UZ Cargo Job Shipping - Frameworks: QBCore & ESX Script - Compatible! This is a job script for your server. Compatible with ESX framework for FiveM servers.
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The UZ Cargo Job Shipping script delivers a complete commercial freight and logistics career system for FiveM servers, allowing players to operate as truck drivers, cargo haulers, and shipping coordinators in a realistic logistics business framework. This comprehensive job system goes beyond simple delivery missions by incorporating freight contracts, cargo management, fleet operations, delivery scheduling, route planning, and shipping company management that mirror real-world commercial transportation. Whether you're adding blue-collar employment opportunities to your economy, creating immersive trucking roleplay for enthusiasts, or building a complete logistics industry ecosystem where players can progress from independent owner-operators to shipping company executives, UZ Cargo provides the depth and functionality to make freight transportation a rewarding, skill-based career path.
This full-featured cargo system includes a contract dispatch interface presenting available freight jobs with cargo details, destinations, and payouts, comprehensive cargo types ranging from standard freight to hazardous materials requiring special handling, delivery validation systems checking cargo condition, route compliance, and timing for payment calculation, vehicle restrictions ensuring appropriate trucks are used for different cargo classes, company management features allowing players to create and operate shipping businesses with multiple employees, fleet ownership and maintenance tracking vehicle condition, fuel consumption, and repair needs, route planning tools showing optimal paths, distance estimates, and fuel calculations, shipment tracking systems allowing real-time monitoring of active deliveries, and progression mechanics unlocking access to higher-paying contracts, larger vehicles, and exclusive freight types. The system includes realistic truck spawning at designated freight depots, cargo loading/unloading animations and processes, and integration with economy frameworks for meaningful earnings and expenses.
uz-cargo folder to your server's resources directoryensure uz-cargo to your server.cfg after your framework resourceconfig.lua where players start jobs and spawn vehiclesThe delivery process creates engaging, skill-based gameplay. Players begin at a freight depot, accessing the dispatch terminal to browse available contracts filtered by their progression level and certifications. After selecting a job, they review cargo details including weight, fragility, special requirements, and time constraints. They spawn or retrieve an appropriate truck from the depot, drive to the loading point where cargo loading animations play and cargo data attaches to their vehicle, plan their route considering distance, traffic, and cargo sensitivity, execute the delivery monitoring vehicle condition and cargo integrity during transit, arrive at the destination within the time window, complete unloading procedures, and receive payment based on delivery performance (on-time, undamaged cargo earns bonuses; late or damaged deliveries incur penalties). The entire loop creates tension between speed (earning more per hour) and caution (preventing cargo damage).
UZ Cargo Job transforms trucking from drive point A to B, get money into a nuanced skill-based profession. The cargo damage system rewards careful driving - hauling fragile cargo on mountain roads during storms requires genuine skill and patience, creating satisfaction when deliveries succeed. The progression mechanics provide long-term goals - new players start with local box truck deliveries earning modest pay, while experienced drivers haul hazmat cross-country in massive semi-trailers for substantial payouts, creating aspirational targets and visible status differentiation. The company system enables social gameplay where friends collaborate running shipping businesses, sharing resources and coordinating multi-vehicle operations. The realistic economic model (fuel costs, maintenance, tolls, time investment) means players make genuine business decisions about which contracts offer the best profit margins, mirroring real logistics operations rather than simply grinding highest-paying missions.
The company management layer adds business simulation depth. Company owners invest capital creating shipping businesses, purchase or rent trucks building a fleet, hire employee drivers who can accept company contracts, manage logistics coordinating multiple simultaneous deliveries, set employee payment structures (salary, commission, bonuses), and handle operating expenses (fuel, maintenance, depot fees). Employees benefit from company resources (access to better trucks without ownership costs, stable income, team support) while owners profit from scaling operations beyond individual driving capacity. This creates natural social structures - successful solo drivers might start companies, recruit friends or skilled players as employees, expand the fleet and contract access, and transition from driver to business owner focusing on management and logistics coordination rather than personally completing every delivery.
Career advancement creates meaningful progression beyond simple level grinding. New drivers start with local deliveries using box trucks earning basic pay and building reputation. Intermediate drivers unlock regional routes with larger trucks, hazmat certifications, and time-critical cargo earning better money. Advanced drivers access cross-state contracts with specialized vehicles (tankers, oversized load haulers), exclusive high-value freight, and premium payouts. Masters establish companies, manage fleets, and coordinate logistics operations shifting from individual driver to business executive. The progression isn't purely time-based - careful drivers advance faster through low-damage bonuses, efficient drivers through quick deliveries, and social players through company management. This creates diverse paths to success rather than forcing all players down identical grinding routes.
The cargo system creates interesting connections with other server mechanics. Businesses might place freight contracts needing deliveries of supplies (restaurant orders food, mechanics order parts), creating player-to-business logistics. Law enforcement can inspect cargo hauls checking for contraband or overweight violations, adding realism and tension. Mechanics profit from truck repairs after difficult routes. Gas stations become essential stops on long hauls. Criminal players might hijack valuable cargo creating risk/reward scenarios. The freight depot locations become social hubs where drivers gather, compare earnings, share route tips, and recruit for companies. These integrations transform cargo from isolated job system into interconnected server ecosystem element.
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