
Best QBOX Scripts 2026: Essential Resources for Your Server
QBOX is the newest major FiveM framework, and it's rapidly becoming the choice for performance-focused servers in 2026. Built on QBCore's foundation but redesigned for modern standards, QBOX brings better performance, cleaner code, and native OX ecosystem integration. This guide covers the best scripts available for QBOX servers right now.
Why QBOX?
Before diving into scripts, understanding why servers are moving to QBOX helps you make informed choices:
- Performance: QBOX is measurably faster than QBCore in benchmarks, especially with many players
- OX Native: Built-in support for ox_lib, ox_inventory, ox_target -- no bridges needed
- Bridge Layer: Most QBCore scripts work on QBOX without modification
- Modern Architecture: Cleaner codebase, better type safety, improved APIs
- Active Development: Rapid update cycle with community-driven improvements
For a detailed comparison, see QBOX vs QBCore and the technical framework comparison.
Essential Core Resources
ox_lib
The foundation library for the entire OX ecosystem. Provides UI elements (context menus, notifications, progress bars, input dialogs), utility functions, and shared modules. Every QBOX server needs this. You can find the full documentation and source at the ox_lib GitHub repository.
ox_inventory
The recommended inventory system for QBOX. Native integration, excellent performance, full metadata support. See our inventory comparison guide for details.
ox_target
Interaction system that lets players target entities, objects, and zones to perform actions. Replaces the older qb-target with better performance and more features.
ox_doorlock
Door management system for locking/unlocking doors based on jobs, items, or permissions. Essential for any server with restricted areas.
Best Scripts by Category
Jobs & Economy
| Script | Type | Price | Notes |
|---|---|---|---|
| qbx_core (built-in jobs) | Framework jobs | Free | Basic job system included with QBOX |
| okokBanking | Banking | ~$30 | Full banking system with ATMs, transfers, business accounts |
| jg-mechanic | Mechanic job | ~$25 | Comprehensive mechanic script, QBOX compatible |
| rcore-racing | Racing | ~$20 | Racing system with betting, leaderboards |
| wasabi-ambulancejob | EMS | Free | Full EMS system with stretchers, hospitals |
| jg-advancedgarages | Garage | ~$30 | Multi-garage with impound, shared vehicles |
| wasabi-police | Police job | Free | Feature-rich police script with QBOX support |
More job options: Best FiveM Job Scripts 2026.
Law Enforcement
| Script | Type | Price | Notes |
|---|---|---|---|
| ox_mdt | MDT/CAD | Free | Police computer, warrants, reports, charges |
| lation-dispatch | Dispatch | ~$25 | 911 dispatch with GPS, alerts, call management |
| rcore-evidence | Evidence | ~$20 | Crime scene evidence collection system |
| ps-dispatch | Dispatch | Free | Open-source dispatch alternative |
| BOLO system | Alerts | Free | Be-on-lookout vehicle/person flagging |
Full LEO guide: Best Police Scripts 2026.
Communication
| Script | Type | Price | Notes |
|---|---|---|---|
| pma-voice | Voice chat | Free | Proximity voice, phone calls, radio. Standard for QBOX. |
| qs-smartphone | Phone | ~$40 | Full smartphone with apps, camera, social media |
| lb-phone | Phone | ~$50 | Premium phone with real app ecosystem |
| npwd | Phone | Free | Open-source phone alternative with active development |
Voice setup guide: Voice on FiveM: Complete Guide. Phone comparison: Phone Script Comparison.
HUD & UI
| Script | Type | Price | Notes |
|---|---|---|---|
| ox_lib UI | UI Framework | Free | Notifications, menus, dialogs (built into ox_lib) |
| qs-hud | Player HUD | ~$20 | Customizable HUD with status bars |
| 17mov-hud | Player HUD | ~$15 | Minimalist design, low resource usage |
| ox_hud | Player HUD | Free | Lightweight OX-native HUD for QBOX servers |
HUD comparison: Best HUD Options for 2026.
Housing & Properties
| Script | Type | Price | Notes |
|---|---|---|---|
| bcs-housing | Housing | ~$40 | Full property system with interiors, storage, keys |
| qs-housing | Housing | ~$35 | Quasar housing with furniture placement |
| qbx_properties | Properties | Free | QBOX native property system (in development) |
| loaf_housing | Housing | Free | Solid free option with shell interiors and furniture |
Full housing comparison: Best FiveM Housing Scripts 2026.
Vehicles & Garages
| Script | Type | Price | Notes |
|---|---|---|---|
| jg-advancedgarages | Garage | ~$30 | Multi-garage with impound, shared vehicles |
| qs-vehicleshop | Dealership | ~$25 | Vehicle shop with test drives, financing |
| lation-fuel | Fuel | ~$15 | Realistic fuel system with gas stations |
| cdn-vehiclekeys | Vehicle keys | Free | Key-based vehicle access system |
Full garage guide: Best FiveM Garage & Vehicle Scripts.
QBCore Scripts That Work on QBOX
Thanks to QBOX's bridge layer, most QBCore scripts work without modification. The bridge translates QBCore API calls to QBOX equivalents automatically.
Usually works out of the box:
- Scripts using standard qb-core exports
- Scripts using qb-target (bridges to ox_target)
- Scripts using qb-menu (bridges to ox_lib)
- Most NUI-based scripts
May need adjustments:
- Scripts that directly access QBCore internal tables
- Scripts with hardcoded qb-inventory calls (need ox_inventory equivalents)
- Very old scripts using deprecated QBCore APIs
For migration guidance, see our QBCore to QBOX migration guide and the official QBOX GitHub for bridge documentation.
