Compatibilité
- Frameworks
- esx, qbcore, qbox
- Version
- 1.0
- Mode de jeu
- FiveM

This script uses code snippets and similar logic to Randolios Combatlog script, check his script out at GitHub - Randolio/randol_combatlog: An anti-combat log script. · GitHub
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Spawn a ped when a player disconnects from the server for a certain amount of time
View character name and r* license with copy button for Players Info
Other players can rob the ped (which clones the players inventory)
Once the player joins back, the items in the players inventory are set to what remained in the “stash” (clone of the inventory) which could be robbed from
Configure how much time you give the player to join back before players can rob the ped and configure how much time players have to rob the ped
If the player joins back within the time he’s given to join back, his combatlog ped is deleted and the “stash” is cleared so players can no longer steal from it
Combat system, if player isn’t in combat other players cannot rob him
Detection for holding a weapon, taking damage or punching
All options are toggles, so you can turn off robbing or the combat system off if you don’t like it
Contribute to YeeetSK/yetti_combatlog development by creating an account on GitHub.
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Written by the VertexMods editorial team based on the current CitizenFX artifact and each supported framework — not copy-pasted from the upstream post.
resources/[esx]/yetti-combatlog-script on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — VertexMods test servers use oxmysql against MariaDB 10.6.ensure yetti-combatlog-script to your server.cfg after es_extended.TriggerEvent("esx:getSharedObject") — some older releases need a one-line patch to use ESX = exports["es_extended"]:getSharedObject().Tirez le meilleur des mods gratuits
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Vous avez une autre question ? Consultez la description du mod ci-dessus pour plus de détails.
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View bundlesensure yetti-combatlog-script in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.resources/[qb]/yetti-combatlog-script on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — VertexMods test servers use oxmysql against MariaDB 10.6.ensure yetti-combatlog-script to your server.cfg after the qb-core ensure line.config.lua, open it before your first boot and match the job names, inventory items, and locale to your own qb-core setup — otherwise targets silently fall through.ensure yetti-combatlog-script in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.resources/[ox]/yetti-combatlog-script on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — VertexMods test servers use oxmysql against MariaDB 10.6.ensure yetti-combatlog-script to your server.cfg after ox_lib and ox_inventory.config.lua, open it before your first boot and match the job names, inventory items, and locale to your own qbx_core setup — otherwise targets silently fall through.ensure yetti-combatlog-script in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.