What's Included in This Blackmarket System The 0R Blackmarket script provides everything needed to run a complete underground trading net.
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Establish a thriving underground economy with the 0R Blackmarket script - a comprehensive illegal weapons and contraband trading system designed for FiveM servers. This script creates dynamic black market locations where criminals can purchase restricted firearms, illegal equipment, and contraband items that aren't available through legal channels. With support for multiple vendor locations, customizable inventory systems, reputation mechanics, and law enforcement detection features, this blackmarket transforms your server's criminal underworld into a living economy with risk-reward dynamics that drive player engagement and create organic law enforcement scenarios.
The 0R Blackmarket script provides everything needed to run a complete underground trading network. The system supports multiple black market vendor locations across your map, each with individually configurable inventory pools, pricing structures, and operating hours. Vendors can be set up in hidden alleyways, abandoned warehouses, remote desert locations, or any coordinates you specify, creating a network of illegal trading posts that criminals must discover and navigate. Each location functions independently with its own stock system, allowing you to create specialized vendors - one might focus on weapons while another deals in explosives or illegal vehicle modifications. The script handles all transactions securely with framework integration, ensuring items and money are properly exchanged while maintaining server economy balance.
Configure exactly what's available on the black market through comprehensive inventory management. Each vendor can sell different items with individual pricing, stock limits, and availability windows. Set up high-tier weapons that cost significantly more than legal alternatives, creating an economic choice for criminals - pay premium prices for better firepower or risk legal gun stores with law enforcement patrols. The pricing system supports dynamic costs based on server events, stock levels, or time of day, allowing blackmarket prices to fluctuate and create trading opportunities. Stock limitation features prevent infinite purchases, requiring vendors to restock periodically and creating scarcity that drives player behavior and schedule-based gameplay where criminals time their purchases around vendor restocking periods.
Implement progression systems where access to premium blackmarket goods requires building criminal reputation. New players might only be able to purchase basic contraband, while established criminals with high reputation scores unlock access to military-grade hardware, explosives, or specialized equipment. The reputation system can be configured to increase through criminal activities tracked by other scripts - completing drug deals, successful heists, or surviving wanted levels. This creates a natural progression path for criminal roleplayers and prevents new players from immediately accessing endgame weapons. Access control can also be tied to gang affiliations, whitelist systems, or custom criteria, ensuring your blackmarket serves the intended player demographics.
Add tension to every black market transaction with integrated detection systems that alert law enforcement when illegal purchases occur. Configure the chance of police dispatch being triggered for each transaction, with higher-tier items creating greater detection risks. A cheap pistol might have a 10% detection chance while a military rifle triggers alerts 50% of the time, forcing criminals to weigh the value of their purchase against the risk of immediate police response. The system supports all major dispatch systems including QS-Dispatch, RCore-Dispatch, CD-Dispatch, and PS-Dispatch, sending detailed alerts about the transaction location, suspect description, and item purchased. This creates dynamic gameplay where criminals must plan escape routes, work in teams with lookouts, or time their purchases when police forces are occupied elsewhere on the map.
Weapons Dealers: Specialize in illegal firearms ranging from unregistered handguns to assault rifles, shotguns, and sniper rifles. Configure separate dealers for different weapon tiers, creating a network criminals must navigate to build their arsenal.
Explosives Vendors: Sell grenades, C4, sticky bombs, and other explosive devices not available through legal channels. High-risk, high-reward transactions that attract significant law enforcement attention.
Equipment Specialists: Offer body armor, night vision, thermal goggles, lockpicks, hacking devices, and other criminal tools. Create utility-focused vendors that support various illegal activities.
Vehicle Modification Black Market: Provide illegal vehicle upgrades, stolen vehicle parts, or modification services that aren't available at legal mechanics. Integrate with vehicle customization scripts for comprehensive underground automotive services.
Contraband Traders: Deal in illegal items specific to your server - drugs, counterfeit documents, stolen goods, or custom contraband that drives your server's criminal economy.
Make finding black market locations part of the criminal gameplay experience. Vendors can be hidden in unmarked buildings, accessed through secret doors, or located in remote areas that players must discover through exploration or information purchased from other criminals. Implement changing locations where vendors move periodically, requiring criminals to stay connected with the underground network to know current operating locations. The script supports time-based availability where vendors only operate during specific hours (late night, early morning), creating windows of opportunity and reinforcing the illegal nature of the operations. Blip systems can be hidden from the map, requiring players to memorize or share coordinates through roleplay communication.
The blackmarket system creates natural money sinks that help balance server economies. Criminals must pay premium prices for illegal goods, removing currency from circulation while providing advantages that justify the costs. Configure vendors to accept only dirty money (black_money in ESX, marked_bills in QBCore), creating the need for money laundering operations and connecting blackmarket activity to your server's broader criminal economy. Alternatively, set vendors to accept only cash, creating a different economic dynamic where criminals need liquid funds rather than traceable bank transfers. The pricing flexibility allows you to position blackmarket goods as expensive but powerful alternatives to legal options, rewarding successful criminals with access to superior equipment while maintaining economic balance.
Server administrators gain powerful tools to monitor and manage blackmarket activity. Track all transactions with detailed logging that records who purchased what, when, and at which vendor location. This data helps identify economy issues, catch exploiters, and understand player behavior patterns. Admin commands allow adding or removing items from vendor inventories on the fly, adjusting prices during events, or temporarily disabling vendors for roleplay scenarios. The system includes built-in anti-exploit protection preventing transaction spam, inventory duplication, or money manipulation. All transactions are server-authoritative with validation checks ensuring players can't bypass costs or item restrictions through client manipulation.
The script provides extensive configuration options for tailoring the blackmarket to your server's specific needs. Define unlimited vendor locations with unique coordinates, inventories, and operating parameters. Configure each item individually with custom prices, stock limits, reputation requirements, and detection chances. Set up vendor schedules that change daily, weekly, or based on server events. Customize all notification messages, UI elements, and interaction methods to match your server's aesthetic. The language system supports full translation for international servers. Integration with your existing scripts is streamlined through well-documented configuration files and bridge systems that connect to common frameworks and inventory systems.
Built with server security as a priority, the 0R Blackmarket script includes comprehensive anti-exploit protection. All transactions are validated server-side, preventing players from manipulating prices, spawning items without payment, or bypassing stock limits. Purchase cooldowns prevent rapid-fire transactions that could exploit synchronization delays. Inventory and money checks occur before and after each transaction, with rollback capabilities if inconsistencies are detected. The script logs suspicious activity including players attempting invalid purchases, interacting with vendors from impossible distances, or triggering anti-exploit triggers, allowing administrators to identify and address potential cheaters. Network event security ensures clients can't trigger vendor transactions without proper authorization and proximity verification.
Unlike basic shop scripts adapted for illegal goods, the 0R Blackmarket system is purpose-built for underground economy gameplay. The integrated risk mechanics with law enforcement detection create genuine tension for every transaction - criminals must actually consider whether the purchase is worth the potential police response, rather than treating it as just another shop. The reputation and access control systems create progression paths that reward established criminals while preventing new players from trivializing your server's weapon economy. Multiple specialized vendors encourage exploration and criminal networking rather than one-stop shopping. The comprehensive configuration options mean the blackmarket can be exactly as rare, expensive, risky, or accessible as your server's balance requires. Open source access ensures you can integrate with any custom systems your server runs while maintaining security and performance.
Transform your server's criminal economy with a blackmarket system that creates risk, reward, progression, and dynamic law enforcement scenarios around every illegal transaction.
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