Compatibilité
- Frameworks
- esx, qbcore, qbox, ox_lib
- Version
- 1.0
- Mode de jeu
- FiveM

TL;DR
Rockstar appears to be building an official, FiveM‑style platform—often dubbed Project ROME—to power user‑made servers and custom modes for future GTA titles (very likely GTA VI, and possibly adapted to GTA V/RDR2). If ROME lands as expected, it could bring better performance, official tools, and cross‑platform reach—but with stricter rules, curated APIs, and Rockstar‑controlled monetization. FiveM won’t vanish overnight, but the center of gravity may shift. Start preparing a migration plan while keeping your current community healthy.
For years, FiveM has been the beating heart of GTA V roleplay: custom servers, deep scripting, new maps (MLOs), job systems, inventories—an entire parallel universe built by the community. Since Rockstar acquired Cfx.re (the FiveM team), rules have tightened, update cadence has felt uneven, and long‑standing security and quality concerns have rattled confidence. That’s the backdrop for mounting reports that Rockstar’s internal modding framework—Project ROME—is in the works.
ROME (often expanded by fans as Rockstar Online Modding Engine) is widely rumored as an official evolution of what FiveM pioneered: custom servers and experiences, but integrated into Rockstar’s ecosystem. The promise: better stability, security, visibility, and (eventually) access beyond PC. The trade‑offs: curation over total freedom, and platform monetization you must comply with.
Editor’s note: ROME has not been formally unveiled with full docs and dates at the time of writing. This guide consolidates consistent signals, leaks, and community chatter into a practical briefing for players and server owners. Treat specifics as directional, not gospel.

Think of ROME as a first‑party modding + server platform:
Where FiveM had to bend the base game around community needs, ROME can shape the game itself to support those needs—because it’s authored by Rockstar, likely with ex‑Cfx folks involved.
| Aspect | FiveM (Community Mod) | Project ROME (Official Platform) |
|---|---|---|
| Modding Freedom | Extremely open; community frameworks (ESX/QBCore), custom maps, vehicles, systems; minimal centralized gatekeeping. | Curated APIs/SDK; approvals and guardrails for assets/behaviors; likely fewer low‑level hooks but more stability. |
| Performance & Scale | Great for a mod; large servers possible but sync can get ‘scuffy’; limits show at very high concurrency. | Engine‑aware; targets smoother sync and larger steady populations; fewer crashy edges by design. |
| Distribution | Separate client; discovery is community‑run; PC‑only. | Integrated in supported Rockstar titles; server discovery in‑client; potential path to consoles for curated experiences. |
| Monetization | Donations/Patreon/escrow stores; policies uneven; IP grey zones common historically. | Platform rules; revenue sharing/marketplace likely; brand/IP rules enforced; Twitch/influencer hooks plausible. |
| Legal/Policy | ‘Tolerated’ → ‘owned by Rockstar’ path; enforcement increasing post‑acquisition. | Fully first‑party; clear ToS; faster moderation and takedowns when needed. |
| Support | Community docs and goodwill; some official posts but limited SLAs. | Docs, SDKs, and support channels expected; cadence tied to official game updates. |
Bottom line: expect less friction and more polish, but less absolute freedom.
Short answer: Some, with work.
Tip: Treat ROME like a new runtime: design shims around your persistence, events, notifications, and UI layers so you can re‑target with fewer changes.
Pros
Cons
Is FiveM ‘dead’ if ROME launches?
No. FiveM communities won’t evaporate. Expect co‑existence for a substantial period. But new players and creators may gravitate to wherever tools, visibility, and stability are better.
Will my ESX/QBCore code work on day one?
Plan for adapters/re‑writes. Concepts will carry; APIs won’t match 1:1.
Will real‑brand vehicles be allowed?
Assume no by default unless Rockstar announces licensed packs. Keep lore‑friendly alternatives ready.
Can small servers survive ROME’s monetization?
Yes—if you keep perks cosmetic, respect platform rules, and lean into authenticity and community. The platform may also surface quality servers better than today.
Should I freeze development until ROME arrives?
No. Ship value now, but code with migration in mind: abstraction layers, clean boundaries, IP‑safe assets.
Project ROME looks like the natural, official next step for GTA RP—a chance to unlock bigger, smoother, more discoverable experiences, but one that will swap absolute freedom for structured power. If you’re a server owner, the winning move is to keep thriving on FiveM while quietly ROM‑e‑proofing your codebase, assets, and policies. If you’re a player, enjoy the ride: the next era of GTA RP could be the most exciting yet.
We’ll keep this guide updated as Rockstar shares concrete details. In the meantime, use the resources above to strengthen your city today—and be migration‑ready tomorrow.
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Written by the VertexMods editorial team based on the current CitizenFX artifact and each supported framework — not copy-pasted from the upstream post.
resources/[esx]/rockstars-project-rome on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — VertexMods test servers use oxmysql against MariaDB 10.6.ensure rockstars-project-rome to your server.cfg after es_extended.TriggerEvent("esx:getSharedObject") — some older releases need a one-line patch to use .Tirez le meilleur des mods gratuits
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Réponses rapides basées sur les informations publiées pour Rockstar’s Project ROME – What we know.
Vous avez une autre question ? Consultez la description du mod ci-dessus pour plus de détails.
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View bundlesESX = exports["es_extended"]:getSharedObject()ensure rockstars-project-rome in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.resources/[qb]/rockstars-project-rome on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — VertexMods test servers use oxmysql against MariaDB 10.6.ensure rockstars-project-rome to your server.cfg after the qb-core ensure line.config.lua, open it before your first boot and match the job names, inventory items, and locale to your own qb-core setup — otherwise targets silently fall through.ensure rockstars-project-rome in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.resources/[ox]/rockstars-project-rome on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — VertexMods test servers use oxmysql against MariaDB 10.6.ensure rockstars-project-rome to your server.cfg after ox_lib and ox_inventory.config.lua, open it before your first boot and match the job names, inventory items, and locale to your own qbx_core setup — otherwise targets silently fall through.ensure rockstars-project-rome in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.