence locations and sale percentages, and enable or disable specific security systems. You can also configure whether artwork goes to inventory or must be carried, affecting escape difficulty.
Most heist scripts focus on banks or jewelry stores - this art gallery heist offers a unique, sophisticated criminal opportunity that feels different from typical smash-and-grab robberies. The inclusion of both the MLO and script as a complete package means you don't need to source components separately or worry about compatibility. The multi-stage design with entry, collection, escape, and sale phases creates extended gameplay that rewards planning and coordination rather than just combat skills. With 45+ servers already running successful art heist operations, this system has proven engaging for both criminals seeking high-value scores and police looking for challenging intercept scenarios.
Balance the art gallery heist within your server's economy by adjusting artwork values. Set common pieces at $5,000-$15,000, rare pieces at $25,000-$50,000, and masterpiece-tier artwork at $75,000-$150,000. Configure fence sale percentages (typically 40-60% of full value) to create realistic black market dynamics. The heist should be lucrative but require successful completion of multiple risky phases, making it a high-reward, high-risk activity.
Recommended configuration includes minimum 2-3 police online, 5-10 minute heist duration, and automatic alerts upon entry. This ensures police have fair opportunity to respond while giving criminals sufficient time to execute their plan. The escape and sale phases create extended pursuit scenarios rather than instant-resolution shootouts.
Includes lifetime updates for both the MLO and script components. Ongoing support ensures compatibility with FiveM updates and framework changes. Bug fixes and balance adjustments are provided based on community feedback.
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