Molo Medical Center
Built for serious RP cities that need a stable, optimized hospital. This MLO drops cleanly into any FiveM server and plays nice with ESX , QBCore, QBOX (qbx_core), or standalone resources. What you get Optimized interior (idle CPU budget friendly; resmon-safe). Proper a
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Install (step-by-step)
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Add the resource
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Place the folder in
/resources/[maps]/lsmc/(or your structure).
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fxmanifest
fx_version 'cerulean' game 'gta5' lua54 'yes' name 'lsmc' description 'Los Santos Medical Center MLO' version '1.0.0' files { 'stream/**/*.ytyp', 'stream/**/*.ydr', 'stream/**/*.ybn', 'stream/**/*.ymap' } data_file 'DLC_ITYP_REQUEST' 'stream/lsmc_props.ytyp' -- TODO: match actual filename -- Add more data_file lines if provided by the packageNote: Replace filenames with the actual ones included in your download. Don’t guess.
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ensure lsmc -
Restart your server or
refreshthenensure lsmcin console.
Framework integration
You can run this as a standalone map, or wire it into your job systems.
ESX
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Gate restricted rooms (pharmacy, staff, surgery) via your doorlock (e.g., ox_doorlock) using the ambulance job group.
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Stashes/lockers with
ox_inventory:-
Define staff lockers and pharmacy stashes (read-only for EMTs if desired).
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TODO: Insert your
RegisterStash/config entries matching room coords.
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Billing/insurance desks:
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Hook your existing billing menu at reception. TODO: Insert your billing event/callback names.
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QBCore
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Use your doorlock to allow
ambulancejob access to surgical bays and med storage. -
Add
qb-target/ox_targetzones for triage, check-in, and treatment beds.-
TODO: Add your target zone coords and interaction labels.
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For items (medkits, bandages), point pharmacy stash to your QBCore item defs.
QBOX (qbx_core)
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Mirror the QBCore setup with
qbx_corepermissions/groups. -
TODO: Map your job grades to doors and stash access.
Standalone
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No jobs? Keep it open access or restrict via ACE permissions:
add_ace group.ems lsmc.staff allow add_principal identifier.fivem:XXXXXXXX group.ems-
TODO: Bind ACE checks in your doorlock resource if supported.
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NUI / interactions (optional)
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Add NUI panels at Reception (check-in), Dispatch (status board), EMS Garage (vehicle spawn UI).
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Use
ox_libcontext menus for simple flows (admit → assign bed → discharge). -
TODO: Implement your client/server events and callbacks; avoid inventing endpoints.
Vehicles & garages
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Create an EMS garage zone under the helipad or rear lot.
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Tie it to your vehicle script (
qb-garages, custom ESX garage, or standalone). -
TODO: Insert spawn points, headings, and job checks.
Permissions & anti-cheat
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Streamed assets can trigger false positives in some anti-cheats.
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Whitelist this resource in your anti-cheat config if needed.
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Lock sensitive areas via doorlock + job/grade checks; never rely on map props alone.
Optimization checklist (resmon)
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Load into the city; run
resmonand idle inside the hospital. -
Target: ≤ 0.05 ms idle on client for this resource.
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Walk through all floors; watch spikes near prop-dense rooms.
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If spikes occur:
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Disable unused rooms via doorlock/instancing where possible.
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Reduce prop variants (some packages include optional clutter). TODO: Toggle per provided ymap set if available.
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Sync & stability
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Collision is authored for reliable patient transport; test stretchers and wheelchairs in narrow corridors.
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Verify audio occlusion: close doors between ICU and hallway; confirm ambient bleed is reduced.
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If you use custom radios/Dispatch, check voice zones don’t mute inside surgical rooms. TODO: Add your pma-voice/mumble zones if applicable.
Testing flow (quick run)
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Spawn at Reception → open check-in (target/context). TODO: bind your UI.
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Access Staff Lockers (job check).
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Use Pharmacy Stash (read/write per grade).
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Try Surgery doors (grade-gated).
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Launch Helipad spawn and EMS Garage vehicle retrieval.
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Verify PD/EMS/Dispatch can route calls here without pathing issues.
Notes
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Map & props are optimized, but your scripts make or break performance. Keep
client/server events,exports/callbacks, andRPClean. -
Works with
ox_lib,ox_inventory, and common doorlock/target resources. Add integrations intentionally; don’t paste random code.





