Pearls Restaurant (Map + Job)
Pearls Restaurant - ESX fish restaurant script with map and job system. Compatible with ESX framework for FiveM servers.
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Pearls Restaurant - Complete Fish Restaurant Map and Job System
Open a fully functional fish restaurant on your FiveM server with Pearls Restaurant. This comprehensive package includes a detailed restaurant MLO and a complete job script with cooking mini-games, mobile vendor systems, and customer service mechanics. Players can catch fish, cook meals, and serve customers in this immersive restaurant management experience.
What's Included
Pearls Restaurant provides everything needed for fish restaurant roleplay. You'll get a detailed fish restaurant MLO interior with dining area, kitchen, and serving spaces, a complete job script with fishing, cooking, and service mechanics, two separate mini-games for cooking fish (configurable on/off), a burn system where making 3 mistakes ruins the fish, mobile positionable vendor for food truck or market sales (can be disabled), ingredient processing and preparation systems, customer service and order fulfillment mechanics, configurable pricing and recipe systems, detailed config file for customizing all aspects, and integration support for ESX or QBCore frameworks. The package combines mapping and scripting for a turnkey restaurant solution.
FiveM Pearls Restaurant Features
Features + 2 separate minigames available (can be opened and closed from the config file) + If you make 3 mistakes while cooking the fish, the fish will burn and become unusable + Mobile positionable vendor (can be closed from the config file) + Detailed system + Fish restaurant map + Detailed config fileKey Features
- Complete Restaurant MLO - Detailed fish restaurant interior mapping
- Cooking Mini-Games - Two different interactive cooking systems
- Burn Mechanic - Mistakes during cooking can ruin ingredients
- Mobile Vendor - Optional food truck or market stall system
- Fish Processing - From catching to cooking to serving
- Detailed Config - Customize every aspect of the job
- Framework Support - Works with ESX and QBCore
- Skill-Based Gameplay - Success depends on player performance
Required Dependencies
Required:- mythic_notify - Notification system for game messages
- mythic_progbar - Progress bars for actions
- qb-keyminigame - Key-based mini-game (one option)
- skillbar - Skill bar mini-game (alternative option)
You can choose which mini-game system to use based on preference. Both are supported and can be configured.
Perfect For
- Servers wanting unique restaurant job options
- Fish-themed businesses or seaside locations
- Players who enjoy cooking and service roleplay
- Communities needing food industry jobs
- Servers with fishing systems wanting processing options
- Restaurant ownership and management scenarios
How the Job Works
The Pearls Restaurant job follows a complete food service workflow. Players start by obtaining fish (either from fishing jobs or supplier systems). They bring raw fish to the restaurant kitchen and begin the preparation process. During cooking, mini-games challenge players to properly prepare the fish - timing, button sequences, or skill checks. Making mistakes during the mini-game degrades the quality. Three mistakes cause the fish to burn, making it unusable and wasting the ingredient. Successfully cooked fish becomes a sellable meal. Players can then serve meals at the restaurant or use the mobile vendor to sell at different locations. Revenue is generated from sales, creating a profit loop that rewards skilled play.
Technical Details
- Framework: ESX or QBCore support
- Dependencies: mythic_notify, mythic_progbar, mini-game script
- MLO Included: Complete fish restaurant interior
- Configuration: Extensive config.lua for all systems
- Performance: Optimized for smooth mini-game play
Installation
- Download and extract Pearls Restaurant files
- Install required dependencies (mythic_notify, progbar, mini-game)
- Place restaurant MLO in resources and configure location
- Configure the job script for your framework (ESX or QBCore)
- Set up recipes, pricing, and mini-game difficulty in config
- Add resources to server.cfg in correct order
- Restart server and test fishing → cooking → selling workflow
Cooking Mini-Game System
The dual mini-game system provides flexibility. Configure one or both mini-games based on your server's preference. The skill bar system challenges players to stop a moving indicator in a target zone - good timing yields perfect fish, poor timing causes mistakes. The key mini-game requires players to press correct button sequences within time limits. Each system creates skill-based gameplay where better players produce better results. The mistake counter tracks errors - one mistake reduces quality, two mistakes creates low-grade fish, three mistakes burns it completely. This system prevents automated farming while rewarding engaged players.
Mobile Vendor Feature
The mobile vendor system extends sales beyond the restaurant. Enable it to allow players to position a food truck or market stall at different locations. Bring cooked fish meals to popular areas like beaches, parks, or events. Sell directly to players in high-traffic zones. The mobile vendor creates flexibility - operate only the restaurant, only mobile sales, or both simultaneously. Some servers use this for food truck roleplay where the restaurant is preparation central and trucks handle distribution. Others disable it entirely for traditional restaurant-only operations. The configuration makes it optional based on your vision.
Framework Compatibility
- ✅ ESX - Full ESX integration with job framework and economy
- ✅ QBCore - Complete QB support including items and money
- ❌ Standalone - Requires framework for job and economy systems
Recipe and Menu Configuration
The config file defines available recipes and menu items. Create different fish dishes with varying difficulty - simple grilled fish for beginners, complex recipes requiring multiple ingredients for experienced cooks. Set ingredient requirements (what fish types work for each recipe). Configure cooking times and mini-game difficulty per dish. Establish pricing for each menu item. Create tiered menus where cheap dishes use common fish and expensive dishes require rare catches. The flexible system supports simple or complex restaurant operations based on desired depth.
What Makes It Stand Out
Pearls Restaurant distinguishes itself by combining MLO and job script in one package. Most resources provide one or the other; this delivers both for complete functionality. The skill-based mini-games create engaging gameplay beyond simple press E to cook mechanics. The burn system adds risk - players must focus and perform well or waste ingredients. The mobile vendor option provides operational flexibility rare in restaurant scripts. With 91+ sales, Pearls Restaurant has proven popular with servers wanting complete, interactive food service systems.
Business Ownership Integration
Integrate Pearls Restaurant with business ownership systems. Allow players to purchase the restaurant as a business investment. Owners hire employees (cooks, servers, cashiers) and manage operations. Configure supply systems where owners must purchase ingredients. Implement reputation systems where quality cooking attracts more customers. Create competition between multiple restaurants. Link it to property systems where the restaurant generates passive income based on activity. The job becomes more than solo grinding - it's a manageable business with economic depth.
Roleplay Scenarios
The restaurant enables diverse roleplay. Create family-owned business stories where players inherit Pearls Restaurant. Develop competition narratives with other food businesses. Use the kitchen for cooking show events or competitions. Implement health inspection roleplay where government checks quality. Create supply chain roleplay sourcing fish from fishermen. Host grand opening events or special menu nights. The combination of space (MLO) and mechanics (job) supports rich storytelling beyond mechanical grinding.
Difficulty and Balance
Configure mini-game difficulty to match your community. Easier settings make cooking accessible to all players, ensuring the job is viable for anyone. Harder settings create skill gates where only dedicated players succeed, making master chefs valuable. Adjust mistake tolerance - three mistakes might be generous, while two creates higher stakes. Balance pricing so skilled cooks earn good money without breaking economy. Consider fish supply - should it be abundant and cheap, or rare and expensive? The configuration flexibility lets you dial in the exact experience your server wants.
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