0r WeaponReality v2
0r WeaponReality v2 - 0R-WEAPONREALITY V2 (Weapon Animation Mechanic, Throw Weapons, Peek, Drop Gun). Compatible with ESX framework for FiveM servers.
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0r WeaponReality v2 - Advanced Weapon Mechanics for Tactical Realism
0r WeaponReality v2 revolutionizes weapon handling on your FiveM server by introducing a comprehensive suite of realistic combat mechanics that transform gunplay from basic point-and-shoot into a tactical, skill-based experience. This advanced weapon system adds weapon animation mechanics, throw weapons functionality, tactical peeking, and gun dropping features that create the depth and realism serious roleplay and competitive servers demand.
Designed to work seamlessly with both ESX and QBCore frameworks, WeaponReality v2 integrates with all major inventory systems including ox_inventory, qb-inventory, and qs-inventory while supporting multiple interaction methods through target systems, textui, and drawtext. The script brings professional-level weapon handling to your server with features you'd expect from AAA tactical shooters, giving players meaningful choices in how they approach combat situations.
What's Included
You're receiving a complete tactical weapon mechanics overhaul that fundamentally changes how firearms work on your server. The package includes the full weapon animation system, throw mechanics for all compatible weapons, tactical peek functionality, gun dropping mechanics, and comprehensive integration with ESX/QBCore frameworks and popular inventory systems. Everything comes pre-configured with sensible defaults while remaining fully customizable to match your server's combat balance preferences.
The system includes support for target interaction systems (ox_target, qb-target), textui displays, and traditional drawtext notifications, ensuring compatibility with whatever UI approach your server uses. Detailed configuration options let you fine-tune every aspect from animation speeds to throw trajectories to peek angles.
Key Features
- Weapon Animation Mechanics - Realistic weapon handling animations including reloads, weapon raising, lowering, and tactical movements that add visual depth to combat
- Throw Weapons System - Physically throw melee weapons, knives, and throwable items with realistic trajectories and damage calculations
- Tactical Peek System - Lean around corners and cover with left/right peek mechanics for strategic positioning without exposing your entire body
- Gun Drop Functionality - Drop weapons during combat, surrender scenarios, or tactical situations with realistic physics and retrieval mechanics
- Dual Framework Support - Full compatibility with both ESX and QBCore frameworks including all economy and item handling
- Multi-Inventory Integration - Works seamlessly with ox_inventory, qb-inventory, and qs-inventory systems
- Target System Support - Compatible with ox_target and qb-target for interaction-based gameplay
- Multiple UI Options - Supports textui, drawtext, and target-based notifications for maximum compatibility
- Configurable Animations - Customize animation speeds, styles, and triggers to match your server's pace
- Throw Trajectory System - Realistic physics-based throwing with adjustable force and accuracy
- Peek Angle Control - Configurable lean angles and peek distances for balanced tactical advantage
- Drop Physics - Weapons dropped maintain realistic physics including bouncing, sliding, and settling
- Retrieval System - Pick up dropped weapons through target interaction or proximity prompts
- Combat Balance Options - Adjust damage values, throw ranges, and peek advantages for server-specific balance
Perfect For
- Tactical roleplay servers focused on realistic law enforcement and military operations
- Competitive combat servers wanting skill-based weapon mechanics beyond basic shooting
- Gang roleplay communities needing advanced combat systems for territory conflicts
- Serious roleplay servers where weapon handling realism enhances immersion
- Prison servers where weapon dropping adds authentic surrender and confiscation scenarios
- Heist-focused servers where tactical peeking provides strategic advantages
- Servers wanting to differentiate skilled players through mechanical depth
- Communities tired of basic GTA V weapon handling looking for modernized combat
Technical Details
- Framework Compatibility: ESX & QBCore (full support)
- Inventory Systems: ox_inventory, qb-inventory, qs-inventory
- Interaction Systems: Target (ox/qb), textui, drawtext
- Animation System: Custom animations with native integration
- Physics Engine: Realistic trajectory and drop calculations
- Performance Impact: Optimized for minimal resource usage
- Weapon Support: Compatible with all FiveM weapons including custom
- Customization: Extensive config file for all mechanics
Installation
- Download and extract 0r WeaponReality v2 to your server resources folder
- Add ensure 0r-weaponreality (or script name) to your server.cfg
- Configure framework type (ESX/QBCore) in the config file
- Set inventory system (ox_inventory/qb-inventory/qs-inventory) in configuration
- Choose interaction method (target/textui/drawtext) based on your server setup
- Customize animation speeds, throw mechanics, peek angles, and drop physics as desired
- Restart server and test all features: animations, throwing, peeking, dropping
- Adjust balance settings based on testing feedback
Framework Compatibility
- ✅ ESX - Complete ESX integration including item handling and economy system
- ✅ QBCore - Full QBCore support with all inventory systems and item management
- ✅ QBOX - Compatible as QBCore derivative with maintained functionality
What Makes It Stand Out
0r WeaponReality v2 stands apart by combining four major weapon mechanics systems that most scripts offer separately, if at all. While you might find animation packs, throw scripts, or peek systems individually, WeaponReality integrates all these features into a cohesive tactical combat package. This unified approach ensures all mechanics work together seamlessly, creating natural combat flow rather than disjointed features fighting for keybinds and compatibility.
