Premium Crafting
Build a fully functional crafting economy on your FiveM server with this comprehensive crafting system that supports materials, weapons, items, and completel...
Premium Crafting System - Complete Item Manufacturing for ESX & QBCore
Build a fully functional crafting economy on your FiveM server with this comprehensive crafting system that supports materials, weapons, items, and completely custom recipes. Whether you're running ESX or QBCore, this system integrates seamlessly to add manufacturing, resource gathering, and item creation to your server's economy.
What's Included
You're getting a complete crafting framework that handles everything from raw material processing to complex weapon manufacturing. The system comes with pre-configured recipes for common items, weapons, and materials, but the real power is in the custom recipe system that lets you add anything you want players to craft. Need molotov cocktails crafted from alcohol and cloth? Done. Want custom lockpicks made from scrap metal? Easy. The configuration is straightforward with clear documentation.
The crafting interface is clean and intuitive, showing players what materials they need, what they currently have, and what the crafting time will be. Players can queue multiple items, and the system handles the progress bars, material consumption, and success/failure states automatically. No complex menu navigation or confusing UI elements, just straightforward crafting that works.
Key Features
- Full Recipe System - Pre-configured recipes for weapons, items, and materials with complete customization
- Material Management - Track raw materials, processed goods, and finished products with automatic inventory integration
- Weapon Crafting - Manufacture firearms, melee weapons, and attachments with configurable material requirements
- Custom Recipes - Add unlimited custom recipes with your own items, requirements, and crafting times
- Progress System - Visual crafting progress bars with cancellation support and time management
- Dual Framework - Works with both ESX and QBCore out of the box, no additional conversion needed
- Success/Failure Rates - Optional chance-based crafting with skill progression possibilities
- Crafting Locations - Set specific locations (workbenches, labs, garages) where certain items can be crafted
Perfect For
- Economy servers needing player-driven manufacturing systems
- Survival servers where resource crafting is essential gameplay
- Roleplay servers adding legal/illegal manufacturing businesses
- Gang servers with custom weapon and drug crafting mechanics
- Whitelisted servers needing controlled item economy
- Hardcore servers with material gathering and processing loops
How It Works
Players gather raw materials through jobs, gathering scripts, or purchasing from suppliers. They then access crafting stations (workbenches, labs, garages) where they can view available recipes. The system checks their inventory for required materials, and if they have everything, they can start the crafting process. A progress bar shows crafting time, and materials are consumed immediately to prevent duplication exploits.
Once crafting completes, the finished item appears in their inventory automatically. Failed crafts (if you enable that feature) consume materials but don't produce the item, creating risk for rare or expensive recipes. The system logs all crafting activity for admin review and anti-cheat purposes.
Configuration Examples
Creating custom recipes is simple. Define the item name, required materials with quantities, crafting time, success rate (if using chance-based system), and any location restrictions. For example, a molotov recipe might require 1 bottle, 1 cloth, 1 gasoline, take 15 seconds to craft, have 95% success rate, and only be craftable at gang hideouts. The configuration file uses clear syntax with examples for every recipe type.
Technical Details
- Framework Support: ESX (all versions) + QBCore + QBOX
- Database: Integrates with existing framework database structure
- Inventory Integration: Works with ESX inventory, QBCore inventory, and custom inventory systems
- Performance: Optimized queries, efficient material checking, minimal server load
- Anti-Exploit: Immediate material consumption, server-side validation, crafting logs
- Customization: Unlimited recipes, configurable times, location restrictions
Installation
- Extract the resource to your server's resources directory
- Import the SQL file to add crafting tables to your database (if needed)
- Configure recipes in the config file for your server's items
- Add crafting locations to the config with coordinates and allowed recipes
- Add
ensure premium-craftingto your server.cfg - Restart and test crafting at configured locations
Framework Compatibility
- âś… ESX Legacy - Full support for ESX Legacy (1.10.x+) with es_extended integration
- âś… ESX 1.9.x - Compatible with older ESX versions using legacy item system
- âś… QBCore - Native QBCore support with qb-core inventory integration
- âś… QBOX - Full compatibility with QBOX framework and inventory
What Makes It Stand Out
Most crafting scripts are rigid with fixed recipes and limited customization. This system was built to be flexible from day one, letting you add any recipe imaginable without touching the core code. The dual-framework support means you can switch from ESX to QBCore without losing your crafting system or reconfiguring everything. The location-based crafting restrictions let you create interesting gameplay, like requiring drugs to be crafted in labs, weapons in workshops, and food in kitchens.
The clean UI design makes crafting accessible to new players while the depth of configuration satisfies experienced server owners who want complete control. Material consumption happens server-side immediately, preventing duplication exploits that plague other crafting systems. The built-in logging system tracks all crafting activity, making it easy to identify issues or balance problems.
Recommended Companion Scripts
Pair this crafting system with gathering scripts (mining, farming, fishing) to create a complete economy loop. Inventory systems like Cyber Inventory Pro or Aquiver Inventory provide better material management and visual feedback. Job scripts that produce raw materials (lumberjack, miner) give players ways to obtain crafting supplies through gameplay rather than just purchasing.
Related Products You Might Like
- 0r Craft - Advanced crafting system with modern UI
- Core Crafting - Comprehensive crafting framework for ESX servers
- Cyber Inventory Pro - Perfect inventory system to pair with your crafting
- Aquiver Inventory System 4 - Full-featured inventory with weapon attachments support





