Devkit's Eats V2 + Props
Devkit's Eats V2 + Props - professional ESX script with custom features and optimized performance for FiveM servers Compatible with ESX framework.
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Devkit's Eats V2 + Props - Comprehensive Food & Dining System for FiveM
Transform your FiveM server's dining experience with Devkit's Eats V2, a complete food and restaurant system that includes realistic eating animations, custom food props, restaurant job integration, and an extensive menu of consumable items. This enhanced version 2 brings AAA-quality food mechanics with synchronized animations, visual food props, nutrition systems, and restaurant business management that elevates casual dining roleplay to professional culinary experiences.
What's Included
Devkit's Eats V2 is a complete food ecosystem, not just a basic hunger script. The package includes 50+ custom food items with unique props and animations, a restaurant job framework for chefs and servers, cooking mechanics with ingredient systems, and a customer ordering interface. Players see actual 3D food props when eating (burgers, pizzas, tacos, sushi, etc.) with synchronized hand-to-mouth animations that look incredibly realistic. The system integrates seamlessly with your server's hunger/thirst mechanics while adding depth through food quality ratings, chef specialties, and restaurant reputation systems.
Core Features
- 50+ Food Items - Extensive menu including burgers, pizzas, tacos, sushi, pasta, desserts, drinks, and snacks
- Custom 3D Props - High-quality food props that players actually hold while eating with realistic models
- Synchronized Animations - Smooth eating, drinking, and cooking animations that sync with food consumption
- Restaurant Job System - Full chef, server, and manager roles with cooking stations and order management
- Ingredient Crafting - Combine raw ingredients to create dishes with quality ratings based on chef skill
- Nutrition System - Different foods provide varying hunger/thirst satisfaction and optional health buffs
- Order Interface - Modern UI for placing orders at restaurants, food trucks, or vending machines
- Food Quality Tiers - Basic, Standard, Premium, and Gourmet quality levels affecting satisfaction and price
- Cooking Mini-Game - Optional skill-based cooking mechanics where timing affects food quality
- Restaurant Business - Manage restaurant inventory, set menu prices, track sales, and earn profits
- Mobile Food Trucks - Convert vehicles into food trucks with portable cooking and serving capabilities
- Alcohol System - Alcoholic beverages with intoxication effects and drunk animations
- Takeout & Delivery - Package food for takeout or integrate with delivery job scripts
- Customizable Menus - Restaurant owners can customize their menu, pricing, and specialty items
Perfect For
- Roleplay servers wanting realistic dining and restaurant business mechanics
- Economy servers where food businesses contribute to player-driven markets
- Casual roleplay communities emphasizing social gathering at cafes and restaurants
- Servers with chef jobs, food delivery services, or catering businesses
- Immersive servers where hunger/thirst mechanics are core gameplay elements
- Communities wanting detailed food props and animations instead of basic consumables
Restaurant Job Mechanics
The restaurant job system allows players to operate full-service dining establishments. Chefs work at cooking stations, selecting ingredients and preparing dishes through the cooking interface. Servers take customer orders using the ordering tablet, deliver food to tables, and process payments. Restaurant managers set menu prices, order ingredient supplies, hire staff, and track daily profits. The system supports multiple restaurant locations with different cuisines (burger joints, Italian restaurants, sushi bars, taco trucks) each with specialized menu items and cooking requirements.
Cooking System Details
Cooking isn't just clicking a button - chefs must gather ingredients from storage, follow recipes, and optionally complete timing-based mini-games to achieve higher quality dishes. A perfectly cooked steak provides more hunger satisfaction and can be sold at premium prices, while burnt food reduces quality and customer satisfaction. Experienced chefs unlock specialty recipes and cooking techniques that create signature dishes unique to their restaurant. The system tracks chef stats like dishes cooked, quality average, and customer ratings.
Framework Compatibility
- âś… ESX - Full integration with esx_basicneeds, esx_society for restaurant businesses
- âś… QBCore - Compatible with qb-core metabolism, qb-shops, and job systems
- âś… QBOX - Optimized for QBOX with ox_inventory and modern UI frameworks
- âś… Standalone - Can be configured for custom frameworks with hunger/thirst systems
Included Props & Animations
The prop pack is exceptional in quality and variety. Burgers have visible layers (bun, patty, lettuce, cheese), pizzas show different toppings, sushi rolls display individual pieces, and drinks have realistic cup models. Animations are motion-captured quality with natural eating movements - players bring food to mouth, chew, swallow, and return hand to resting position smoothly. Drinking animations include tilting cups, bottles, or cans appropriately. Cooking animations show chopping, stirring, grilling, and plating actions that synchronize with the crafting progress.
Installation
- Extract Devkit's Eats V2 resource to your server resources folder
- Import SQL file to add food items to your database
- Install custom props by adding them to your streaming folder
- Configure food items in config.lua (hunger/thirst values, prices, ingredients)
- Set up restaurant job locations and cooking stations
- Integrate with your hunger/thirst script (esx_basicneeds, qb-core metabolism, etc.)
- Add food items to shops, vending machines, or restaurant inventories
- Restart server and test food consumption with various items
Technical Specifications
- Performance - Optimized prop streaming and animation handling (0.01-0.02ms typical)
- File Size - Props package approximately 100-150 MB with high-quality textures
- Food Items - 50+ pre-configured items with easy addition of custom foods
- Dependencies - Requires ox_lib or qb-core, ox_target or qb-target for interactions
- Animations - Custom animation dictionary with 20+ eating/drinking/cooking animations
- Customization - Fully configurable food stats, recipes, and restaurant settings
Food Categories Included
Fast Food: Burgers, hot dogs, fries, chicken nuggets, milkshakes
Italian: Pizza, pasta, risotto, tiramisu, espresso
Asian: Sushi, ramen, dumplings, pad thai, bubble tea
Mexican: Tacos, burritos, nachos, quesadillas, horchata
American: Steaks, BBQ ribs, mac and cheese, apple pie
Beverages: Sodas, juices, coffee, beer, wine, cocktails
Snacks: Chips, candy bars, donuts, cookies, ice cream
What Sets It Apart
Devkit's Eats V2 stands out with its exceptional attention to visual detail and realistic mechanics. Unlike basic food scripts that just play a generic eating animation, this system shows exactly what you're eating with accurate props and appropriate animations. The restaurant business integration is remarkably deep - you're not just selling pre-made items, but actually cooking with ingredients, managing quality, and building customer reputation. The food variety is impressive (50+ items vs. the usual 10-15 in competing scripts), and the props are high-quality 3D models, not recycled game assets. Most importantly, the cooking mini-game adds actual skill and engagement to the chef role instead of mindless clicking.
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Advanced Configuration
Server owners can deeply customize the food experience. Adjust hunger/thirst restoration values for each item based on your server's metabolism speed. Create custom recipes requiring specific ingredient combinations and cooking skill levels. Set food spoilage timers so ingredients go bad if not used quickly. Configure restaurant profit margins and ingredient costs to balance your economy. Enable optional buffs like temporary stamina boosts from energy drinks or armor regeneration from hearty meals. The modular config allows you to disable features you don't want while keeping the core functionality intact.
Integration Opportunities
This food system integrates beautifully with other roleplay scripts. Combine with farming scripts so restaurants source ingredients from player-owned farms. Link with delivery jobs for food courier roleplay. Connect to housing scripts so players can cook at home using kitchen appliances. Integrate with fishing scripts to supply fresh seafood to sushi restaurants. Pair with hospital scripts where doctors recommend certain foods for health recovery. The possibilities for creating interconnected gameplay loops are extensive.