The extensive compatibility support means WeaponReality works with virtually any modern FiveM server setup. Whether you're running ESX with ox_inventory and ox_target, or QBCore with qb-inventory and traditional drawtext, the script adapts to your existing infrastructure rather than forcing you to change your entire server stack. This flexibility makes WeaponReality v2 one of the most universally compatible weapon mechanics systems available.
Weapon Animation Mechanics Explained
The animation system goes beyond basic weapon switching to include realistic handling for every combat action. Weapon raising and lowering animations create natural transition periods when drawing firearms, reload animations vary by weapon type for authenticity, and tactical movements like weapon resting during long carries add visual depth. These animations aren't just cosmetic - they create timing windows that skilled players can exploit and less experienced players must account for, adding genuine skill expression to combat.
Throw Weapons System Details
The throw weapons functionality transforms melee items from close-range-only tools into tactical options for medium-range engagement. Knives, hatchets, and other throwable weapons feature realistic physics including arc trajectory, rotation during flight, and impact damage calculation based on throw force and hit location. Skilled players can master throw timing and aiming to land devastating strikes, while the physics system ensures thrown weapons behave believably rather than homing to targets.
Tactical Peek Mechanics
The peek system lets players lean left or right around corners and cover, exposing minimal body surface while maintaining firing capability. This creates tactical advantages for defenders holding positions and adds strategic depth to corner engagements. Peek angles are configurable to prevent excessive advantage while still providing meaningful tactical options. Combined with the weapon animation system, peeking feels natural and integrated rather than like an added gimmick.
Gun Drop Functionality Applications
Weapon dropping serves multiple roleplay and gameplay purposes beyond just discarding unwanted items. In surrender scenarios, players can drop weapons to comply with law enforcement commands. During robberies, victims can be forced to drop firearms. In tactical situations, players might drop heavy weapons to run faster or climb obstacles. The physics-based drop system ensures weapons fall realistically, bounce on impact, and settle in believable positions rather than instantly disappearing or floating.
Inventory Integration Benefits
Support for ox_inventory, qb-inventory, and qs-inventory means WeaponReality v2 works with the three most popular inventory systems in FiveM. The integration ensures thrown weapons, dropped guns, and picked-up items all flow through your inventory system correctly, maintaining item durability, attachments, ammunition counts, and any custom item properties your server uses. No awkward workarounds or inventory conflicts - everything works as your players expect.
Combat Balance Customization
The extensive configuration system lets server owners tune combat mechanics to match their community's preferences. Adjust throw weapon damage to balance melee versus firearms, modify peek angles to control tactical advantage strength, configure animation speeds to set combat pacing, and customize drop physics for realism versus gameplay. This flexibility ensures WeaponReality enhances your specific server vision rather than imposing rigid mechanics.
0R-WEAPONREALITY V2 (Weapon Animation Mechanic, Throw Weapons, Peek, Drop Gun)
Features Weapon Animation Mechanic Throw Weapons Peek Drop Gun ESX and QB Support Target, textui, drawtext support Ox_inventory, qb-inventory, qs-inventory support