QBOX Performance Tips
One of QBOX's primary advantages is its performance headroom. Here's how to make the most of it:
Use Native OX Resources Wherever Possible
Every QBCore bridge call adds a small overhead. When a native ox_ equivalent exists -- ox_inventory, ox_target, ox_lib -- use it instead of the bridged QBCore version. This directly reduces script overhead per player action.
Profile with resmon
Open the F8 console in-game, type resmon 1, and identify your top resource consumers. On a default QBOX server, qbx_core itself should be well under 0.5ms. If a single script is over 1ms consistently, investigate or replace it.
Optimize Your Inventory Tick
ox_inventory is already well-optimized, but configure its item weight limits and slot counts thoughtfully. Excessively large inventories mean more data serialized per sync. Start with 50 slots / 50kg as a baseline and adjust from player feedback.
Limit Concurrent Entity Scripts
Scripts that run on every entity (vehicles, peds) scale with entity count. Audit scripts that use GetVehicles() or GetAllPeds() in tight loops. Prefer event-driven patterns over polling where possible.
Use ox_lib Caching
The ox_lib documentation covers its cache module, which avoids repeated native calls. Scripts built on ox_lib that use cache.vehicle, cache.seat, and similar values are significantly cheaper than polling equivalents.
Enable QBOX's Built-in Profiler
QBOX ships with improved server-side profiling hooks. Use these during load testing (simulate 50-100 players with bots) to identify bottlenecks before they hit real players.
Building a QBOX Server from Scratch
Recommended stack for a new QBOX server in 2026:
- Core: qbx_core + ox_lib + ox_inventory + ox_target
- Voice: pma-voice
- Phone: qs-smartphone or lb-phone
- HUD: qs-hud or custom
- Jobs: Built-in + specialized scripts per job
- MDT: ox_mdt
- Housing: bcs-housing or qs-housing
- Vehicles: jg-advancedgarages + qs-vehicleshop
Server setup guide: How to Set Up a FiveM Server.
Installation Tips for Common QBOX Scripts
Installing ox_lib
Download the latest release from GitHub, drop it into your resources folder, and add ensure ox_lib to your server.cfg before any script that depends on it. ox_lib must load first -- place it at the top of your resource start order, right after your framework.
Installing ox_inventory
After ox_lib is in place, install ox_inventory similarly. Run the included SQL migration to create the inventory tables. If migrating from qb-inventory, use the provided conversion script to transfer existing player data -- never skip this step or players will lose their items.
Installing ox_target
ox_target is a drop-in replacement for qb-target. Most scripts that used qb-target will continue working through the compatibility shim. For new scripts, use ox_target exports directly to get the full feature set without bridge overhead.
Script Compatibility Testing Before Going Live
One of the most common mistakes when setting up a QBOX server is adding too many scripts before testing compatibility. Here's a reliable process to avoid ending up with a broken server on launch day:
Step 1: Start with the Core Stack Only
Boot the server with qbx_core, ox_lib, ox_inventory, and ox_target only. Confirm each resource starts cleanly with no errors in the console. Fix any issues at this stage before adding anything else.
Step 2: Add Scripts One at a Time
Add one resource, restart, and test it in-game before moving to the next. This makes it immediately obvious which script causes any conflict. Batch-adding scripts and then debugging is significantly harder.
Step 3: Test with Multiple Players
Many script conflicts only surface under concurrent load. Before opening your server, run a private beta with 5-10 trusted players and specifically test: inventory transfers between players, simultaneous job actions, and high-frequency events like selling items. Issues that look fine solo often break under real player load.
Step 4: Monitor resmon During Beta
During your beta period, keep resmon open and log resource usage. Establish a baseline ms per resource. Any script consuming over 1ms consistently during normal play is worth investigating. On a 64-slot server, a 1ms saving per resource multiplies significantly.
Step 5: Check QBCore Bridge Logs
QBOX's bridge layer logs warnings when it intercepts QBCore API calls that don't have a native equivalent. Enable verbose bridge logging during testing to catch any script that's using an unsupported call. These warnings won't crash the server but indicate functionality that may not work as expected.
FAQ
Should I migrate my QBCore server to QBOX?
If performance is a concern or you want to future-proof your server, yes. The migration is manageable thanks to the bridge layer. Start by running QBOX with the bridge enabled and migrate scripts incrementally. See our detailed QBCore to QBOX migration guide for a step-by-step walkthrough.
Are there enough QBOX-native scripts?
The native QBOX script library is growing but still smaller than QBCore's. However, because most QBCore scripts work via the bridge, you have access to the full QBCore ecosystem while native alternatives are being developed.
Is QBOX stable for production servers?
Yes. QBOX has been production-ready since mid-2025. Many large servers have migrated successfully. The framework receives regular updates and has an active developer community.
What's the difference between QBOX and ox_core?
QBOX builds on QBCore patterns and maintains QBCore compatibility via bridges. ox_core (part of the Overextended ecosystem) is a completely separate framework with no QBCore compatibility layer. QBOX is the better choice if you have existing QBCore scripts or player familiarity; ox_core is for greenfield servers that want pure OX architecture from day one.
Browse our marketplace for QBOX-compatible scripts and resources to build your server.
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