Vangelico Heist by Rainmad (QBus)
Scroll down for video preview Dependencies QB. Game build must be 2189 or higher. Features Detailed and easy config. (Change required and reward items, price, heist cooldown, heist start and finish coords etc. Grenade is permament WEAPON_BZGAS.) Different big loot in every he
Vangelico Heist by Rainmad - Advanced Jewelry Store Robbery for QBCore
Experience the thrill of high-stakes jewelry heists with this comprehensive Vangelico robbery system designed specifically for QBCore servers. This advanced heist script transforms the iconic Vangelico jewelry store into an interactive crime scene with multi-stage robbery mechanics, police alert systems, sophisticated security measures, and valuable loot distribution. Perfect for criminal roleplay servers wanting to offer organized crime activities with balanced risk-reward mechanics and intense law enforcement vs criminal confrontations.
What's Included
This complete heist system provides everything needed for immersive jewelry store robberies:
- Multi-stage heist progression with increasing difficulty
- Display case smashing mechanics with glass breaking physics
- Vault drilling system requiring skill and timing
- Security system with alarms and police dispatch integration
- Thermite/hacking minigames for advanced security bypass
- Hostage-taking mechanics for crowd control
- Valuable loot spawns (jewelry, diamonds, gold) with variable quality
- Police response system with automatic alerts and escalation
Key Features
- QBCore Optimized - Built specifically for QBCore framework with full integration of qb-policejob, qb-inventory, and qb-target
- Multi-Stage Robbery - Progress through phases: entry → security bypass → case smashing → vault access → escape
- Skill-Based Mechanics - Success depends on player skill in hacking, drilling, and timing minigames, not just RNG
- Police Integration - Automatic dispatch alerts to on-duty officers with location, severity, and suspect information
- Loot Variety - Steal rings, necklaces, diamonds, and rare gems with different values and pawn/fence requirements
- Security Systems - Bypass cameras, alarms, vault doors, and time-lock mechanisms
- Cooldown System - Prevents spam robberies with configurable cooldown periods between heists
- Required Items - Need specific tools (thermite, drills, lockpicks) creating supply chain for criminal economy
Perfect For
- QBCore roleplay servers with active police departments
- Criminal economy servers needing high-risk/high-reward activities
- Gang servers organizing coordinated heist operations
- Servers with jewelry fencing and black market systems
- Law enforcement roleplay requiring bank/store robbery response
- Servers emphasizing organized crime over petty theft
Heist Mechanics Breakdown
Phase 1: Planning & Preparation
- Required Tools: Acquire thermite, drills, weapons, getaway vehicle
- Crew Assembly: Coordinate with 2-4 players for optimal execution
- Police Check: System requires minimum police online (configurable)
- Timing: Plan heist during optimal server population for maximum payout
Phase 2: Entry & Security Bypass
- Store Entry: Force entry or use thermite on security door
- Alarm System: Hack security panel to delay police alerts (skill minigame)
- Camera Disable: Destroy or hack cameras to prevent identification
- Crowd Control: Intimidate NPCs and manage hostages if present
Phase 3: Display Case Robbery
- Case Smashing: Break glass display cases to access jewelry
- Loot Collection: Grab rings, necklaces, watches from cases
- Time Pressure: Police response time creates urgency
- Quality Variation: Items have different values (common to rare)
Phase 4: Vault Access (Optional High-Risk)
- Thermite Required: Burn through vault door security
- Drilling Minigame: Successfully drill lock mechanisms
- Premium Loot: Diamonds and rare gems worth significantly more
- Extended Time: Vault access takes longer, increasing police confrontation risk
Phase 5: Escape & Fencing
- Police Pursuit: Evade responding officers and roadblocks
- Loot Transport: Get stolen goods to safe house without capture
- Fencing: Sell jewelry to fence/pawn shop for cash payout
- Evidence Management: Dispose of tools and clothing to avoid later identification
Installation
- Verify QBCore - Ensure running latest QBCore framework version
- Download Package - Extract Vangelico heist files to working directory
- Database Import - Import included SQL file for heist data and cooldowns
- Resource Placement - Copy heist resource to server resources folder
- Dependency Check - Verify qb-core, qb-target, qb-inventory, qb-policejob installed
- Item Configuration - Add thermite, drill, and jewelry items to qb-core/shared/items.lua
- Police Job Setup - Configure police dispatch alerts in qb-policejob
- Config Adjustment - Edit config.lua to set cooldowns, required police, loot values, difficulty
- Fence/Pawn Setup - Configure where stolen jewelry can be sold
- Server Restart - Reload server to activate heist system
Framework Compatibility
- ✅ QBCore (QBus) - Specifically designed and optimized for QBCore framework
- ✅ qb-policejob - Full integration with police dispatch and alert systems
- ✅ qb-inventory - Seamless item management for tools and stolen goods
- ✅ qb-target - Targeting system for interactive elements (cases, vault, doors)
- ⚠️ ESX/Other - Not compatible, QBCore specific code
What Makes It Stand Out
Rainmad's Vangelico Heist stands out by creating a true cat-and-mouse dynamic between criminals and police. Unlike simple grab-and-go robbery scripts, this system requires planning, coordination, and execution under pressure. The multi-stage design means criminals must make risk-assessment decisions: grab quick loot and escape, or risk vault access for higher payout? The skill-based minigames ensure success isn't guaranteed, maintaining tension throughout. Police integration creates organic confrontations where both sides have opportunities for strategic gameplay - criminals can plan efficient routes and diversions, while police must coordinate responses and roadblocks.
Police Response Features
- Automatic Dispatch - Officers receive detailed alerts when heist begins
- Location Tracking - Police get coordinates and blip on map
- Severity Levels - Escalating priority based on heist progress (entry vs vault breach)
- Evidence System - Police can collect evidence from scene for later prosecution
- Pursuit Mechanics - Enhanced chase features for getaway pursuit
Loot & Economy
- Common Jewelry: Rings, watches ($500-$2,000 each)
- Premium Items: Necklaces, bracelets ($2,000-$5,000 each)
- Rare Gems: Diamonds, rubies ($5,000-$15,000 each - vault only)
- Variable Quality: Same item types have quality tiers affecting value
- Fencing Requirement: Can't sell directly, must use pawn shop/fence reducing profit
Configuration Options
- Cooldown Time: Set hours/minutes between heist attempts (default 1-2 hours)
- Minimum Police: Require X officers online to start (prevents off-hours farming)
- Difficulty Settings: Adjust minigame difficulty, time limits, success rates
- Loot Amounts: Configure spawn quantities and value ranges
- Required Tools: Enable/disable specific tools (thermite, drills)
- Police Response: Set dispatch delay, response codes, alert messages
Showcase Video
Recommended Integrations
- qb-shops: Sell tools (thermite, drills) at hardware stores or black market
- qb-pawnshop: Fence stolen jewelry for cash payouts
- qb-phone: Criminals can coordinate via encrypted calls
- qb-vehiclekeys: Ensure getaway vehicles are properly secured
- qb-evidence: Police collect casings, fingerprints from scene
Technical Details
- Performance: Optimized for minimal server impact during active heists
- Anti-Exploit: Built-in protections against duplication and abuse
- Logging: All heist attempts logged for admin review
- Support: Created by Rainmad with community support available
Requirements
- QBCore Framework (latest version recommended)
- qb-target (for interactive elements)
- qb-inventory (for item management)
- qb-policejob (for dispatch integration)
- MySQL database
- Minimum 2-4 police officers recommended for balanced gameplay





