T1ger Miner Job
T1ger Miner Job - ESX advanced miner job script with 3-step process. Compatible with ESX framework for FiveM servers.
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T1ger Miner Job - Three-Stage Mining Activity for ESX Servers
This is a complete mining activity system that turns the standard hit rock, get ore mechanic into something actually interesting. Instead of one boring interaction, players go through three distinct stages - mining raw stone, washing it to find valuable materials, and smelting those materials into sellable items with different rarity levels. It's designed as an open activity rather than a locked job, so anyone on your server can participate without needing admin approval.
What's Included
You get a full three-stage mining economy system with all the items, locations, and progression mechanics built in. The script comes with mining spots (default at the quarry, but you can change the location), washing stations, smelting furnaces, and a complete item progression system with rare and common drops. All the items are pre-configured but fully customizable if you want to adjust rewards or add your own materials.
How The Three Stages Work
Stage 1: Mining - Players head to the quarry with a pickaxe and mine stone. This is the gathering phase - straightforward but necessary. You can relocate the mining area anywhere on the map if the default quarry doesn't fit your server layout.
Stage 2: Washing - Raw stone needs to be washed to extract valuable materials. Players use a wash pan at designated washing stations to process their haul. This filters out the junk and leaves washed stone that's ready for smelting.
Stage 3: Smelting - Here's where it gets interesting. Washed stone goes into the furnace and comes out as random rewards with different rarity levels. Some items are common, others are rare - this creates actual excitement instead of predictable grinding. You can adjust the rarity system to balance your economy.
Key Features
- Open Activity System - No job assignment required, anyone can mine
- Three Distinct Processes - Mining, washing, and smelting create meaningful progression
- Rarity-Based Rewards - Random smelting results with common and rare items
- Required Tools - Pickaxe for mining, wash pan for washing (adds item economy)
- Customizable Items - Change what players mine and what they get from smelting
- Flexible Locations - Relocate mining, washing, or smelting areas to fit your map
- Economy Integration - Sell items at pawn shops or use for crafting (crafting not included)
Perfect For
- Servers wanting a legal money-making activity that isn't just delivery missions
- Economy systems that need raw material gathering mechanics
- Roleplay servers where mining jobs actually make sense (industrial areas, frontier themes)
- Servers with crafting systems that need ore/material inputs
- Creating casual group activities - mining crews work better together
Technical Details
- Framework: ESX (es_extended required)
- Dependencies: ESX item system for tools and rewards
- Performance: Optimized for multiple simultaneous miners
- Customization: All items, locations, and rarities configurable in config.lua
- Database: No additional database tables required - uses ESX items
Installation
- Ensure you're running ESX framework with item system enabled
- Add the script to your resources folder and ensure in server.cfg
- Configure mining, washing, and smelting locations in config.lua
- Add pickaxe and wash pan items to your ESX database (or use existing ones)
- Set up reward items and rarity percentages in the config
- Configure where players sell mined items (pawn shop, general store, etc.)
Balancing Your Economy
The three-stage system naturally creates time investment and item requirements, which helps prevent resource flooding. You control the economy balance through rarity percentages in smelting - make rare items actually rare, or adjust drop rates if your server needs more accessible resources. The required tools (pickaxe, wash pan) also add a cost barrier that keeps the activity from being purely profitable from the start.
What Makes It Stand Out
Most mining scripts are just press E, get ore, sell ore, repeat until brain melts. This one breaks the monotony by adding stages with different locations and mechanics. The rarity system in smelting means you're not always getting the same boring result - there's actual anticipation when you throw washed stone into the furnace. It's also designed as an activity, not a job, which means you don't need admins assigning people to miner roles. Anyone can grab a pickaxe and start, which fits how real-world mining actually works.
Integration With Your Server
The script doesn't dictate your entire economy - it provides raw materials that you decide how to use. You can integrate the output with crafting systems (though crafting isn't included), set up custom pawn shop prices, or even make certain rare items usable in other scripts. The flexibility in location configuration also means you're not stuck with a quarry if your server has better thematic spots for mining.
Framework: ESX


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